NarumiSTG_HyperSnowDrifter/script/KevinSystem/Default_ShotConst.txt

340 lines
17 KiB
Plaintext

local
{
let current = GetCurrentScriptDirectory();
let path = current ~ "Default_ShotData.txt";
LoadEnemyShotData(path);
}
// 粒弾 --------------------------------
let DS_BALL_SS_RED = 1;
let DS_BALL_SS_ORANGE = 2;
let DS_BALL_SS_YELLOW = 3;
let DS_BALL_SS_GREEN = 4;
let DS_BALL_SS_SKY = 5;
let DS_BALL_SS_BLUE = 6;
let DS_BALL_SS_PURPLE = 7;
let DS_BALL_SS_WHITE = 8;
// 小弾 --------------------------------
let DS_BALL_S_RED = 9;
let DS_BALL_S_ORANGE = 10;
let DS_BALL_S_YELLOW = 11;
let DS_BALL_S_GREEN = 12;
let DS_BALL_S_SKY = 13;
let DS_BALL_S_BLUE = 14;
let DS_BALL_S_PURPLE = 15;
let DS_BALL_S_WHITE = 16;
// 小弾(加算合成描画用) --------------
let DS_BALL_S_A_RED = 241;
let DS_BALL_S_A_ORANGE = 242;
let DS_BALL_S_A_YELLOW = 243;
let DS_BALL_S_A_GREEN = 244;
let DS_BALL_S_A_SKY = 245;
let DS_BALL_S_A_BLUE = 246;
let DS_BALL_S_A_PURPLE = 247;
let DS_BALL_S_A_WHITE = 248;
// 枠小弾 ------------------------------
let DS_BALL_BS_RED = 17;
let DS_BALL_BS_ORANGE = 18;
let DS_BALL_BS_YELLOW = 19;
let DS_BALL_BS_GREEN = 20;
let DS_BALL_BS_SKY = 21;
let DS_BALL_BS_BLUE = 22;
let DS_BALL_BS_PURPLE = 23;
let DS_BALL_BS_WHITE = 24;
// 中弾 --------------------------------
let DS_BALL_M_RED = 25;
let DS_BALL_M_ORANGE = 26;
let DS_BALL_M_YELLOW = 27;
let DS_BALL_M_GREEN = 28;
let DS_BALL_M_SKY = 29;
let DS_BALL_M_BLUE = 30;
let DS_BALL_M_PURPLE = 31;
let DS_BALL_M_WHITE = 32;
// 中弾(加算合成描画用) --------------
let DS_BALL_M_A_RED = 225;
let DS_BALL_M_A_ORANGE = 226;
let DS_BALL_M_A_YELLOW = 227;
let DS_BALL_M_A_GREEN = 228;
let DS_BALL_M_A_SKY = 229;
let DS_BALL_M_A_BLUE = 230;
let DS_BALL_M_A_PURPLE = 231;
let DS_BALL_M_A_WHITE = 232;
// 針弾 --------------------------------
let DS_NEEDLE_RED = 33;
let DS_NEEDLE_ORANGE = 34;
let DS_NEEDLE_YELLOW = 35;
let DS_NEEDLE_GREEN = 36;
let DS_NEEDLE_SKY = 37;
let DS_NEEDLE_BLUE = 38;
let DS_NEEDLE_PURPLE = 39;
let DS_NEEDLE_WHITE = 40;
// 米粒弾 ------------------------------
let DS_RICE_S_RED = 41;
let DS_RICE_S_ORANGE = 42;
let DS_RICE_S_YELLOW = 43;
let DS_RICE_S_GREEN = 44;
let DS_RICE_S_SKY = 45;
let DS_RICE_S_BLUE = 46;
let DS_RICE_S_PURPLE = 47;
let DS_RICE_S_WHITE = 48;
// 氷塊弾 ------------------------------
let DS_ICE_RED = 49;
let DS_ICE_ORANGE = 50;
let DS_ICE_YELLOW = 51;
let DS_ICE_GREEN = 52;
let DS_ICE_SKY = 53;
let DS_ICE_BLUE = 54;
let DS_ICE_PURPLE = 55;
let DS_ICE_WHITE = 56;
// 座薬弾 ------------------------------
let DS_MISSILE_RED = 57;
let DS_MISSILE_ORANGE = 58;
let DS_MISSILE_YELLOW = 59;
let DS_MISSILE_GREEN = 60;
let DS_MISSILE_SKY = 61;
let DS_MISSILE_BLUE = 62;
let DS_MISSILE_PURPLE = 63;
let DS_MISSILE_WHITE = 64;
// 草履弾 ------------------------------
let DS_RICE_M_RED = 65;
let DS_RICE_M_ORANGE = 66;
let DS_RICE_M_YELLOW = 67;
let DS_RICE_M_GREEN = 68;
let DS_RICE_M_SKY = 69;
let DS_RICE_M_BLUE = 70;
let DS_RICE_M_PURPLE = 71;
let DS_RICE_M_WHITE = 72;
// 苦無弾 ------------------------------
let DS_KUNAI_RED = 73;
let DS_KUNAI_ORANGE = 74;
let DS_KUNAI_YELLOW = 75;
let DS_KUNAI_GREEN = 76;
let DS_KUNAI_SKY = 77;
let DS_KUNAI_BLUE = 78;
let DS_KUNAI_PURPLE = 79;
let DS_KUNAI_WHITE = 80;
// 鱗弾 --------------------------------
let DS_SCALE_RED = 81;
let DS_SCALE_ORANGE = 82;
let DS_SCALE_YELLOW = 83;
let DS_SCALE_GREEN = 84;
let DS_SCALE_SKY = 85;
let DS_SCALE_BLUE = 86;
let DS_SCALE_PURPLE = 87;
let DS_SCALE_WHITE = 88;
// 鱗弾(加算合成描画用) --------------
let DS_SCALE_A_RED = 233;
let DS_SCALE_A_ORANGE = 234;
let DS_SCALE_A_YELLOW = 235;
let DS_SCALE_A_GREEN = 236;
let DS_SCALE_A_SKY = 237;
let DS_SCALE_A_BLUE = 238;
let DS_SCALE_A_PURPLE = 239;
let DS_SCALE_A_WHITE = 240;
// 札弾 --------------------------------
let DS_BILL_RED = 89;
let DS_BILL_ORANGE = 90;
let DS_BILL_YELLOW = 91;
let DS_BILL_GREEN = 92;
let DS_BILL_SKY = 93;
let DS_BILL_BLUE = 94;
let DS_BILL_PURPLE = 95;
let DS_BILL_WHITE = 96;
// 銭弾 --------------------------------
let DS_COIN_RED = 97;
let DS_COIN_ORANGE = 98;
let DS_COIN_YELLOW = 99;
let DS_COIN_GREEN = 100;
let DS_COIN_SKY = 101;
let DS_COIN_BLUE = 102;
let DS_COIN_PURPLE = 103;
let DS_COIN_WHITE = 104;
// 蝶弾 --------------------------------
let DS_BUTTERFLY_RED = 105;
let DS_BUTTERFLY_ORANGE = 106;
let DS_BUTTERFLY_YELLOW = 107;
let DS_BUTTERFLY_GREEN = 108;
let DS_BUTTERFLY_SKY = 109;
let DS_BUTTERFLY_BLUE = 110;
let DS_BUTTERFLY_PURPLE = 111;
let DS_BUTTERFLY_WHITE = 112;
// 光弾 --------------------------------
let DS_LIGHT_RED = 113;
let DS_LIGHT_ORANGE = 114;
let DS_LIGHT_YELLOW = 115;
let DS_LIGHT_GREEN = 116;
let DS_LIGHT_SKY = 117;
let DS_LIGHT_BLUE = 118;
let DS_LIGHT_PURPLE = 119;
let DS_LIGHT_WHITE = 120;
// 小星弾 ------------------------------
let DS_STAR_S_RED = 121;
let DS_STAR_S_ORANGE = 122;
let DS_STAR_S_YELLOW = 123;
let DS_STAR_S_GREEN = 124;
let DS_STAR_S_SKY = 125;
let DS_STAR_S_BLUE = 126;
let DS_STAR_S_PURPLE = 127;
let DS_STAR_S_WHITE = 128;
// 大星弾 ------------------------------
let DS_STAR_M_RED = 129;
let DS_STAR_M_ORANGE = 130;
let DS_STAR_M_YELLOW = 131;
let DS_STAR_M_GREEN = 132;
let DS_STAR_M_SKY = 133;
let DS_STAR_M_BLUE = 134;
let DS_STAR_M_PURPLE = 135;
let DS_STAR_M_WHITE = 136;
// 小刀弾 ------------------------------
let DS_KNIFE_YOUMU_RED = 137;
let DS_KNIFE_YOUMU_ORANGE = 138;
let DS_KNIFE_YOUMU_YELLOW = 139;
let DS_KNIFE_YOUMU_GREEN = 140;
let DS_KNIFE_YOUMU_SKY = 141;
let DS_KNIFE_YOUMU_BLUE = 142;
let DS_KNIFE_YOUMU_PURPLE = 143;
let DS_KNIFE_YOUMU_WHITE = 144;
// ナイフ弾 ----------------------------
let DS_KNIFE_KOUMA_RED = 145;
let DS_KNIFE_KOUMA_ORANGE = 146;
let DS_KNIFE_KOUMA_YELLOW = 147;
let DS_KNIFE_KOUMA_GREEN = 148;
let DS_KNIFE_KOUMA_SKY = 149;
let DS_KNIFE_KOUMA_BLUE = 150;
let DS_KNIFE_KOUMA_PURPLE = 151;
let DS_KNIFE_KOUMA_WHITE = 152;
// 光線 --------------------------------
let DS_BEAM_RED = 153;
let DS_BEAM_ORANGE = 154;
let DS_BEAM_YELLOW = 155;
let DS_BEAM_GREEN = 156;
let DS_BEAM_SKY = 157;
let DS_BEAM_BLUE = 158;
let DS_BEAM_PURPLE = 159;
let DS_BEAM_WHITE = 160;
let DS_BEAM_RAINBOW = 161;
// 炎弾 --------------------------------
let DS_FIRE_RED = 162;
let DS_FIRE_BLUE = 163;
// 卒塔婆弾 ----------------------------
let DS_TABLET = 164;
// 大弾 --------------------------------
let DS_BALL_L_RED = 165;
let DS_BALL_L_ORANGE = 166;
let DS_BALL_L_YELLOW = 167;
let DS_BALL_L_GREEN = 168;
let DS_BALL_L_SKY = 169;
let DS_BALL_L_BLUE = 170;
let DS_BALL_L_PURPLE = 171;
let DS_BALL_L_WHITE = 172;
// 反転小弾 ----------------------------
let DS_BALL_S_R_WHITE = 173;
let DS_BALL_S_R_RED = 174;
let DS_BALL_S_R_PURPLE = 175;
let DS_BALL_S_R_BLUE = 176;
// 反転枠小弾 --------------------------
let DS_BALL_BS_R_WHITE = 177;
let DS_BALL_BS_R_RED = 178;
let DS_BALL_BS_R_PURPLE = 179;
let DS_BALL_BS_R_BLUE = 180;
// 反転中弾 ----------------------------
let DS_BALL_M_R_WHITE = 181;
let DS_BALL_M_R_RED = 182;
let DS_BALL_M_R_PURPLE = 183;
let DS_BALL_M_R_BLUE = 184;
// 反転針弾 ----------------------------
let DS_NEEDLE_R_WHITE = 185;
let DS_NEEDLE_R_RED = 186;
let DS_NEEDLE_R_PURPLE = 187;
let DS_NEEDLE_R_BLUE = 188;
// 反転米粒弾 --------------------------
let DS_RICE_S_R_WHITE = 189;
let DS_RICE_S_R_RED = 190;
let DS_RICE_S_R_PURPLE = 191;
let DS_RICE_S_R_BLUE = 192;
// 反転氷塊弾 --------------------------
let DS_ICE_R_WHITE = 193;
let DS_ICE_R_RED = 194;
let DS_ICE_R_PURPLE = 195;
let DS_ICE_R_BLUE = 196;
// 反転座薬弾 --------------------------
let DS_MISSILE_R_WHITE = 197;
let DS_MISSILE_R_RED = 198;
let DS_MISSILE_R_PURPLE = 199;
let DS_MISSILE_R_BLUE = 200;
// 反転草履弾 --------------------------
let DS_RICE_M_R_WHITE = 201;
let DS_RICE_M_R_RED = 202;
let DS_RICE_M_R_PURPLE = 203;
let DS_RICE_M_R_BLUE = 204;
// 反転蝶弾 ----------------------------
let DS_BUTTERFLY_R_WHITE = 205;
let DS_BUTTERFLY_R_RED = 206;
let DS_BUTTERFLY_R_PURPLE = 207;
let DS_BUTTERFLY_R_BLUE = 208;
// 反転光弾 ----------------------------
let DS_LIGHT_R_WHITE = 209;
let DS_LIGHT_R_RED = 210;
let DS_LIGHT_R_PURPLE = 211;
let DS_LIGHT_R_BLUE = 212;
// 反転小星弾 --------------------------
let DS_STAR_S_R_WHITE = 213;
let DS_STAR_S_R_RED = 214;
let DS_STAR_S_R_PURPLE = 215;
let DS_STAR_S_R_BLUE = 216;
// 反転大星弾 --------------------------
let DS_STAR_M_R_WHITE = 217;
let DS_STAR_M_R_RED = 218;
let DS_STAR_M_R_PURPLE = 219;
let DS_STAR_M_R_BLUE = 220;
// 反転光線 ----------------------------
let DS_BEAM_R_WHITE = 221;
let DS_BEAM_R_RED = 222;
let DS_BEAM_R_PURPLE = 223;
let DS_BEAM_R_BLUE = 224;
// 天狗弾 ------------------------------
let DS_TENGU = 254;
// 弾幕裁判弾 --------------------------
let DS_JUDGMENT = 255;