230 lines
10 KiB
Plaintext
230 lines
10 KiB
Plaintext
let dirCurrent = GetCurrentScriptDirectory();
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let typeEnd = 0;
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let END_FAILED = 1;
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let END_SUCCESS = 2;
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@Initialize
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{
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MagicCircle();
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}
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@MainLoop
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{
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yield;
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}
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@Event
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{
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alternative(GetEventType())
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case(EV_END_BOSS_STEP)
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{
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//次の敵動作へ
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if(typeEnd == 0)
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{
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//スペルカード取得失敗
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typeEnd = END_FAILED;
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}
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}
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case(EV_GAIN_SPELL)
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{
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//スペルカード取得
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typeEnd = END_SUCCESS;
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}
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}
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task MagicCircle()
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{
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//頂点奇数:偶数:円の外側、円の内側
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let countVertex = 64;
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let listRadius = [];
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loop(countVertex)
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{
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listRadius = listRadius ~ [0];
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}
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let path = dirCurrent ~ "img/Default_MagicCircle.png";
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let obj = ObjPrim_Create(OBJ_PRIMITIVE_2D);
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ObjPrim_SetPrimitiveType(obj, PRIMITIVE_TRIANGLESTRIP);
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ObjPrim_SetVertexCount(obj, countVertex);
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ObjRender_SetBlendType(obj, BLEND_ADD_RGB);
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Obj_SetRenderPriority(obj, 0.3);
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ObjPrim_SetTexture(obj, path);
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ascent(iVert in 0..countVertex / 2)
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{
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let left = iVert * 128;
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let indexVert = iVert * 2;
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ObjPrim_SetVertexUVT(obj, indexVert + 0, left, 0);
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ObjPrim_SetVertexUVT(obj, indexVert + 1, left, 64);
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}
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let objScene = GetEnemyBossSceneObjectID();
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let objBoss = GetEnemyBossObjectID()[0];
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let timerOrg = ObjEnemyBossScene_GetInfo(objScene, INFO_ORGTIMERF);
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let bLastSpell = ObjEnemyBossScene_GetInfo(objScene, INFO_IS_LAST_SPELL);
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let cx = 0;
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let cy = 0;
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let maxRadius = 256 * 1.2;
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let alpha = 0;
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let frame = 0;
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let angleRender = 0;
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function UpdateVertex()
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{
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if(bLastSpell)
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{
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ObjRender_SetColor(obj, 255 * alpha, 192 * alpha, 192 * alpha);
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}
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else
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{
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ObjRender_SetColor(obj, 192 * alpha, 192 * alpha, 255 * alpha);
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}
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ObjRender_SetPosition(obj, cx, cy, 0);
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ObjRender_SetAngleZ(obj, angleRender);
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}
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let pathUseSpell = dirCurrent ~ "se/seUseSpellCard.wav";
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LoadSound(pathUseSpell);
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PlaySE(pathUseSpell);
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while(typeEnd == 0)
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{
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if(!Obj_IsDeleted(objBoss))
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{
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cx = ObjRender_GetX(objBoss);
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cy = ObjRender_GetY(objBoss);
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}
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alpha += 1 / 120;
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alpha = min(alpha, 1);
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angleRender += 360 / countVertex / 4;
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let timer = ObjEnemyBossScene_GetInfo(objScene, INFO_TIMERF);
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let rRate = timer / timerOrg;
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let bMiss = ObjEnemyBossScene_GetInfo(objScene, INFO_PLAYER_SHOOTDOWN_COUNT) > 0 ||
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ObjEnemyBossScene_GetInfo(objScene, INFO_PLAYER_SPELL_COUNT) > 0 ;
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ascent(iVert in 0..countVertex / 2)
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{
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let indexVert = iVert * 2;
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let angle = 360 / (countVertex / 2 - 1) * iVert;
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let vx1 = listRadius[indexVert] * cos(angle);
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let vy1 = listRadius[indexVert] * sin(angle);
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ObjPrim_SetVertexPosition(obj, indexVert + 0, vx1, vy1, 0);
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let vx2 = listRadius[indexVert+1] * cos(angle);
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let vy2 = listRadius[indexVert+1] * sin(angle);
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ObjPrim_SetVertexPosition(obj, indexVert + 1, vx2, vy2, 0);
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//魔方陣拡大
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if(frame >= 0)
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{//外側
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let dr = (maxRadius * rRate - listRadius[indexVert]) / 16;
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listRadius[indexVert] = listRadius[indexVert] + dr;
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}
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if(frame > 45)
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{//内側
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let rRateIn = rRate - 0.08;
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if(bMiss)
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{
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rRateIn = rRate - 0.04;
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}
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if(rRateIn < 0){rRateIn=0;}
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let dr= (maxRadius * rRateIn - listRadius[indexVert + 1]) / 64;
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listRadius[indexVert + 1] = listRadius[indexVert + 1] + dr;
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}
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}
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UpdateVertex();
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frame++;
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yield;
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}
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//スペルカード取得失敗
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if(typeEnd == END_FAILED)
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{
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Obj_Delete(obj);
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CloseScript(GetOwnScriptID());
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return;
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}
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let pathGainSpell = dirCurrent ~ "se/seGetSpellCardBonus.wav";
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LoadSound(pathGainSpell);
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PlaySE(pathGainSpell);
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let rRate = 1.0;
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frame = 0;
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alpha = 1;
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//スペルカード取得成功
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loop(105)
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{
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angleRender += 360 / countVertex / 4;
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let dx = (GetPlayerX() - cx) / 16;
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let dy = (GetPlayerY() - cy) / 16;
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cx += dx;
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cy += dy;
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if(frame >= 45)
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{
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alpha -= 1 / 45;
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alpha = max(alpha, 0);
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}
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ascent(iVert in 0..countVertex / 2)
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{
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let indexVert = iVert * 2;
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let angle = 360 / (countVertex / 2 - 1) * iVert;
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let vx1 = listRadius[indexVert] * cos(angle);
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let vy1 = listRadius[indexVert] * sin(angle);
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ObjPrim_SetVertexPosition(obj, indexVert + 0, vx1, vy1, 0);
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let vx2 = listRadius[indexVert+1] * cos(angle);
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let vy2 = listRadius[indexVert+1] * sin(angle);
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ObjPrim_SetVertexPosition(obj, indexVert + 1, vx2, vy2, 0);
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let drOut = 0;
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let drIn = 0;
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if(frame <= 45)
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{
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//魔方陣拡大
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let rRateOut = 1.0;
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drOut = (maxRadius * rRateOut - listRadius[indexVert]) / 8;
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let rRateIn = rRateOut - 0.08;
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if(rRateIn<0){rRateIn=0;}
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drIn = (maxRadius * rRateIn - listRadius[indexVert+1]) / 8;
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}
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else
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{
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cx = GetPlayerX();
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cy = GetPlayerY();
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rRate -= 1.0 / 60.0;
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let rRateOut = rRate * sin(angle % 60);
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drOut = (maxRadius * rRateOut - listRadius[indexVert]) / 16;
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let rRateIn = rRate * sin(angle % 60)-0.08;
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if(rRateIn<0){rRateIn=0;}
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drIn=(maxRadius * rRateIn - listRadius[indexVert+1])/16;
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}
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listRadius[indexVert] = listRadius[indexVert] + drOut;
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listRadius[indexVert + 1] = listRadius[indexVert + 1] + drIn;
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}
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UpdateVertex();
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frame++;
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yield;
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}
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Obj_Delete(obj);
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CloseScript(GetOwnScriptID());
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}
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