NarumiSTG_HyperSnowDrifter/script/KevinSystem/TerraShot2x/shot_const.dnh

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local
{
//LoadTextureEx(GetCurrentScriptDirectory~"./shot_0.png",false,true);
LoadTextureEx(GetCurrentScriptDirectory~"./shot_1.png", false, true);
//LoadTextureEx(GetCurrentScriptDirectory~"./shot_2.png",false,true);
let current = GetCurrentScriptDirectory();
let path = [current ~ "shot_data_1.dnh"];
LoadEnemyShotData(path[0]);
}
let SHOT_LASER_TIP_RED = 976;
let SHOT_LASER_TIP_ORANGE = 977;
let SHOT_LASER_TIP_YELLOW = 978;
let SHOT_LASER_TIP_OLIVE = 979;
let SHOT_LASER_TIP_GREEN = 980;
let SHOT_LASER_TIP_MINT = 981;
let SHOT_LASER_TIP_AQUA = 982;
let SHOT_LASER_TIP_AZURE = 983;
let SHOT_LASER_TIP_BLUE = 984;
let SHOT_LASER_TIP_PURPLE = 985;
let SHOT_LASER_TIP_MAGENTA = 986;
let SHOT_LASER_TIP_PINK = 987;
let SHOT_LASER_TIP_GREY = 988;
let SHOT_CURVY_LASER_RED = 1028;
let SHOT_CURVY_LASER_ORANGE = 1029;
let SHOT_CURVY_LASER_YELLOW = 1030;
let SHOT_CURVY_LASER_OLIVE = 1031;
let SHOT_CURVY_LASER_GREEN = 1032;
let SHOT_CURVY_LASER_MINT = 1033;
let SHOT_CURVY_LASER_AQUA = 1034;
let SHOT_CURVY_LASER_AZURE = 1035;
let SHOT_CURVY_LASER_BLUE = 1036;
let SHOT_CURVY_LASER_PURPLE = 1037;
let SHOT_CURVY_LASER_MAGENTA = 1038;
let SHOT_CURVY_LASER_PINK = 1039;
let SHOT_CURVY_LASER_GREY = 1040;
let SHOT_LIGHTNING = 1041;