39 lines
2.5 KiB
Plaintext
39 lines
2.5 KiB
Plaintext
local
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{
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//LoadTextureEx(GetCurrentScriptDirectory~"./shot_0.png",false,true);
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LoadTextureEx(GetCurrentScriptDirectory~"./shot_1.png", false, true);
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//LoadTextureEx(GetCurrentScriptDirectory~"./shot_2.png",false,true);
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let current = GetCurrentScriptDirectory();
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let path = [current ~ "shot_data_1.dnh"];
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LoadEnemyShotData(path[0]);
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}
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let SHOT_LASER_TIP_RED = 976;
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let SHOT_LASER_TIP_ORANGE = 977;
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let SHOT_LASER_TIP_YELLOW = 978;
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let SHOT_LASER_TIP_OLIVE = 979;
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let SHOT_LASER_TIP_GREEN = 980;
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let SHOT_LASER_TIP_MINT = 981;
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let SHOT_LASER_TIP_AQUA = 982;
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let SHOT_LASER_TIP_AZURE = 983;
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let SHOT_LASER_TIP_BLUE = 984;
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let SHOT_LASER_TIP_PURPLE = 985;
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let SHOT_LASER_TIP_MAGENTA = 986;
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let SHOT_LASER_TIP_PINK = 987;
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let SHOT_LASER_TIP_GREY = 988;
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let SHOT_CURVY_LASER_RED = 1028;
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let SHOT_CURVY_LASER_ORANGE = 1029;
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let SHOT_CURVY_LASER_YELLOW = 1030;
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let SHOT_CURVY_LASER_OLIVE = 1031;
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let SHOT_CURVY_LASER_GREEN = 1032;
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let SHOT_CURVY_LASER_MINT = 1033;
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let SHOT_CURVY_LASER_AQUA = 1034;
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let SHOT_CURVY_LASER_AZURE = 1035;
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let SHOT_CURVY_LASER_BLUE = 1036;
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let SHOT_CURVY_LASER_PURPLE = 1037;
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let SHOT_CURVY_LASER_MAGENTA = 1038;
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let SHOT_CURVY_LASER_PINK = 1039;
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let SHOT_CURVY_LASER_GREY = 1040;
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let SHOT_LIGHTNING = 1041; |