NarumiSTG_HyperSnowDrifter/script/default_system/Default_ShotData.txt

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#UserShotData
shot_image = "./img/Default_Shot.png"
delay_rect = (209, 474, 240, 505)
// 粒弾 --------------------------------
ShotData{
id = 1
rect = ( 0, 0, 12, 12 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 2
rect = ( 12, 0, 24, 12 )
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 3
rect = ( 24, 0, 36, 12 )
delay_color = ( 255,255, 63 )
}
ShotData{
id = 4
rect = ( 36, 0, 48, 12 )
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 5
rect = ( 48, 0, 60, 12 )
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 6
rect = ( 60, 0, 72, 12 )
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 7
rect = ( 72, 0, 84, 12 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 8
rect = ( 84, 0, 96, 12 )
delay_color = ( 255, 255, 255 )
}
// 小弾 --------------------------------
ShotData{
id = 9
rect = ( 0, 12, 17, 29 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 10
rect = ( 18, 12, 35, 29 )
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 11
rect = ( 36, 12, 53, 29 )
delay_color = ( 255, 255, 63 )
}
ShotData{
id = 12
rect = ( 54, 12, 71, 29 )
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 13
rect = ( 72, 12, 89, 29 )
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 14
rect = ( 90, 12, 107, 29 )
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 15
rect = ( 108, 12, 125, 29 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 16
rect = ( 126, 12, 143, 29 )
delay_color = ( 255, 255, 255 )
}
// 小弾(加算合成描画用) --------------
ShotData{
id = 241
rect = ( 256, 332, 273, 349 )
render = ADD
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 242
rect = ( 274, 332, 291, 349 )
render = ADD
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 243
rect = ( 292, 332, 309, 349 )
render = ADD
delay_color = ( 255, 255, 63 )
}
ShotData{
id = 244
rect = ( 310, 332, 327, 349 )
render = ADD
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 245
rect = ( 328, 332, 345, 349 )
render = ADD
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 246
rect = ( 346, 332, 363, 349 )
render = ADD
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 247
rect = ( 364, 332, 381, 349 )
render = ADD
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 248
rect = ( 382, 332, 399, 349 )
render = ADD
delay_color = ( 255, 255, 255 )
}
// 枠小弾 ------------------------------
ShotData{
id = 17
rect = ( 0, 30, 19, 49 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 18
rect = ( 20, 30, 39, 49 )
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 19
rect = ( 40, 30, 59, 49 )
delay_color = ( 255, 255, 63 )
}
ShotData{
id = 20
rect = ( 60, 30, 79, 49 )
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 21
rect = ( 80, 30, 99, 49 )
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 22
rect = ( 100, 30, 119, 49 )
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 23
rect = ( 120, 30, 139, 49 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 24
rect = ( 140, 30, 159, 49 )
delay_color = ( 255, 255, 255 )
}
// 中弾 --------------------------------
ShotData{
id = 25
rect = ( 0, 50, 29, 79 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 26
rect = ( 30, 50, 59, 79 )
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 27
rect = ( 60, 50, 89, 79 )
delay_color = ( 255, 255, 63 )
}
ShotData{
id = 28
rect = ( 90, 50, 119, 79 )
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 29
rect = ( 120, 50, 149, 79 )
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 30
rect = ( 150, 50, 179, 79 )
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 31
rect = ( 180, 50, 209, 79 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 32
rect = ( 210, 50, 239, 79 )
delay_color = ( 255, 255, 255 )
}
// 中弾(加算合成描画用) --------------
ShotData{
id = 225
rect = ( 256, 302, 285, 331 )
render = ADD
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 226
rect = ( 286, 302, 315, 331 )
render = ADD
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 227
rect = ( 316, 302, 345, 331 )
render = ADD
delay_color = ( 255, 255, 63 )
}
ShotData{
id = 228
rect = ( 346, 302, 375, 331 )
render = ADD
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 229
rect = ( 376, 302, 405, 331 )
render = ADD
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 230
rect = ( 406, 302, 435, 331 )
render = ADD
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 231
rect = ( 436, 302, 465, 331 )
render = ADD
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 232
rect = ( 466, 302, 495, 331 )
render = ADD
delay_color = ( 255, 255, 255 )
}
// 針弾 --------------------------------
ShotData{
id = 33
rect = ( 0, 80, 9, 100 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 34
rect = ( 10, 80, 19, 100 )
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 35
rect = ( 20, 80, 29, 100 )
delay_color = ( 255, 255, 63 )
}
ShotData{
id = 36
rect = ( 30, 80, 39, 100 )
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 37
rect = ( 40, 80, 49, 100 )
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 38
rect = ( 50, 80, 59, 100 )
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 39
rect = ( 60, 80, 69, 100 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 40
rect = ( 70, 80, 79, 100 )
delay_color = ( 255, 255, 255 )
}
// 米粒弾 ------------------------------
ShotData{
id = 41
rect = ( 0, 100, 11, 118 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 42
rect = ( 12, 100, 23, 118 )
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 43
rect = ( 24, 100, 35, 118 )
delay_color = ( 255, 255, 63 )
}
ShotData{
id = 44
rect = ( 36, 100, 47, 118 )
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 45
rect = ( 48, 100, 59, 118 )
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 46
rect = ( 60, 100, 71, 118 )
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 47
rect = ( 72, 100, 83, 118 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 48
rect = ( 84, 100, 95, 118 )
delay_color = ( 255, 255, 255 )
}
// 氷塊弾 ------------------------------
ShotData{
id = 49
rect = ( 0, 118, 11, 138 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 50
rect = ( 12, 118, 23, 138 )
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 51
rect = ( 24, 118, 35, 138 )
delay_color = ( 255, 255, 63 )
}
ShotData{
id = 52
rect = ( 36, 118, 47, 138 )
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 53
rect = ( 48, 118, 59, 138 )
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 54
rect = ( 60, 118, 71, 138 )
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 55
rect = ( 72, 118, 83, 138 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 56
rect = ( 84, 118, 95, 138 )
delay_color = ( 255, 255, 255 )
}
// 座薬弾 ------------------------------
ShotData{
id = 57
rect = ( 0, 138, 11, 158 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 58
rect = ( 12, 138, 23, 158 )
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 59
rect = ( 24, 138, 35, 158 )
delay_color = ( 255, 255, 63 )
}
ShotData{
id = 60
rect = ( 36, 138, 47, 158 )
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 61
rect = ( 48, 138, 59, 158 )
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 62
rect = ( 60, 138, 71, 158 )
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 63
rect = ( 72, 138, 83, 158 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 64
rect = ( 84, 138, 93, 158 )
delay_color = ( 255, 255, 255 )
}
// 草履弾 ------------------------------
ShotData{
id = 65
rect = ( 0, 158, 17, 186 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 66
rect = ( 18, 158, 35, 186 )
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 67
rect = ( 36, 158, 53, 186 )
delay_color = ( 255, 255, 63 )
}
ShotData{
id = 68
rect = ( 54, 158, 71, 186 )
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 69
rect = ( 72, 158, 89, 186 )
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 70
rect = ( 90, 158, 107, 186 )
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 71
rect = ( 108, 158, 125, 186 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 72
rect = ( 126, 158, 143, 186 )
delay_color = ( 255, 255, 255 )
}
// 苦無弾 ------------------------------
ShotData{
id = 73
rect = ( 0, 186, 13, 208 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 74
rect = ( 14, 186, 27, 208 )
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 75
rect = ( 28, 186, 41, 208 )
delay_color = ( 255, 255, 63 )
}
ShotData{
id = 76
rect = ( 42, 186, 55, 208 )
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 77
rect = ( 56, 186, 69, 208 )
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 78
rect = ( 70, 186, 83, 208 )
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 79
rect = ( 84, 186, 97, 208 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 80
rect = ( 98, 186, 111, 208 )
delay_color = ( 255, 255, 255 )
}
// 鱗弾 --------------------------------
ShotData{
id = 81
rect = ( 0, 209, 17, 224 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 82
rect = ( 18, 209, 35, 224 )
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 83
rect = ( 36, 209, 53, 224 )
delay_color = ( 255, 255, 63 )
}
ShotData{
id = 84
rect = ( 54, 209, 71, 224 )
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 85
rect = ( 72, 209, 89, 224 )
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 86
rect = ( 90, 209, 107, 224 )
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 87
rect = ( 108, 209, 125, 224 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 88
rect = ( 126, 209, 143, 224 )
delay_color = ( 255, 255, 255 )
}
// 鱗弾(加算合成描画用) --------------
ShotData{
id = 233
rect = ( 0, 493, 17, 508 )
render = ADD
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 234
rect = ( 18, 493, 35, 508 )
render = ADD
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 235
rect = ( 36, 493, 53, 508 )
render = ADD
delay_color = ( 255, 255, 63 )
}
ShotData{
id = 236
rect = ( 54, 493, 71, 508 )
render = ADD
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 237
rect = ( 72, 493, 89, 508 )
render = ADD
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 238
rect = ( 90, 493, 107, 508 )
render = ADD
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 239
rect = ( 108, 493, 125, 508 )
render = ADD
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 240
rect = ( 126, 493, 143, 508 )
render = ADD
delay_color = ( 255, 255, 255 )
}
// 札弾 --------------------------------
ShotData{
id = 89
rect = ( 0, 224, 16, 242 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 90
rect = ( 16, 224, 32, 242 )
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 91
rect = ( 32, 224, 48, 242 )
delay_color = ( 255, 255, 63 )
}
ShotData{
id = 92
rect = ( 48, 224, 64, 242 )
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 93
rect = ( 64, 224, 80, 242 )
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 94
rect = ( 80, 224, 96, 242 )
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 95
rect = ( 96, 224, 112, 242 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 96
rect = ( 112, 224, 128, 242 )
delay_color = ( 255, 255, 255 )
}
// 銭弾 --------------------------------
ShotData{
id = 97
rect = ( 0, 242, 19, 260 )
delay_color = ( 255, 63, 63 )
angular_velocity = 2.5
}
ShotData{
id = 98
rect = ( 20, 242, 39, 260 )
delay_color = ( 255, 127, 63 )
angular_velocity = 2.5
}
ShotData{
id = 99
rect = ( 40, 242, 59, 260 )
delay_color = ( 255, 255, 63 )
angular_velocity = 2.5
}
ShotData{
id = 100
rect = ( 60, 242, 79, 260 )
delay_color = ( 63, 255, 63 )
angular_velocity = 2.5
}
ShotData{
id = 101
rect = ( 80, 242, 99, 260 )
delay_color = ( 63, 255, 255 )
angular_velocity = 2.5
}
ShotData{
id = 102
rect = ( 100, 242, 119, 260 )
delay_color = ( 63, 63, 255 )
angular_velocity = 2.5
}
ShotData{
id = 103
rect = ( 120, 242, 139, 260 )
delay_color = ( 255, 63, 255 )
angular_velocity = 2.5
}
ShotData{
id = 104
rect = ( 140, 242, 159, 260 )
delay_color = ( 255, 255, 255 )
angular_velocity = 2.5
}
// 蝶弾 --------------------------------
ShotData{
id = 105
rect = ( 0, 260, 30, 290 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 106
rect = ( 30, 260, 60, 290 )
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 107
rect = ( 60, 260, 90, 290 )
delay_color = ( 255, 255, 63 )
}
ShotData{
id = 108
rect = ( 90, 260, 120, 290 )
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 109
rect = ( 120, 260, 150, 290 )
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 110
rect = ( 150, 260, 180, 290 )
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 111
rect = ( 180, 260, 210, 290 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 112
rect = ( 210, 260, 240, 290 )
delay_color = ( 255, 255, 255 )
}
// 光弾 --------------------------------
ShotData{
id = 113
rect = ( 0, 290, 27, 317 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 114
rect = ( 28, 290, 55, 317 )
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 115
rect = ( 56, 290, 83, 317 )
delay_color = ( 255, 255, 63 )
}
ShotData{
id = 116
rect = ( 84, 290, 111, 317 )
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 117
rect = ( 112, 290, 139, 317 )
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 118
rect = ( 140, 290, 167, 317 )
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 119
rect = ( 168, 290, 195, 317 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 120
rect = ( 196, 290, 223, 317 )
delay_color = ( 255, 255, 255 )
}
// 小星弾 ------------------------------
ShotData{
id = 121
rect = ( 0, 318, 19, 338 )
delay_color = ( 255, 63, 63 )
angular_velocity = -3
}
ShotData{
id = 122
rect = ( 20, 318, 39, 338 )
delay_color = ( 255, 127, 63 )
angular_velocity = -3
}
ShotData{
id = 123
rect = ( 40, 318, 59, 338 )
delay_color = ( 255, 255, 63 )
angular_velocity = -3
}
ShotData{
id = 124
rect = ( 60, 318, 79, 338 )
delay_color = ( 63, 255, 63 )
angular_velocity = -3
}
ShotData{
id = 125
rect = ( 80, 318, 99, 338 )
delay_color = ( 63, 255, 255 )
angular_velocity = -3
}
ShotData{
id = 126
rect = ( 100, 318, 119, 338 )
delay_color = ( 63, 63, 255 )
angular_velocity = -3
}
ShotData{
id = 127
rect = ( 120, 318, 139, 338 )
delay_color = ( 255, 63, 255 )
angular_velocity = -3
}
ShotData{
id = 128
rect = ( 140, 318, 159, 338 )
delay_color = ( 255, 255, 255 )
angular_velocity = -3
}
// 大星弾 ------------------------------
ShotData{
id = 129
rect = ( 0, 338, 32, 370 )
delay_color = ( 255, 63, 63 )
angular_velocity = 2
}
ShotData{
id = 130
rect = ( 32, 338, 64, 370 )
delay_color = ( 255, 127, 63 )
angular_velocity = 2
}
ShotData{
id = 131
rect = ( 64, 338, 96, 370 )
delay_color = ( 255, 255, 63 )
angular_velocity = 2
}
ShotData{
id = 132
rect = ( 96, 338, 128, 370 )
delay_color = ( 63, 255, 63 )
angular_velocity = 2
}
ShotData{
id = 133
rect = ( 128, 338, 160, 370 )
delay_color = ( 63, 255, 255 )
angular_velocity = 2
}
ShotData{
id = 134
rect = ( 160, 338, 192, 370 )
delay_color = ( 63, 63, 255 )
angular_velocity = 2
}
ShotData{
id = 135
rect = ( 192, 338, 224, 370 )
delay_color = ( 255, 63, 255 )
angular_velocity = 2
}
ShotData{
id = 136
rect = ( 225, 339, 256, 370 )
delay_color = ( 255, 255, 255 )
angular_velocity = 2
}
// 小刀弾 ------------------------------
ShotData{
id = 137
rect = ( 0, 370, 22, 398 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 138
rect = ( 22, 370, 44, 398 )
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 139
rect = ( 44, 370, 66, 398 )
delay_color = ( 255, 255, 63 )
}
ShotData{
id = 140
rect = ( 66, 370, 88, 398 )
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 141
rect = ( 88, 370, 110, 398 )
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 142
rect = ( 110, 370, 132, 398 )
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 143
rect = ( 132, 370, 154, 398 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 144
rect = ( 154, 370, 176, 398 )
delay_color = ( 255, 255, 255 )
}
// ナイフ弾 ----------------------------
ShotData{
id = 145
rect = ( 0, 398, 22, 430 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 146
rect = ( 22, 398, 44, 430 )
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 147
rect = ( 44, 398, 66, 430 )
delay_color = ( 255, 255, 63 )
}
ShotData{
id = 148
rect = ( 66, 398, 88, 430 )
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 149
rect = ( 88, 398, 110, 430 )
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 150
rect = ( 110, 398, 132, 430 )
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 151
rect = ( 132, 398, 154, 430 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 152
rect = ( 154, 398, 176, 430 )
delay_color = ( 255, 255, 255 )
}
// 光線 --------------------------------
ShotData{
id = 153
rect = ( 1, 431, 25, 459 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 154
rect = ( 27, 431, 51, 459 )
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 155
rect = ( 53, 431, 77, 459 )
delay_color = ( 255, 255, 63 )
}
ShotData{
id = 156
rect = ( 79, 431, 103, 459 )
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 157
rect = ( 105, 431, 129, 459 )
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 158
rect = ( 131, 431, 155, 459 )
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 159
rect = ( 157, 431, 181, 459 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 160
rect = ( 183, 431, 207, 459 )
delay_color = ( 255, 255, 255 )
}
ShotData{
id = 161
rect = ( 209, 431, 233, 459 )
delay_color = ( 255, 63, 63 )
}
// 炎弾 --------------------------------
ShotData{
id = 162
delay_color = ( 255, 63, 63 )
AnimationData{
animation_data = ( 4, 0, 460, 20, 492 )
animation_data = ( 4, 20, 460, 40, 492 )
animation_data = ( 4, 40, 460, 60, 492 )
}
}
ShotData{
id = 163
delay_color = ( 63, 63, 255 )
AnimationData{
animation_data = ( 4, 60, 460, 80, 492 )
animation_data = ( 4, 80, 460, 100, 492 )
animation_data = ( 4, 100, 460, 120, 492 )
}
}
// 卒塔婆弾 ----------------------------
ShotData{
id = 164
rect = ( 120, 460, 134, 492 )
delay_color = ( 255, 127, 63 )
}
// 大弾 --------------------------------
ShotData{
id = 165
rect = ( 320, 0, 384, 64 )
render = ADD
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 166
rect = ( 448, 64, 512, 128 )
render = ADD
delay_color = ( 255, 127, 63 )
}
ShotData{
id = 167
rect = ( 320, 64, 384, 128 )
render = ADD
delay_color = ( 255, 255, 63 )
}
ShotData{
id = 168
rect = ( 384, 0, 448, 64 )
render = ADD
delay_color = ( 63, 255, 63 )
}
ShotData{
id = 169
rect = ( 384, 64, 448, 128 )
render = ADD
delay_color = ( 63, 255, 255 )
}
ShotData{
id = 170
rect = ( 448, 0, 512, 64 )
render = ADD
delay_color = ( 63, 63, 255 )
}
ShotData{
id = 171
rect = ( 256, 64, 320, 128 )
render = ADD
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 172
rect = ( 256, 0, 320, 64 )
render = ADD
delay_color = ( 255, 255, 255 )
}
// 反転小弾 ----------------------------
ShotData{
id = 173
rect = ( 256, 128, 273, 145 )
delay_color = ( 255, 255, 255 )
}
ShotData{
id = 174
rect = ( 274, 128, 291, 145 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 175
rect = ( 292, 128, 309, 145 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 176
rect = ( 310, 128, 327, 145 )
delay_color = ( 63, 63, 255 )
}
// 反転枠小弾 --------------------------
ShotData{
id = 177
rect = ( 256, 146, 275, 165 )
delay_color = ( 255, 255, 255 )
}
ShotData{
id = 178
rect = ( 276, 146, 295, 165 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 179
rect = ( 296, 146, 315, 165 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 180
rect = ( 316, 146, 335, 165 )
delay_color = ( 63, 63, 255 )
}
// 反転中弾 ----------------------------
ShotData{
id = 181
rect = ( 256, 166, 285, 195 )
delay_color = ( 255, 255, 255 )
}
ShotData{
id = 182
rect = ( 286, 166, 315, 195 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 183
rect = ( 316, 166, 345, 195 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 184
rect = ( 346, 166, 375, 195 )
delay_color = ( 63, 63, 255 )
}
// 反転針弾 ----------------------------
ShotData{
id = 185
rect = ( 256, 196, 265, 216 )
delay_color = ( 255, 255, 255 )
}
ShotData{
id = 186
rect = ( 266, 196, 275, 216 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 187
rect = ( 276, 196, 285, 216 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 188
rect = ( 286, 196, 295, 216 )
delay_color = ( 63, 63, 255 )
}
// 反転米粒弾 --------------------------
ShotData{
id = 189
rect = ( 256, 216, 267, 234 )
delay_color = ( 255, 255, 255 )
}
ShotData{
id = 190
rect = ( 268, 216, 279, 234 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 191
rect = ( 280, 216, 291, 234 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 192
rect = ( 292, 216, 303, 234 )
delay_color = ( 63, 63, 255 )
}
// 反転氷塊弾 --------------------------
ShotData{
id = 193
rect = ( 256, 234, 267, 254 )
delay_color = ( 255, 255, 255 )
}
ShotData{
id = 194
rect = ( 268, 234, 279, 254 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 195
rect = ( 280, 234, 291, 254 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 196
rect = ( 292, 234, 303, 254 )
delay_color = ( 63, 63, 255 )
}
// 反転座薬弾 --------------------------
ShotData{
id = 197
rect = ( 256, 254, 267, 274 )
delay_color = ( 255, 255, 255 )
}
ShotData{
id = 198
rect = ( 268, 254, 279, 274 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 199
rect = ( 280, 254, 291, 274 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 200
rect = ( 292, 254, 303, 274 )
delay_color = ( 63, 63, 255 )
}
// 反転草履弾 --------------------------
ShotData{
id = 201
rect = ( 256, 274, 273, 302 )
delay_color = ( 255, 255, 255 )
}
ShotData{
id = 202
rect = ( 274, 274, 291, 302 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 203
rect = ( 292, 274, 309, 302 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 204
rect = ( 310, 274, 327, 302 )
delay_color = ( 63, 63, 255 )
}
// 反転蝶弾 ----------------------------
ShotData{
id = 205
rect = ( 384, 128, 414, 158 )
delay_color = ( 255, 255, 255 )
}
ShotData{
id = 206
rect = ( 414, 128, 444, 158 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 207
rect = ( 444, 128, 474, 158 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 208
rect = ( 474, 128, 504, 158 )
delay_color = ( 63, 63, 255 )
}
// 反転光弾 ----------------------------
ShotData{
id = 209
rect = ( 384, 158, 411, 185 )
delay_color = ( 255, 255, 255 )
}
ShotData{
id = 210
rect = ( 412, 158, 439, 185 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 211
rect = ( 440, 158, 467, 185 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 212
rect = ( 468, 158, 495, 185 )
delay_color = ( 63, 63, 255 )
}
// 反転小星弾 --------------------------
ShotData{
id = 213
rect = ( 384, 186, 403, 206 )
delay_color = ( 255, 255, 255 )
angular_velocity = -3
}
ShotData{
id = 214
rect = ( 404, 186, 423, 206 )
delay_color = ( 255, 63, 63 )
angular_velocity = -3
}
ShotData{
id = 215
rect = ( 424, 186, 443, 206 )
delay_color = ( 255, 63, 255 )
angular_velocity = -3
}
ShotData{
id = 216
rect = ( 444, 186, 463, 206 )
delay_color = ( 63, 63, 255 )
angular_velocity = -3
}
// 反転大星弾 --------------------------
ShotData{
id = 217
rect = ( 384, 206, 416, 238 )
delay_color = ( 255, 255, 255 )
angular_velocity = 2
}
ShotData{
id = 218
rect = ( 416, 206, 448, 238 )
delay_color = ( 255, 63, 63 )
angular_velocity = 2
}
ShotData{
id = 219
rect = ( 448, 206, 480, 238 )
delay_color = ( 255, 63, 255 )
angular_velocity = 2
}
ShotData{
id = 220
rect = ( 480, 206, 512, 238 )
delay_color = ( 63, 63, 255 )
angular_velocity = 2
}
// 反転光線 ----------------------------
ShotData{
id = 221
rect = ( 385, 239, 409, 267 )
delay_color = ( 255, 255, 255 )
}
ShotData{
id = 222
rect = ( 411, 239, 435, 267 )
delay_color = ( 255, 63, 63 )
}
ShotData{
id = 223
rect = ( 437, 239, 461, 267 )
delay_color = ( 255, 63, 255 )
}
ShotData{
id = 224
rect = ( 463, 239, 487, 267 )
delay_color = ( 63, 63, 255 )
}
// 天狗弾 ------------------------------
ShotData{
id = 254
rect = ( 480, 384, 511, 512 )
render = ADD
delay_color = ( 255, 255, 255 )
}
// 弾幕裁判弾 --------------------------
ShotData{
id = 255
rect = ( 385, 417, 479, 511 )
delay_color = ( 255, 255, 255 )
angular_velocity = 1
}