195 lines
9.1 KiB
Plaintext
195 lines
9.1 KiB
Plaintext
function <void> ImgLoad(){
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string[] imgList = GetFilePathList("script/Jam10/PackageLib/");
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for each (string img in ref imgList){
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if (GetFileExtension(img) == ".png" || GetFileExtension(img) == ".jpg")
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{LoadTextureEx(img, true, true);}
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else{continue;}
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}
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}
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task _RenderTitleBackground(){
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// Create all images
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// BG
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int BG = _Create2DImage("script/Jam10/PackageLib/ImgTitle.png", [0, 0, 1280, 720]);
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//LoadTextureEx(BG, true, true);
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Obj_SetRenderPriorityI(BG, 0);
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ObjSprite2D_SetDestCenter(BG);
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ObjRender_SetPosition(BG, GetScreenWidth()/2, GetScreenHeight()/2, 0);
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// Card rings
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/*
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// Large
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int cardRing1 = _Create2DImage("script/GunnerParade/PackageLib/Title_CardRing1.png", [0, 0, 1024, 1024]);
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//LoadTextureEx(cardRing1, true, true);
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Obj_SetRenderPriorityI(cardRing1, 2);
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ObjSprite2D_SetDestCenter(cardRing1);
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ObjRender_SetScaleXYZ(cardRing1, 2);
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// Small
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int cardRing2 = _Create2DImage("script/GunnerParade/PackageLib/Title_CardRing2.png", [0, 0, 1024, 1024]);
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//LoadTextureEx(cardRing2, true, true);
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Obj_SetRenderPriorityI(cardRing2, 1);
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ObjSprite2D_SetDestCenter(cardRing2);
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ObjRender_SetScaleXYZ(cardRing2, 1.75);
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// Anim
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while(true){
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ObjRender_SetPosition(cardRing1, 1536, 128, 1);
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ObjRender_SetPosition(cardRing2, 360, 1000, 1);
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ObjRender_SetAngleZ(cardRing1, ObjRender_GetAngleZ(cardRing1)+0.25);
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ObjRender_SetAngleZ(cardRing2, ObjRender_GetAngleZ(cardRing2)+0.5);
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if(IsGameStart){
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Obj_SetVisible(BG, false);
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Obj_SetVisible(cardRing1, false);
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Obj_SetVisible(cardRing2, false);
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}
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else{
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Obj_SetVisible(BG, true);
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Obj_SetVisible(cardRing1, true);
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Obj_SetVisible(cardRing2, true);
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}
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yield;
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}
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*/
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}
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function TInstallFont{
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/*
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// JP Text
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InstallFont(dirSystem ~ "./font/FOT-NewCinemaAStd-D_1.otf");
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InstallFont(dirSystem ~ "./font/Corporate-Logo-Rounded.otf");
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InstallFont(dirSystem ~ "./font/OtsutomeFont_Ver3.ttf");
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// English Text
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InstallFont(dirSystem ~ "./font/Revue Regular.ttf");
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InstallFont(dirSystem ~ "./font/Uni Sans Heavy.otf");
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InstallFont(dirSystem ~ "./font/Exotic 350 Demi Bold BT.ttf");
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InstallFont(dirSystem ~ "./font/unispace rg.ttf");
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InstallFont(dirSystem ~ "./font/Connecting Chain Handserif.ttf");
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InstallFont(dirSystem ~ "./font/AnkeCall.ttf");
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*/
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// Misc
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InstallFont(dirSystem ~ "./font/origa___.ttf");
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string[] FontList = GetFilePathList("script/KevinSystem/font/");
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for each(string font in ref FontList){
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InstallFont(font);
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}
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}
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function CreateTextObject(
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float mx, my, size,
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string text, font,
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int colorTop, colorBottom,
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int borderColor, borderWidth,
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int renderPriority
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){
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let obj = ObjText_Create();
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ObjText_SetText(obj, text);
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ObjText_SetFontSize(obj, size);
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ObjText_SetFontType(obj, font);
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ObjText_SetFontColorTop(obj, colorTop);
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ObjText_SetFontColorBottom(obj, colorBottom);
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ObjText_SetFontBorderType(obj, BORDER_FULL);
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ObjText_SetFontBorderColor(obj, borderColor);
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ObjText_SetFontBorderWidth(obj, borderWidth);
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Obj_SetRenderPriorityI(obj, renderPriority);
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ObjRender_SetX(obj, mx);
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ObjRender_SetY(obj, my);
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return obj;
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}
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function <int> _Create2DImage(imgpath, int[] rectarray){
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int imgname = ObjPrim_Create(OBJ_SPRITE_2D);
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ObjPrim_SetTexture(imgname, imgpath);
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ObjSprite2D_SetSourceRect(imgname, rectarray);
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ObjSprite2D_SetDestCenter(imgname);
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return imgname;
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}
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function DigitToCommaArray(num){ //Natashinitai
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let srcStr = IntToString(num);
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let res = [];
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let nChar = 0;
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for(let i = length(srcStr) - 1; i >= 0; i--){
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res = [srcStr[i]] ~ res;
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nChar++;
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if(nChar % 3 == 0 && i > 0) res = "," ~ res;
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}
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return res;
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}
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function <int[]> TMenuItem(
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int renderPriority, string font,
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float mx, my, size,
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int fontColorTop, fontColorBottom, fontColorBorder,
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string text
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)
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{
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int objText = CreateTextObject(
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mx, my, size,
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text, font,
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0xFFFFFF, 0xFFFFFF,
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0x070076, size/10,
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2
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);
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int objSelect = CreateTextObject(
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mx, my, size,
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text, font,
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0xFFFFFF, 0xFFFFFF,
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0x070076, size/10,
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2
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);
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//ObjText_SetMaxWidth(objText, GetScreenWidth());
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ObjText_SetHorizontalAlignment(objText, ALIGNMENT_CENTER);
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//ObjText_SetMaxWidth(objSelect, GetScreenWidth);
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ObjText_SetHorizontalAlignment(objSelect, ALIGNMENT_CENTER);
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ObjRender_SetBlendType(objSelect, BLEND_ADD_ARGB);
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Obj_SetVisible(objSelect, false);
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// Menu logic handled in functions
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return [objText, objSelect];
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}
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