50 lines
6.6 KiB
Plaintext
50 lines
6.6 KiB
Plaintext
#UserShotData
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shot_image = "./shot_1.png"
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//SHOT_LASER_TIP
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ShotData { id = 976 rect = (0,1254,66,1320) collision = 6 fixed_angle = true render = ADD_ARGB delay_color = (255,0,0) } //RED
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ShotData { id = 977 rect = (66,1254,132,1320) collision = 6 fixed_angle = true render = ADD_ARGB delay_color = (255,128,0) } //ORANGE
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ShotData { id = 978 rect = (132,1254,198,1320) collision = 6 fixed_angle = true render = ADD_ARGB delay_color = (255,255,0) } //YELLOW
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ShotData { id = 979 rect = (198,1254,264,1320) collision = 6 fixed_angle = true render = ADD_ARGB delay_color = (128,255,0) } //OLIVE
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ShotData { id = 980 rect = (264,1254,330,1320) collision = 6 fixed_angle = true render = ADD_ARGB delay_color = (0,255,0) } //GREEN
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ShotData { id = 981 rect = (330,1254,396,1320) collision = 6 fixed_angle = true render = ADD_ARGB delay_color = (0,255,128) } //MINT
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ShotData { id = 982 rect = (396,1254,462,1320) collision = 6 fixed_angle = true render = ADD_ARGB delay_color = (0,255,255) } //AQUA
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ShotData { id = 983 rect = (462,1254,528,1320) collision = 6 fixed_angle = true render = ADD_ARGB delay_color = (0,128,255) } //AZURE
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ShotData { id = 984 rect = (528,1254,594,1320) collision = 6 fixed_angle = true render = ADD_ARGB delay_color = (0,0,255) } //BLUE
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ShotData { id = 985 rect = (594,1254,660,1320) collision = 6 fixed_angle = true render = ADD_ARGB delay_color = (128,0,255) } //PURPLE
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ShotData { id = 986 rect = (660,1254,726,1320) collision = 6 fixed_angle = true render = ADD_ARGB delay_color = (255,0,255) } //MAGENTA
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ShotData { id = 987 rect = (726,1254,792,1320) collision = 6 fixed_angle = true render = ADD_ARGB delay_color = (255,0,128) } //PINK
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ShotData { id = 988 rect = (792,1254,858,1320) collision = 6 fixed_angle = true render = ADD_ARGB delay_color = (255,255,255) } //GREY
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//SHOT_CURVY_LASER
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ShotData { id = 1028 rect = (0,1906,34,2420) delay_color = (255,0,0) } //RED
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ShotData { id = 1029 rect = (34,1906,68,2420) delay_color = (255,128,0) } //ORANGE
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ShotData { id = 1030 rect = (68,1906,102,2420) delay_color = (255,255,0) } //YELLOW
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ShotData { id = 1031 rect = (102,1906,136,2420) delay_color = (128,255,0) } //OLIVE
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ShotData { id = 1032 rect = (136,1906,170,2420) delay_color = (0,255,0) } //GREEN
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ShotData { id = 1033 rect = (170,1906,204,2420) delay_color = (0,255,128) } //MINT
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ShotData { id = 1034 rect = (204,1906,238,2420) delay_color = (0,255,255) } //AQUA
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ShotData { id = 1035 rect = (238,1906,272,2420) delay_color = (0,128,255) } //AZURE
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ShotData { id = 1036 rect = (272,1906,306,2420) delay_color = (0,0,255) } //BLUE
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ShotData { id = 1037 rect = (306,1906,340,2420) delay_color = (128,0,255) } //PURPLE
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ShotData { id = 1038 rect = (340,1906,374,2420) delay_color = (255,0,255) } //MAGENTA
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ShotData { id = 1039 rect = (374,1906,408,2420) delay_color = (255,0,128) } //PINK
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ShotData { id = 1040 rect = (408,1906,442,2420) delay_color = (255,255,255) } //GREY
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//SHOT_LIGHTNING
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ShotData{
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id = 1041
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AnimationData{
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animation_data = (3,442,1913,504,2419)
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animation_data = (3,504,1913,566,2419)
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animation_data = (3,566,1913,628,2419)
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animation_data = (3,628,1913,690,2419)
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animation_data = (3,690,1913,752,2419)
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animation_data = (3,752,1913,814,2419)
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animation_data = (3,814,1913,876,2419)
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animation_data = (3,876,1913,938,2419)
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}
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render = ADD_ARGB
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delay_color = (255,255,255)
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} |