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@ -438,21 +438,36 @@ task EndBonus(){
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rankAvgFinal = rankSum/length(rankAvg);
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float multiplierBonus = (GetPlayerLife() + timer/60 + GetCommonDataPtr(GROUNDENM_PTR, 0)/5 + GetCommonDataPtr(FLYINGENM_PTR, 0)/5 + rankAvgFinal) * 30;
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int scoreBonus = (trunc ( (multiplierBonus * 100000) / 100 ) * 10);
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_CreateBonusText(STG_WIDTH/2, STG_HEIGHT/2-220, 30, 0xCF007A, "LIVES REMAINING: " ~ IntToString(GetPlayerLife()));
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_CreateBonusText(STG_WIDTH/2, STG_HEIGHT/2-180, 30, 0x3500CF, "TIME REMAINING: " ~ vtos("5.2f", timer/60));
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_CreateBonusText(STG_WIDTH/2, STG_HEIGHT/2-140, 30, 0xCF6100, "ENEMIES DEFEATED: " ~ IntToString(GetCommonDataPtr(GROUNDENM_PTR, 0) + GetCommonDataPtr(FLYINGENM_PTR, 0)));
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_CreateBonusText(STG_WIDTH/2, STG_HEIGHT/2-100, 30, 0xCF0000, "AVERAGE RANK LV: " ~ vtos("5.2f", rankAvgFinal));
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_CreateBonusText(STG_WIDTH/2, STG_HEIGHT/2-60, 30, 0xF68000, "END-OF-STAGE BONUS: " ~ DigitToCommaArray(scoreBonus));
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_CreateBonusText(STG_WIDTH/2, STG_HEIGHT/2, 30, 0xFFA300, "END BONUS:");
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wait(120);
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float multiplierBonus = (GetPlayerLife() + timer/60 + GetCommonDataPtr(GROUNDENM_PTR, 0)/5 + GetCommonDataPtr(FLYINGENM_PTR, 0)/5 + rankAvgFinal) * 30;
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int scoreBonus = (trunc ( (multiplierBonus * 100000) / 100 ) * 10);
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_CreateBonusText(STG_WIDTH/2, STG_HEIGHT/2+60, 60, 0xFFA300, DigitToCommaArray(scoreBonus));
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AddScore(scoreBonus);
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_CreateBonusText(STG_WIDTH/2, STG_HEIGHT/2, 30, 0xFFA300, "FINAL SCORE:");
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wait(90);
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int score = trunc(GetScore()/10) * 10;
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int scoreMilNum = score/1000000;
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_CreateBonusText(STG_WIDTH/2, STG_HEIGHT/2+60, 60, 0xFFA300, DigitToCommaArray(score));
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string RANK_TITLE = "C";
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if(scoreMilNum > 300) {RANK_TITLE = "[font oc=(255, 108, 0)]UNBEATABLE!!!"}
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else if(scoreMilNum > 250){RANK_TITLE = "[font oc=(255, 203, 0)]RANK S!!"}
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else if(scoreMilNum > 175){RANK_TITLE = "[font oc=(49, 223, 27)]RANK A!"}
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else if(scoreMilNum > 100){RANK_TITLE = "[font oc=(27, 171, 223)]RANK B"}
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else {RANK_TITLE = "[font oc=(167, 27, 223)]RANK C"}
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_CreateBonusText(STG_WIDTH/2, STG_HEIGHT/2+90, 40, 0xE4440A, RANK_TITLE);
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wait(60);
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