873 lines
20 KiB
Plaintext
873 lines
20 KiB
Plaintext
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/*
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Enemy Waves (Ground):
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Small:
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Lilypod with 4 frogs on it, firing aimed bullets
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Lilypad with a COOL frog firing spirals
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Large:
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Hut when destroyed releases 6 frog enemies that fly upwards and start moving towards the player
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Enemy Waves (Flying):
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Small:
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3 lines of small fairies firing aimed bullets
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Horizontal wave of fairies firing aimed fans, followed by horizontal wave firing aimed rings
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Fairies coming from both sides, firing falling bullet lines
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2 tightly-knit lines of small fairies firing aimed fans, alongside a large fairy firing rings
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Large:
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Two fairies firing line-rings, one following the other
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One giant fairy on spaceship firing aimed line-fans and light rings
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2 giant fairies firing aimed line fans only, one following the other
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*/
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int smallEnemyHitbox = 75;
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int largeEnemyHitbox = 110;
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int popcornHitbox = 75;
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float smallEnemyHP = 50;
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float largeEnemyHP = 240;
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float largeEnemyAltHP = 180;
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float popcornHP = 50;
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float smallEnemyScale = 0.7;
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float largeEnemyScale = 1;
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float popcornScale = 0.7;
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function <int> CreateFan (int parent, int way, int graphic, int stack,
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float ang, float angspace, float spd1, float spd2, float scaleBullet,
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int type, bool reflect){
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int objPattern = ObjPatternShot_Create();
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ObjPatternShot_SetParentObject(objPattern, parent);
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//if(ObjEnemyBossScene_GetInfo(GetEnemyBossSceneObjectID(), INFO_CURRENT_LIFE) == 0){Obj_Delete(objPattern); return;}
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ObjPatternShot_SetPatternType(objPattern, type); // PATTERN_FAN or PATTERN_FAN_AIMED
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ObjPatternShot_SetShotType(objPattern, OBJ_SHOT);
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ObjPatternShot_SetInitialBlendMode(objPattern, BLEND_ALPHA);
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ObjPatternShot_SetShotCount(objPattern, way, stack);
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ObjPatternShot_SetSpeed(objPattern, spd1, spd2);
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ObjPatternShot_SetAngle(objPattern, ang, angspace);
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ObjPatternShot_SetBasePointOffset(objPattern, 0, 0);
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//ObjPatternShot_SetDelay(objPattern, 15);
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ObjPatternShot_SetGraphic(objPattern, graphic);
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//Shoot2;
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let arrayPattern = ObjPatternShot_FireReturn(objPattern);
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ascent(i in -1..length(arrayPattern)-1){
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_BulletRescale(arrayPattern[i], scaleBullet, true, 1);
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_Delay(arrayPattern[i], 10);
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//Obj_SetRenderPriorityI(arrayPattern[i], 51);
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}
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async{
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wait(300);
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Obj_Delete(objPattern);
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return;
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}
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return objPattern;
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}
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// Overload
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function <int> CreateFan (int parent, int way, int graphic, int stack,
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float ang, float angspace, float spd1, float spd2, float scaleBullet,
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float xOffset, float yOffset,
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int type, bool reflect){
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int objPattern = ObjPatternShot_Create();
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ObjPatternShot_SetParentObject(objPattern, parent);
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//if(ObjEnemyBossScene_GetInfo(GetEnemyBossSceneObjectID(), INFO_CURRENT_LIFE) == 0){Obj_Delete(objPattern); return;}
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ObjPatternShot_SetPatternType(objPattern, type); // PATTERN_FAN or PATTERN_FAN_AIMED
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ObjPatternShot_SetShotType(objPattern, OBJ_SHOT);
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ObjPatternShot_SetInitialBlendMode(objPattern, BLEND_ALPHA);
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ObjPatternShot_SetShotCount(objPattern, way, stack);
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ObjPatternShot_SetSpeed(objPattern, spd1, spd2);
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ObjPatternShot_SetAngle(objPattern, ang, angspace);
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ObjPatternShot_SetBasePointOffset(objPattern, xOffset, yOffset);
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//ObjPatternShot_SetDelay(objPattern, 15);
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ObjPatternShot_SetGraphic(objPattern, graphic);
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//Shoot2;
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let arrayPattern = ObjPatternShot_FireReturn(objPattern);
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ascent(i in -1..length(arrayPattern)-1){
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_BulletRescale(arrayPattern[i], scaleBullet, true, 1);
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_Delay(arrayPattern[i], 10);
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//Obj_SetRenderPriorityI(arrayPattern[i], 51);
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}
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async{
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wait(300);
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Obj_Delete(objPattern);
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return;
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}
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return objPattern;
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}
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task _SmallFairyFallingLine(
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int renderPriority,
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float enmX, enmY, spdMove, angMove, int graphicBullet,
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int numLine, float maxspeedBullet, float delayLine, float delayBullet, float scaleBullet
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){
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// Spawns enemy.
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int enm = _CreateEnemy(
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enmX, enmY, enmX, enmY, 5,
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smallEnemyScale, smallEnemyScale,
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smallEnemyHP, smallEnemyHitbox, 0,
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texEnm,
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768, 0, 1024, 256);
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Obj_SetRenderPriorityI(enm, renderPriority);
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ObjMove_SetSpeed(enm, spdMove);
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ObjMove_SetAngle(enm, angMove);
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ObjEnemy_SetDamageRate(enm, 0, 0);
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wait(5);
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ObjEnemy_SetAutoDelete(enm, true);
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async{
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wait(5);
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while(ObjEnemy_GetInfo(enm, INFO_LIFE) > 0){
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if(ObjMove_GetX(enm) < STG_WIDTH && ObjMove_GetX(enm) > 0){
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loop(numLine){
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int bullet = CreateShotA2(ObjMove_GetX(enm), ObjMove_GetY(enm), 0, 90, maxspeedBullet/30, maxspeedBullet, graphicBullet, 10);
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_BulletRescale(bullet, scaleBullet, true, 1);
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_Delay(bullet, 10);
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if(ObjEnemy_GetInfo(enm, INFO_LIFE) <= 0){Obj_Delete(bullet);}
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else{
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Shoot1;
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}
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wait(delayBullet);
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}
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wait(delayLine);
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}
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else{yield;}
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}
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}
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_EnemyItemDrop(
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enm, true,
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5, 3,
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10+(GetCommonDataPtr(RANK_PTR, 1)-1)*2, 6+(GetCommonDataPtr(RANK_PTR, 1)-1)*1,
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120, smallEnemyHitbox*2
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);
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}
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task _SmallFairyAimedFan(
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int renderPriority,
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float enmX, float enmY, float spdMove, float angMove, int graphicBullet, float angspaceFan,
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float speedFan1, float speedFan2, int widthFan, int stackFan, int delayFan, float scaleBullet
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){
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// Spawns enemy.
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int enm = _CreateEnemy(
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enmX, enmY, enmX, enmY, 5,
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smallEnemyScale, smallEnemyScale,
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smallEnemyHP, smallEnemyHitbox, 0,
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texEnm,
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256, 0, 512, 256);
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Obj_SetRenderPriorityI(enm, renderPriority);
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ObjMove_SetSpeed(enm, spdMove);
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ObjMove_SetAngle(enm, angMove);
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ObjEnemy_SetDamageRate(enm, 0, 0);
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wait(5);
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ObjEnemy_SetAutoDelete(enm, true);
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async{
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wait(5);
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while(ObjEnemy_GetInfo(enm, INFO_LIFE) > 0){
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if(ObjMove_GetY(enm) < 10*STG_HEIGHT/12-100 && ObjMove_GetY(enm) > STG_HEIGHT/9){
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int bullet = CreateFan(enm, widthFan, graphicBullet, stackFan,
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0, angspaceFan, speedFan1, speedFan2, scaleBullet,
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PATTERN_FAN_AIMED, false);
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if(ObjEnemy_GetInfo(enm, INFO_LIFE) <= 0){Obj_Delete(bullet);}
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else{
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Shoot1;
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}
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wait(delayFan);
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}
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else{yield;}
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}
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}
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_EnemyItemDrop(
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enm, true,
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5, 3,
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10+(GetCommonDataPtr(RANK_PTR, 1)-1)*2, 6+(GetCommonDataPtr(RANK_PTR, 1)-1)*1,
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120, smallEnemyHitbox*2
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);
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}
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task _SmallFairyRing(
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int renderPriority, int graphicBullet,
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float enmX, enmY,
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int denseRing, float delayRing, float speedRing,
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float spdMove, angMove, scaleBullet
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){
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// Spawns enemy.
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int enm = _CreateEnemy(
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enmX, enmY, enmX, enmY, 5,
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smallEnemyScale, smallEnemyScale,
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smallEnemyHP, smallEnemyHitbox, 0,
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texEnm,
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768, 0, 1024, 256);
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Obj_SetRenderPriorityI(enm, renderPriority);
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ObjMove_SetSpeed(enm, spdMove);
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ObjMove_SetAngle(enm, angMove);
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ObjEnemy_SetDamageRate(enm, 0, 0);
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wait(5);
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ObjEnemy_SetAutoDelete(enm, true);
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async{
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wait(5);
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while(ObjEnemy_GetInfo(enm, INFO_LIFE) > 0){
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if(ObjMove_GetX(enm) < STG_WIDTH && ObjMove_GetX(enm) > 0){
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ascent(i in -1..denseRing){
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int bullet = CreateShotA1(ObjMove_GetX(enm), ObjMove_GetY(enm), speedRing, GetAngleToPlayer(enm)+i*360/denseRing, graphicBullet, 10);
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_BulletRescale(bullet, scaleBullet, true, 1);
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_Delay(bullet, 10);
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if(ObjEnemy_GetInfo(enm, INFO_LIFE) <= 0){Obj_Delete(bullet);}
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else{
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Shoot1;
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}
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}
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wait(delayRing);
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}
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else{yield;}
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}
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}
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_EnemyItemDrop(
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enm, true,
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5, 3,
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10+(GetCommonDataPtr(RANK_PTR, 1)-1)*2, 6+(GetCommonDataPtr(RANK_PTR, 1)-1)*1,
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120, smallEnemyHitbox*2
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);
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}
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task _CreateFrog(
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int renderPriority, int[] rect, int graphicBullet,
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float angspaceFan, float speedFan1, float speedFan2, int widthFan, int stackFan, int delayFan,
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float frogX, frogY, speedMoveFrog, scaleBullet
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){
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int enm = _CreateEnemy(
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frogX, frogY, frogX, frogY, 5,
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popcornScale, popcornScale,
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popcornHP, popcornHitbox, 0,
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texEnm,
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rect[0], rect[1], rect[2], rect[3]);
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Obj_SetRenderPriorityI(enm, renderPriority);
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ObjMove_SetSpeed(enm, speedMoveFrog);
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ObjMove_SetAngle(enm, 90);
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ObjEnemy_SetDamageRate(enm, 0, 0);
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wait(15);
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ObjEnemy_SetAutoDelete(enm, true);
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async{
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wait(5);
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while(ObjEnemy_GetInfo(enm, INFO_LIFE) > 0){
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if(ObjMove_GetY(enm) < 10*STG_HEIGHT/12-100 && ObjMove_GetY(enm) > STG_HEIGHT/9){
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int bullet = CreateFan(enm, widthFan, graphicBullet, stackFan,
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0, angspaceFan, speedFan1, speedFan2, scaleBullet,
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PATTERN_FAN_AIMED, false);
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if(ObjEnemy_GetInfo(enm, INFO_LIFE) <= 0){Obj_Delete(bullet);}
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else{Shoot2;}
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wait(delayFan);
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}
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else{yield;}
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}
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}
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_EnemyItemDrop(
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enm, false,
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4, 8,
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7+round((GetCommonDataPtr(RANK_PTR, 1)-1)*1.25), 15+(GetCommonDataPtr(RANK_PTR, 1)-1)*2,
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120, popcornHitbox*2
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);
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}
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task _CreateKingFrog(
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int renderPriority, int[] rect, int graphicBullet,
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float angSpiral, float delaySpiral, float speedSpiral,
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float frogX, frogY, speedMoveFrog, scaleBullet
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){
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int enm = _CreateEnemy(
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frogX, frogY, frogX, frogY, 5,
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largeEnemyScale, largeEnemyScale,
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largeEnemyHP, largeEnemyHitbox, 0,
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texEnm,
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rect[0], rect[1], rect[2], rect[3]);
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Obj_SetRenderPriorityI(enm, renderPriority);
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ObjMove_SetSpeed(enm, speedMoveFrog);
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ObjMove_SetAngle(enm, 90);
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ObjEnemy_SetDamageRate(enm, 0, 0);
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async{
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if(GetCommonData("Ground Loops Cleared", 0) % 2 == 0 && GetCommonData("Ground Loops Cleared", 0) != 0){
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int sigil = _Create2DImage(texEnm, [0, 1024, 512, 1536]);
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ObjRender_SetAlpha(sigil, 240);
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Obj_SetRenderPriorityI(sigil, Obj_GetRenderPriorityI(enm)-1);
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while(ObjEnemy_GetInfo(enm, INFO_LIFE) > 0){
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ObjRender_SetPosition(sigil, ObjMove_GetX(enm), ObjMove_GetY(enm), 1);
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ObjRender_SetAngleZ(sigil, ObjRender_GetAngleZ(sigil)+3);
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yield;
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}
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Obj_Delete(sigil);
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}
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}
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async{
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float x, y;
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wait(60);
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while(ObjEnemy_GetInfo(enm, INFO_LIFE) > 0){
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x = ObjMove_GetX(enm);
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y = ObjMove_GetY(enm);
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yield;
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}
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DeleteShotInCircle(TYPE_SHOT, TYPE_ITEM, x, y, 384);
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ObjSound_Play(bossBoom);
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if(GetCommonData("Ground Loops Cleared", 0) % 2 == 0 && GetCommonData("Ground Loops Cleared", 0) != 0){CreateExtendItem(EXTEND_SPELL, x, y);}
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TExplosionA(x, y, 10, 0.5);
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}
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wait(60);
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ObjEnemy_SetAutoDelete(enm, true);
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async{
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wait(5);
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while(ObjEnemy_GetInfo(enm, INFO_LIFE) > 0){
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if(ObjMove_GetY(enm) < 11*STG_HEIGHT/12 && ObjMove_GetY(enm) > STG_HEIGHT/12){
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SpawnSpiral(0, 1);
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wait(delaySpiral * 360/angSpiral);
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}
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else{yield;}
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}
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}
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task SpawnSpiral(float angStart, int spinDir){
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async{
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ascent(i in -1..360/angSpiral){
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int bullet = CreateShotA1(ObjMove_GetX(enm), ObjMove_GetY(enm), speedSpiral, angStart+i*spinDir*angSpiral, graphicBullet, 10);
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int bullet2 = CreateShotA1(ObjMove_GetX(enm), ObjMove_GetY(enm), speedSpiral, angStart+(180+angStart)-i*spinDir*angSpiral, graphicBullet, 10);
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if(Obj_IsDeleted(enm)){Obj_Delete(bullet); Obj_Delete(bullet2); break;}
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else{
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Shoot2;
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_BulletRescale(bullet, scaleBullet, true, 1); _BulletRescale(bullet2, scaleBullet, true, 1);
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_Delay(bullet, 10); _Delay(bullet2, 10);
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}
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wait(delaySpiral);
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}
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}
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async{
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ascent(i in -1..360/angSpiral){
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int bullet = CreateShotA1(ObjMove_GetX(enm), ObjMove_GetY(enm), speedSpiral, angStart+i*-spinDir*angSpiral, graphicBullet, 10);
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int bullet2 = CreateShotA1(ObjMove_GetX(enm), ObjMove_GetY(enm), speedSpiral, angStart+(180+angStart)-i*-spinDir*angSpiral, graphicBullet, 10);
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if(Obj_IsDeleted(enm)){Obj_Delete(bullet); Obj_Delete(bullet2); break;}
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else{
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Shoot2;
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_BulletRescale(bullet, scaleBullet, true, 1); _BulletRescale(bullet2, scaleBullet, true, 1);
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_Delay(bullet, 10); _Delay(bullet2, 10);
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}
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wait(delaySpiral);
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}
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}
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}
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_EnemyItemDrop(
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enm, false,
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8, 14,
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round(15+(GetCommonDataPtr(RANK_PTR, 1)-1)*1.25), round(20+(GetCommonDataPtr(RANK_PTR, 1)-1)*2),
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180, largeEnemyHitbox*2.5
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);
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//ObjEnemy_SetDamageRate(enm, 100, 150);
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}
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task _LilypodWithKingFrog(
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int renderFrog, int graphicBullet,
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float lilyX, float lilyY,
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float angSpiral, float delaySpiral, float speedSpiral, float scaleBullet,
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float speedMove
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){
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float offsetX = 80;
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float offsetY = 70;
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int lilypad = _CreateEnemy(
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false,
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lilyX, lilyY, lilyX, lilyY, 5,
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1, 1,
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999, 0, 0,
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texEnm,
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1536, 256, 2048, 768);
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Obj_SetRenderPriorityI(lilypad, renderFrog-4);
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ObjMove_SetSpeed(lilypad, speedMove);
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ObjMove_SetAngle(lilypad, 90);
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ObjEnemy_SetDamageRate(lilypad, 0, 0);
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wait(15);
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ObjEnemy_SetAutoDelete(lilypad, true);
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async{
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_CreateKingFrog(
|
|
renderFrog, [1024, 768, 1280, 1024], graphicBullet,
|
|
angSpiral, delaySpiral, speedSpiral,
|
|
lilyX, lilyY, speedMove, scaleBullet
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
task _LilypodWith4Frogs(
|
|
int renderFrog, int graphicBullet,
|
|
float lilyX, float lilyY,
|
|
float angspaceFan, float speedFan1, float speedFan2, int widthFan, int stackFan, int delayFan, float scaleBullet,
|
|
float speedMove
|
|
){
|
|
|
|
float offsetX = 80;
|
|
float offsetY = 70;
|
|
|
|
int lilypad = _CreateEnemy(
|
|
false,
|
|
lilyX, lilyY, lilyX, lilyY, 5,
|
|
1, 1,
|
|
999, 0, 0,
|
|
texEnm,
|
|
1536, 256, 2048, 768);
|
|
|
|
Obj_SetRenderPriorityI(lilypad, renderFrog-4);
|
|
|
|
ObjMove_SetSpeed(lilypad, speedMove);
|
|
ObjMove_SetAngle(lilypad, 90);
|
|
|
|
ObjEnemy_SetDamageRate(lilypad, 0, 0);
|
|
|
|
wait(5);
|
|
|
|
ObjEnemy_SetAutoDelete(lilypad, true);
|
|
|
|
async{
|
|
|
|
_CreateFrog(
|
|
renderFrog, [[1024, 512, 1280, 768], [1280, 512, 1536, 768]][rand_int(0, 1)], graphicBullet,
|
|
angspaceFan, speedFan1, speedFan2, widthFan, stackFan, delayFan,
|
|
lilyX+offsetX, lilyY+offsetY, speedMove, scaleBullet
|
|
);
|
|
_CreateFrog(
|
|
renderFrog, [[1024, 512, 1280, 768], [1280, 512, 1536, 768]][rand_int(0, 1)], graphicBullet,
|
|
angspaceFan, speedFan1, speedFan2, widthFan, stackFan, delayFan,
|
|
lilyX-offsetX, lilyY+offsetY, speedMove, scaleBullet
|
|
);
|
|
|
|
_CreateFrog(
|
|
renderFrog-1, [[1024, 512, 1280, 768], [1280, 512, 1536, 768]][rand_int(0, 1)], graphicBullet,
|
|
angspaceFan, speedFan1, speedFan2, widthFan, stackFan, delayFan,
|
|
lilyX+offsetX, lilyY-offsetY, speedMove, scaleBullet
|
|
);
|
|
_CreateFrog(
|
|
renderFrog-1, [[1024, 512, 1280, 768], [1280, 512, 1536, 768]][rand_int(0, 1)], graphicBullet,
|
|
angspaceFan, speedFan1, speedFan2, widthFan, stackFan, delayFan,
|
|
lilyX-offsetX, lilyY-offsetY, speedMove, scaleBullet
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
task _LilypodWith2Frog(
|
|
int renderFrog, int graphicBullet,
|
|
float lilyX, float lilyY,
|
|
float angspaceFan, float speedFan1, float speedFan2, int widthFan, int stackFan, int delayFan, float scaleBullet,
|
|
float speedMove
|
|
){
|
|
|
|
int lilypad = _CreateEnemy(
|
|
false,
|
|
lilyX, lilyY, lilyX, lilyY, 5,
|
|
0.75, 0.75,
|
|
999, 0, 0,
|
|
texEnm,
|
|
1536, 256, 2048, 768);
|
|
|
|
Obj_SetRenderPriorityI(lilypad, renderFrog-4);
|
|
|
|
ObjMove_SetSpeed(lilypad, speedMove);
|
|
ObjMove_SetAngle(lilypad, 90);
|
|
|
|
ObjEnemy_SetDamageRate(lilypad, 0, 0);
|
|
|
|
wait(5);
|
|
|
|
ObjEnemy_SetAutoDelete(lilypad, true);
|
|
|
|
async{
|
|
|
|
_CreateFrog(
|
|
renderFrog, [1280, 512, 1536, 768], graphicBullet,
|
|
angspaceFan, speedFan1, speedFan2, widthFan, stackFan, delayFan,
|
|
lilyX-60, lilyY, speedMove, scaleBullet
|
|
);
|
|
_CreateFrog(
|
|
renderFrog, [1280, 512, 1536, 768], graphicBullet,
|
|
angspaceFan, speedFan1, speedFan2, widthFan, stackFan, delayFan,
|
|
lilyX+60, lilyY, speedMove, scaleBullet
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Leave this for the boss.
|
|
|
|
task _CreateRybbShip(
|
|
int renderShip, int graphicBullet,
|
|
float shipX, shipY,
|
|
float speedRing, speedLine, int delayLine, delayRing, angleRing, denseLine, delayBullet, float scaleBullet,
|
|
float speedMove
|
|
){
|
|
|
|
int ship = _CreateEnemy(
|
|
false,
|
|
shipX, shipY, shipX, shipY, 5,
|
|
1, 1,
|
|
999, 0, 0,
|
|
texEnm,
|
|
1280, 1024, 2048, 1536);
|
|
|
|
Obj_SetRenderPriorityI(ship, renderShip-1);
|
|
|
|
ObjMove_SetSpeed(ship, speedMove);
|
|
ObjMove_SetAngle(ship, 90);
|
|
|
|
ObjEnemy_SetDamageRate(ship, 0, 0);
|
|
|
|
wait(15);
|
|
|
|
ObjEnemy_SetAutoDelete(ship, true);
|
|
|
|
// Create enemy
|
|
|
|
async{
|
|
|
|
int enm = _CreateEnemy(
|
|
shipX, shipY, shipX, shipY, 5,
|
|
largeEnemyScale, largeEnemyScale,
|
|
largeEnemyHP, largeEnemyHitbox, 0,
|
|
texEnm,
|
|
0, 256, 256, 512);
|
|
|
|
Obj_SetRenderPriorityI(enm, renderShip);
|
|
|
|
ObjEnemy_SetDamageRate(enm, 0, 0);
|
|
|
|
wait(15);
|
|
|
|
ObjEnemy_SetAutoDelete(enm, true);
|
|
|
|
async{
|
|
|
|
float x, y, curxShip, curyShip;
|
|
|
|
while(ObjEnemy_GetInfo(enm, INFO_LIFE) > 0 && !Obj_IsDeleted(ship)){
|
|
x = ObjMove_GetX(enm);
|
|
y = ObjMove_GetY(enm);
|
|
curxShip = ObjMove_GetX(ship);
|
|
curyShip = ObjMove_GetY(ship);
|
|
|
|
ObjMove_SetPosition(enm, curxShip, curyShip-128);
|
|
|
|
yield;
|
|
}
|
|
|
|
DeleteShotInCircle(TYPE_SHOT, TYPE_ITEM, x, y, 512);
|
|
|
|
}
|
|
|
|
async{
|
|
|
|
wait(5);
|
|
|
|
while(ObjEnemy_GetInfo(enm, INFO_LIFE) > 0){
|
|
|
|
if(ObjMove_GetY(enm) < 11*STG_HEIGHT/12 && ObjMove_GetY(enm) > STG_HEIGHT/12){
|
|
|
|
ascent(i in -1..360/angleRing){
|
|
int bullet = CreateShotA1(ObjMove_GetX(enm)+rand(-45, 45), ObjMove_GetY(enm)+rand(-30, 30), speedRing, GetAngleToPlayer(enm)+i*angleRing, graphicBullet, 10);
|
|
if(Obj_IsDeleted(enm)){Obj_Delete(bullet); break;}
|
|
|
|
else{
|
|
|
|
Shoot1;
|
|
_BulletRescale(bullet, scaleBullet, true, 1);
|
|
_Delay(bullet, 10);
|
|
|
|
}
|
|
}
|
|
|
|
wait(delayRing);
|
|
|
|
}
|
|
|
|
else{yield;}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_EnemyItemDrop(
|
|
enm, true,
|
|
6, 10,
|
|
round(9+(GetCommonDataPtr(RANK_PTR, 1)-1)*1.1), round(16+(GetCommonDataPtr(RANK_PTR, 1)-1)*1.4),
|
|
180, largeEnemyHitbox*2.5
|
|
);
|
|
|
|
}
|
|
|
|
}
|
|
// VARIABLES
|
|
|
|
task _LargeFairyAimedFan(
|
|
int renderPriority, bool checkBomb,
|
|
float enmX, float enmY, float spdMove, float angMove, int graphicBullet, float angspaceFan,
|
|
float speedFan1, float speedFan2, int widthFan, int stackFan, int delayFan, float scaleBullet
|
|
){
|
|
|
|
// Spawns enemy.
|
|
|
|
int enm = _CreateEnemy(
|
|
enmX, enmY, enmX, enmY, 5,
|
|
largeEnemyScale, largeEnemyScale,
|
|
largeEnemyAltHP, largeEnemyHitbox, 0,
|
|
texEnm,
|
|
0, 256, 256, 512);
|
|
|
|
Obj_SetRenderPriorityI(enm, renderPriority);
|
|
|
|
ObjMove_SetSpeed(enm, spdMove);
|
|
ObjMove_SetAngle(enm, angMove);
|
|
|
|
ObjEnemy_SetDamageRate(enm, 0, 0);
|
|
|
|
async{
|
|
|
|
if(checkBomb && GetCommonData("Flying Loops Cleared", 0) % 4 == 0 && GetCommonData("Flying Loops Cleared", 0) != 0){
|
|
|
|
int sigil = _Create2DImage(texEnm, [0, 1024, 512, 1536]);
|
|
ObjRender_SetAlpha(sigil, 240);
|
|
Obj_SetRenderPriorityI(sigil, Obj_GetRenderPriorityI(enm)-1);
|
|
|
|
while(ObjEnemy_GetInfo(enm, INFO_LIFE) > 0){
|
|
ObjRender_SetPosition(sigil, ObjMove_GetX(enm), ObjMove_GetY(enm), 1);
|
|
ObjRender_SetAngleZ(sigil, ObjRender_GetAngleZ(sigil)+3);
|
|
yield;
|
|
}
|
|
|
|
Obj_Delete(sigil);
|
|
|
|
}
|
|
}
|
|
|
|
async{
|
|
float x = 0, y = 0;
|
|
wait(max(10, 30-GetCommonData("Rank", 0)*5));
|
|
while(ObjEnemy_GetInfo(enm, INFO_LIFE) > 0){
|
|
x = ObjMove_GetX(enm);
|
|
y = ObjMove_GetY(enm);
|
|
yield;
|
|
}
|
|
|
|
DeleteShotInCircle(TYPE_SHOT, TYPE_ITEM, x, y, 256);
|
|
ObjSound_Play(bossBoom);
|
|
if(checkBomb){if(GetCommonData("Flying Loops Cleared", 0) % 4 == 0 && GetCommonData("Flying Loops Cleared", 0) != 0){CreateExtendItem(EXTEND_SPELL, x, y);}}
|
|
TExplosionA(x, y, 10, 0.5);
|
|
|
|
}
|
|
|
|
wait(max(10, 30-GetCommonData("Rank", 0)*5));
|
|
|
|
ObjEnemy_SetAutoDelete(enm, true);
|
|
|
|
async{
|
|
|
|
wait(5);
|
|
|
|
while(ObjEnemy_GetInfo(enm, INFO_LIFE) > 0){
|
|
|
|
if(ObjMove_GetY(enm) < 10*STG_HEIGHT/12-100 && ObjMove_GetY(enm) > STG_HEIGHT/10){
|
|
|
|
int bullet = CreateFan(enm, widthFan, graphicBullet, stackFan,
|
|
0, angspaceFan, speedFan1, speedFan2, scaleBullet,
|
|
PATTERN_FAN_AIMED, false);
|
|
|
|
if(ObjEnemy_GetInfo(enm, INFO_LIFE) <= 0){Obj_Delete(bullet);}
|
|
else{
|
|
Shoot1;
|
|
}
|
|
|
|
wait(delayFan);
|
|
|
|
}
|
|
|
|
else{yield;}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_EnemyItemDrop(
|
|
enm, true,
|
|
15, 6,
|
|
round(20+(GetCommonDataPtr(RANK_PTR, 1)-1)*2.25), round(12+(GetCommonDataPtr(RANK_PTR, 1)-1)*2),
|
|
180, largeEnemyHitbox*2
|
|
);
|
|
|
|
//ObjEnemy_SetDamageRate(enm, 100, 150);
|
|
|
|
}
|
|
|
|
task _WaitForAutoDelete(int shot, int timeWait){
|
|
ObjShot_SetAutoDelete(shot, false);
|
|
wait(timeWait);
|
|
ObjShot_SetAutoDelete(shot, true);
|
|
} |