318 lines
8.2 KiB
Plaintext
318 lines
8.2 KiB
Plaintext
// Item script
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#include "script/KevinSystem/kevin_system/Lib_Const.dnh"
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#include "./Kevin_ItemConst.txt"
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#include "./Kevin_ItemLib.txt"
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#include "./ItemSoundLib.txt"
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//#include "./Kevin_ItemData.txt;
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float widthSTG = GetStgFrameWidth();
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float heightSTG = GetStgFrameHeight();
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float PIV = 0;
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let pointerPIV = LoadAreaCommonDataValuePointer("PIV", "currentvalue", 10000);
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@Initialize{
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SetAutoDeleteObject(true);
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_ItemSoundTask();
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SetDefaultBonusItemEnable(false);
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LoadItemData(GetCurrentScriptDirectory ~ "./Kevin_ItemData.txt");
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SetAreaCommonData("ScriptID", "ItemID", GetOwnScriptID());
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//SetCommonDataPtr("ItemIDPtr", GetOwnScriptID());
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}
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int objPlayer = GetPlayerObjectID();
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float tmpSpd = 0, tmpScl = 0, tmpMtp = 0;
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@MainLoop{
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//PIV = GetCommonDataPtr(pointerPIV, 10000);
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for each(item in GetItemIdInCircleA1(widthSTG/2, heightSTG/2, heightSTG)){
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tmpSpd = ObjMove_GetSpeed(item);
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tmpMtp = ObjItem_IsMoveToPlayer(item);
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if(tmpSpd >= 0){
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if (!tmpMtp && GetPlayerState() != STATE_DOWN){
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ObjItem_SetMoveToPlayer(item, true);
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}
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}
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if(tmpMtp) {
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ObjMove_SetAngle(item, GetAngleToPlayer(item));
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ObjMove_SetAcceleration(item, 1);
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ObjMove_SetMaxSpeed(item, 24);
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}
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}
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yield;
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}
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@Event
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{
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alternative (GetEventType())
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case (EV_GET_ITEM){
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let obj = GetEventArgument(0);
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alternative(obj)
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case(POINT_REGULAR) { AddScore(GetCommonDataPtr(pointerPIV, 10000)); ObjSound_Play(CancelSFX);}
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case(POINT_BHESTIE) { AddScore(2*GetCommonDataPtr(pointerPIV, 10000)); ObjSound_Play(SpecialItemSFX);}
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case(POINT_RAINBOW) { AddScore(2*GetCommonDataPtr(pointerPIV, 10000)); ObjSound_Play(SpecialItemSFX);}
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case(POINT_CANCEL) { AddScore(0.05*GetCommonDataPtr(pointerPIV, 10000)); ObjSound_Play(CancelSFX);}
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case(EXTEND_LIFE) { AddScore(GetCommonDataPtr(pointerPIV, 10000)); SetPlayerLife(GetPlayerLife()+1); ObjSound_Play(SpellSFX);}
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case(EXTEND_SPELL) { AddScore(GetCommonDataPtr(pointerPIV, 10000)); SetPlayerSpell(GetPlayerSpell()+1); ObjSound_Play(SpecialItemSFX);}
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case(PIV_100) { SetCommonDataPtr(pointerPIV, GetCommonDataPtr(pointerPIV, 10000)+100);} //ObjSound_Play(CancelSFX);}
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case(PIV_250) { SetCommonDataPtr(pointerPIV, GetCommonDataPtr(pointerPIV, 10000)+250);} //ObjSound_Play(CancelSFX);}
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case(PIV_500) { SetCommonDataPtr(pointerPIV, GetCommonDataPtr(pointerPIV, 10000)+500);} //ObjSound_Play(CancelSFX);}
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}
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case (EV_DELETE_SHOT_TO_ITEM){
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float[] position = GetEventArgument(1);
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CreatePIVItem(PIV_250, position[0], position[1]);
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}
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case (EV_CANCEL_ITEM) {
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let obj = GetEventArgument(0);
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let type = GetEventArgument(1);
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//ObjItem_SetMoveToPlayer(obj, false);
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ObjMove_CancelMovement(obj);
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//_CancelHandling(obj, type);
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}
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case (EV_COLLECT_ITEM){
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let obj = GetEventArgument(0);
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let type = GetEventArgument(1);
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let typeCollect = GetEventArgument(2);
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//WriteLog(type);
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//_MoveToPlayer(obj, type, typeCollect); // Separate task is used to move the object to the player at customized speeds.
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}
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// Drops point items depending on how close you were to the enemy when you killed them.
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/*
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Event arguments:
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0: PlayerID
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1: EnemyID
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2: Minimum number of point items
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3: Maximum number of point items
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*/
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case(EV_DROP_POINT_ENEMY){
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_DropPointItem(GetEventArgument(0), GetEventArgument(1), GetEventArgument(2), GetEventArgument(3), GetEventArgument(4));
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}
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case(EV_DROP_PIV_ENEMY){
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_DropPIVItemEnemy(GetEventArgument(0), GetEventArgument(1), GetEventArgument(2), GetEventArgument(3), GetEventArgument(4));
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}
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// Event arguments: Enemy X, Enemy Y, Item Drop Amount, Item Drop Type
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case(EV_SINGLE_ITEM_DROP){
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loop(GetEventArgument(2)){
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CreateScoreItem(GetEventArgument(3),
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GetEventArgument(0)+rand(-100, 100), GetEventArgument(1)+rand(-100, 100));
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}
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}
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case(EV_DROP_EXTEND){
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CreateExtendItem(EXTEND_LIFE, GetEventArgument(0), GetEventArgument(1));
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}
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}
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task _CancelHandling(int IDItem, int typeItem){
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ObjMove_CancelMovement(IDItem);
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while(GetPlayerState() != STATE_NORMAL){yield;}
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_MoveToPlayer(IDItem, typeItem, 0);
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}
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// Timer is counted in frames (60 frames = 1 second)
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task _DropPointItem(float[] posEnm, int killTimer, int maxTimer, int pointMin, int pointMax){
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// If the player kills enemy within maxTimer, the enemy drops the maximum amount of point items
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int pointFinal = Interpolate_Smooth(pointMin, pointMax, min(1, maxTimer/killTimer));
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//WriteLog(pointFinal);
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loop(pointFinal){
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CreateScoreItem(POINT_REGULAR, posEnm[0]+rand(-60, 60), posEnm[1]+rand(-60, 60));
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}
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if(GetAreaCommonData("Config", "EffectCut", 0) >= 1){}
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else{_ScorePopup(posEnm[0], posEnm[1], "POINT", pointFinal);}
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return;
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}
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task _DropPIVItemEnemy(int IDPlayer, float[] posEnm, int pointMin, int pointMax, int bestDist){
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// If the player is within at MOST "bestDist" from the enemy, the enemy drops the maximum amount of PIV items
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float curDist = hypot(posEnm[0]-ObjMove_GetX(IDPlayer), posEnm[1]-ObjMove_GetY(IDPlayer));
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int pointFinal = Interpolate_Smooth(pointMin, pointMax, min(1, bestDist/curDist));
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//WriteLog(pointFinal);
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loop(pointFinal){
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CreatePIVItem(PIV_250, posEnm[0]+rand(-60, 60), posEnm[1]+rand(-60, 60));
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}
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if(GetCommonDataPtr(EFFECTCUT_PTR, 0) >= 1){}
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else{_ScorePopup(posEnm[0], posEnm[1], "PIV", pointFinal);}
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return;
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}
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task _MoveToPlayer(obj, type, typeCollect){
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ObjItem_SetAutoDelete(obj, true);
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ObjMove_SetAcceleration(obj, 1);
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//ObjMove_SetMaxSpeed(obj, 2);
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// The max speed of movement differs based on item.
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alternative(type)
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case(POINT_CANCEL) { ObjMove_SetMaxSpeed(obj, 23); }
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case(PIV_100) { ObjMove_SetMaxSpeed(obj, 18); }
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case(PIV_250) { ObjMove_SetMaxSpeed(obj, 18); }
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case(PIV_500) { ObjMove_SetMaxSpeed(obj, 18); }
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case(POINT_REGULAR) { ObjMove_SetMaxSpeed(obj, 20); }
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case(POINT_RAINBOW) { ObjMove_SetMaxSpeed(obj, 20); }
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case(POINT_BHESTIE) { ObjMove_SetMaxSpeed(obj, 20); }
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others { ObjMove_SetMaxSpeed(obj, 25); }
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while (!Obj_IsDeleted(obj)) {
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ObjMove_SetAngle(obj, GetAngleToPlayer(obj));
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//WriteLog(ObjMove_GetSpeed(obj));
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yield;
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}
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}
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// Text popups. When enemy is defeated, text objects appear showing the number of PIV and point items collected.
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function CreateTextObject(
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float mx, my, size,
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string text, font,
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int colorTop, colorBottom,
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int borderColor, borderWidth,
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int renderPriority
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){
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let obj = ObjText_Create();
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ObjText_SetText(obj, text);
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ObjText_SetFontSize(obj, size);
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ObjText_SetFontType(obj, font);
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ObjText_SetFontColorTop(obj, colorTop);
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ObjText_SetFontColorBottom(obj, colorBottom);
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ObjText_SetFontBorderType(obj, BORDER_FULL);
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ObjText_SetFontBorderColor(obj, borderColor);
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ObjText_SetFontBorderWidth(obj, borderWidth);
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Obj_SetRenderPriorityI(obj, renderPriority);
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ObjRender_SetX(obj, mx);
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ObjRender_SetY(obj, my);
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return obj;
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}
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task _ScorePopup(float enmX, float enmY, string type, int itemNum){
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float offset = 72; // Vertical space between the 2 scoretexts
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float time = 30; // Time that the text objects (appear+)last on screen
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float timeDisappear = 15; // Fade time
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float size = 75;
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float yDes = 60; // Destination text object moves to, relative to enmY
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string font = "Unispace";
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float borderSize = 6;
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if (type == "POINT"){
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int pointText = CreateTextObject(
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enmX, enmY, size,
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"x" ~ IntToString(itemNum), font,
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0x7699FF, 0xFFFFFF,
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0x2A00C0, borderSize,
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42
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);
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ObjText_SetHorizontalAlignment(pointText, ALIGNMENT_CENTER);
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ascent(i in 0..time){
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ObjRender_SetY(pointText, Interpolate_Decelerate(enmY, enmY-yDes, i/time));
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yield;
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}
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ascent(i in 0..timeDisappear){
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ObjRender_SetAlpha(pointText, Interpolate_Decelerate(255, 0, i/timeDisappear));
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yield;
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}
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Obj_Delete(pointText);
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}
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else{
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int pivText = CreateTextObject(
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enmX, enmY+offset, size,
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"x" ~ IntToString(itemNum), font,
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0xFFB4EC, 0xFFFFFF,
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0xB200AD, borderSize,
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42
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);
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ObjText_SetHorizontalAlignment(pivText, ALIGNMENT_CENTER);
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ascent(i in 0..time){
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ObjRender_SetY(pivText, Interpolate_Decelerate(enmY+offset, enmY+offset-yDes, i/time));
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yield;
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}
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ascent(i in 0..timeDisappear){
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ObjRender_SetAlpha(pivText, Interpolate_Decelerate(255, 0, i/timeDisappear));
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yield;
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}
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Obj_Delete(pivText);
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}
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}
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