88 lines
2.4 KiB
Plaintext
88 lines
2.4 KiB
Plaintext
#TouhouDanmakufu[Single]
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#ScriptVersion[3]
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#Title["SampleB04"]
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#Text["SampleB04: ObjPatternShot Transforms 3 : 14 Werewolves[r]Transformation"]
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#include "script/default_system/Default_ShotConst.txt"
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let objEnemy;
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let frame = 0;
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@Event {
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alternative(GetEventType())
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case(EV_REQUEST_LIFE) {
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SetScriptResult(2500);
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}
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}
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@Initialize {
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objEnemy = ObjEnemy_Create(OBJ_ENEMY_BOSS);
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ObjEnemy_Regist(objEnemy);
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let imgExRumia = GetCurrentScriptDirectory ~ "ExRumia.png";
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ObjPrim_SetTexture(objEnemy, imgExRumia);
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ObjSprite2D_SetSourceRect(objEnemy, 64, 1, 127, 64);
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ObjSprite2D_SetDestCenter(objEnemy);
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SetPlayerInvincibilityFrame(6000000);
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ObjMove_SetDestAtFrame(objEnemy, 192, 224, 60);
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TShot();
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}
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@MainLoop {
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let ex = ObjMove_GetX(objEnemy);
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let ey = ObjMove_GetY(objEnemy);
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ObjEnemy_SetIntersectionCircleToShot(objEnemy, ex, ey, 32);
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ObjEnemy_SetIntersectionCircleToPlayer(objEnemy, ex, ey, 24);
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yield;
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if (ObjEnemy_GetInfo(objEnemy, INFO_LIFE) <= 0) {
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Obj_Delete(objEnemy);
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CloseScript(GetOwnScriptID());
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return;
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}
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}
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task TShot() {
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wait(90);
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while (ObjEnemy_GetInfo(objEnemy, INFO_LIFE) > 0) {
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_TShot(1, DS_RICE_M_PURPLE);
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wait(330);
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_TShot(-1, DS_RICE_M_RED);
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wait(330);
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}
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}
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task _TShot(dir, graphic) {
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if (ObjEnemy_GetInfo(objEnemy, INFO_LIFE) <= 0) { return; }
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let objPattern = ObjPatternShot_Create();
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ObjPatternShot_SetParentObject(objPattern, objEnemy);
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ObjPatternShot_SetPatternType(objPattern, PATTERN_RING);
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ObjPatternShot_SetShotType(objPattern, OBJ_CURVE_LASER);
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ObjPatternShot_SetDelay(objPattern, 0);
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ObjPatternShot_SetGraphic(objPattern, graphic);
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ObjPatternShot_SetAngle(objPattern, rand(0, 360), 0);
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ObjPatternShot_SetSpeed(objPattern, 6, 6);
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ObjPatternShot_SetShotCount(objPattern, 28, 1);
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ObjPatternShot_SetLaserParameter(objPattern, 8, 128);
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ObjPatternShot_AddTransform(objPattern, TRANSFORM_ADD_SPEED_ANGLE, 30, 0, 0, -8 * dir);
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ObjPatternShot_AddTransform(objPattern, TRANSFORM_ADD_SPEED_ANGLE, 30, 30, 0, 8 * dir);
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ObjPatternShot_AddTransform(objPattern, TRANSFORM_ADD_SPEED_ANGLE, 30, 60, -0.12, -4 * dir);
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ObjPatternShot_AddTransform(objPattern, TRANSFORM_ADD_SPEED_ANGLE, 30, 90, 0, 4 * dir);
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ObjPatternShot_AddTransform(objPattern, TRANSFORM_ADD_SPEED_ANGLE, 30, 120, 0, -8 * dir);
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ObjPatternShot_AddTransform(objPattern, TRANSFORM_ADD_SPEED_ANGLE, 45, 150, 0, 7 * dir);
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ObjPatternShot_Fire(objPattern);
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Obj_Delete(objPattern);
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}
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