Cirno2022/script/default_system/Default_System.txt

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let dirCurrent = GetCurrentScriptDirectory();
@Initialize
{
InitFrame();
TScore();
TGraze();
TPlayerLife();
TPlayerSpell();
TBossLife();
TBossTimer();
TCurrentFps();
TReplayFps();
}
@MainLoop
{
yield;
}
@Event
{
alternative(GetEventType())
case(EV_START_BOSS_SPELL)
{
let path = dirCurrent ~ "Default_System_MagicCircle.txt";
let id = LoadScript(path);
StartScript(id);
}
case(EV_GAIN_SPELL)
{
let objScene = GetEnemyBossSceneObjectID();
let score = ObjEnemyBossScene_GetInfo(objScene, INFO_SPELL_SCORE);
TGainSpell(score);
}
}
//----------------------------------------------------
//枠外の背景表示
//----------------------------------------------------
function InitFrame()
{
let path = GetCurrentScriptDirectory() ~ "img/Default_SystemBackground.png";
let obj = ObjPrim_Create(OBJ_SPRITE_2D);
ObjPrim_SetTexture(obj, path);
Obj_SetRenderPriority(obj, 0);
ObjSprite2D_SetSourceRect(obj, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
ObjSprite2D_SetDestRect(obj, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
}
//----------------------------------------------------
//スコア表示
//----------------------------------------------------
task TScore()
{
//Score文字列
let objScore = ObjText_Create();
ObjText_SetText(objScore, "Score");
ObjText_SetFontSize(objScore, 20);
ObjText_SetFontBold(objScore, true);
ObjText_SetFontColorTop(objScore, 255, 255, 255);
ObjText_SetFontColorBottom(objScore, 255, 255, 255);
ObjText_SetFontBorderType(objScore, BORDER_FULL);
ObjText_SetFontBorderColor(objScore,128, 128, 128);
ObjText_SetFontBorderWidth(objScore, 2);
Obj_SetRenderPriority(objScore, 0.01);
ObjRender_SetX(objScore, 428);
ObjRender_SetY(objScore, 48);
//得点
let pathDigit = GetCurrentScriptDirectory() ~ "img/Default_SystemDigit.png";
let count = 12;
let obj = ObjPrim_Create(OBJ_SPRITE_LIST_2D);
ObjPrim_SetTexture(obj, pathDigit);
ObjRender_SetBlendType(obj, BLEND_ADD_RGB);
Obj_SetRenderPriority(obj, 0.1);
ObjRender_SetY(obj, 72);
while(true)
{
let score = GetScore();
score = min(score, 999999999999);
let listNum = DigitToArray(score, count);
ObjSpriteList2D_ClearVertexCount(obj);
ascent(iObj in 0 .. count)
{
let num = listNum[iObj];
ObjRender_SetX(obj, 440 + iObj * 14);
ObjSpriteList2D_SetSourceRect(obj, num * 36, 0, (num + 1) * 36, 32);
ObjSpriteList2D_SetDestRect(obj, 0, 0, 16, 24);
ObjSpriteList2D_AddVertex(obj);
}
yield;
}
}
//----------------------------------------------------
//Graze表示
//----------------------------------------------------
task TGraze()
{
//Graze文字列
let objGraze = ObjText_Create();
ObjText_SetText(objGraze, "Graze");
ObjText_SetFontSize(objGraze, 20);
ObjText_SetFontBold(objGraze, true);
ObjText_SetFontColorTop(objGraze, 255, 255, 255);
ObjText_SetFontColorBottom(objGraze, 255, 255, 255);
ObjText_SetFontBorderType(objGraze, BORDER_FULL);
ObjText_SetFontBorderColor(objGraze,128, 128, 128);
ObjText_SetFontBorderWidth(objGraze, 2);
Obj_SetRenderPriority(objGraze, 0.01);
ObjRender_SetX(objGraze, 428);
ObjRender_SetY(objGraze, 98);
//得点
let pathDigit = GetCurrentScriptDirectory() ~ "img/Default_SystemDigit.png";
let count = 5;
let obj = ObjPrim_Create(OBJ_SPRITE_LIST_2D);
ObjPrim_SetTexture(obj, pathDigit);
ObjRender_SetBlendType(obj, BLEND_ADD_RGB);
Obj_SetRenderPriority(obj, 0.1);
ObjRender_SetY(obj, 122);
while(true)
{
let graze = GetGraze();
graze = min(graze, 99999);
let listNum = DigitToArray(graze, count);
ObjSpriteList2D_ClearVertexCount(obj);
ascent(iObj in 0 .. count)
{
let num = listNum[iObj];
ObjRender_SetX(obj, 440 + iObj * 14);
ObjSpriteList2D_SetSourceRect(obj, num * 36, 0, (num + 1) * 36, 32);
ObjSpriteList2D_SetDestRect(obj, 0, 0, 16, 24);
ObjSpriteList2D_AddVertex(obj);
}
yield;
}
}
//----------------------------------------------------
//残機表示
//----------------------------------------------------
task TPlayerLife
{
//life文字列
let objText = ObjText_Create();
ObjText_SetText(objText, "Player");
ObjText_SetFontSize(objText, 20);
ObjText_SetFontBold(objText, true);
ObjText_SetFontColorTop(objText, 255, 255, 255);
ObjText_SetFontColorBottom(objText, 255, 255, 255);
ObjText_SetFontBorderType(objText, BORDER_FULL);
ObjText_SetFontBorderColor(objText,128, 128, 128);
ObjText_SetFontBorderWidth(objText, 2);
Obj_SetRenderPriority(objText, 0.01);
ObjRender_SetX(objText, 428);
ObjRender_SetY(objText, 150);
//残機
let pathDigit = GetCurrentScriptDirectory() ~ "img/Default_SystemDigit.png";
let count = 2;
let obj = ObjPrim_Create(OBJ_SPRITE_LIST_2D);
ObjPrim_SetTexture(obj, pathDigit);
ObjRender_SetBlendType(obj, BLEND_ADD_RGB);
Obj_SetRenderPriority(obj, 0.1);
ObjRender_SetY(obj, 174);
while(true)
{
let point = GetPlayerLife();
point = min(point, 99);
point = max(point, 0);
let listNum = DigitToArray(point, count);
ObjSpriteList2D_ClearVertexCount(obj);
ascent(iObj in 0 .. count)
{
let num = listNum[iObj];
ObjRender_SetX(obj, 440 + iObj * 14);
ObjSpriteList2D_SetSourceRect(obj, num * 36, 0, (num + 1) * 36, 32);
ObjSpriteList2D_SetDestRect(obj, 0, 0, 16, 24);
ObjSpriteList2D_AddVertex(obj);
}
yield;
}
}
//----------------------------------------------------
//残スペル表示
//----------------------------------------------------
task TPlayerSpell
{
//Spell文字列
let objText = ObjText_Create();
ObjText_SetText(objText, "Spell");
ObjText_SetFontSize(objText, 20);
ObjText_SetFontBold(objText, true);
ObjText_SetFontColorTop(objText, 255, 255, 255);
ObjText_SetFontColorBottom(objText, 255, 255, 255);
ObjText_SetFontBorderType(objText, BORDER_FULL);
ObjText_SetFontBorderColor(objText,128, 128, 128);
ObjText_SetFontBorderWidth(objText, 2);
Obj_SetRenderPriority(objText, 0.01);
ObjRender_SetX(objText, 428);
ObjRender_SetY(objText, 202);
//スペル
let pathDigit = GetCurrentScriptDirectory() ~ "img/Default_SystemDigit.png";
let count = 2;
let obj = ObjPrim_Create(OBJ_SPRITE_LIST_2D);
ObjPrim_SetTexture(obj, pathDigit);
ObjRender_SetBlendType(obj, BLEND_ADD_RGB);
Obj_SetRenderPriority(obj, 0.1);
ObjRender_SetY(obj, 226);
while(true)
{
let point = GetPlayerSpell();
point = min(point, 99);
let listNum = DigitToArray(point, count);
ObjSpriteList2D_ClearVertexCount(obj);
ascent(iObj in 0 .. count)
{
let num = listNum[iObj];
ObjRender_SetX(obj, 440 + iObj * 14);
ObjSpriteList2D_SetSourceRect(obj, num * 36, 0, (num + 1) * 36, 32);
ObjSpriteList2D_SetDestRect(obj, 0, 0, 16, 24);
ObjSpriteList2D_AddVertex(obj);
}
yield;
}
}
//----------------------------------------------------
//ボスのライフ表示
//----------------------------------------------------
task TBossLife
{
let path = GetCurrentScriptDirectory() ~ "img/Default_System.png";
let obj = ObjPrim_Create(OBJ_SPRITE_LIST_2D);
ObjPrim_SetTexture(obj, path);
Obj_SetRenderPriority(obj, 0.7);
let lastRemStep = -1;
let lifeRateRender = 0;
let objScene = ID_INVALID;
loop
{
objScene = GetEnemyBossSceneObjectID();
ObjSpriteList2D_ClearVertexCount(obj);
if(objScene != ID_INVALID)
{
RenderLife();
}
yield;
}
function RenderLife()
{
//残りステップ
let countRemStep = ObjEnemyBossScene_GetInfo(objScene, INFO_REMAIN_STEP_COUNT);
if(lastRemStep != countRemStep)
{
//ステップが変化
lifeRateRender = 0;
}
//ライフ表示
let lifeTotalMax = ObjEnemyBossScene_GetInfo(objScene, INFO_ACTIVE_STEP_TOTAL_MAX_LIFE);
let lifeTotal = ObjEnemyBossScene_GetInfo(objScene, INFO_ACTIVE_STEP_TOTAL_LIFE);
let lifeRate = min(lifeTotal / lifeTotalMax, lifeRateRender);
ObjSpriteList2D_SetSourceRect(obj, 1, 1, 127, 11);
ObjSpriteList2D_SetDestRect(obj, 72, 8, 72 + 270 * lifeRate, 12);
ObjSpriteList2D_AddVertex(obj);
//ライフの区切り表示
ObjSpriteList2D_SetSourceRect(obj, 132, 1, 137, 11);
let listLifeDiv = [0] ~ ObjEnemyBossScene_GetInfo(objScene, INFO_ACTIVE_STEP_LIFE_RATE_LIST);
ascent(iDiv in 0 .. length(listLifeDiv))
{
let rate = listLifeDiv[iDiv];
let x = 72 + 270 * (1-rate);
ObjSpriteList2D_SetDestRect(obj, x-1, 4, x + 1, 14);
ObjSpriteList2D_AddVertex(obj);
}
//残りステップ表示
ObjSpriteList2D_SetSourceRect(obj, 1, 1, 127, 11);
ascent(iStep in 0 .. countRemStep)
{
let remStepRate = 58 / countRemStep;
ObjSpriteList2D_SetDestRect(obj, 4 + iStep * remStepRate + 2, 8,
4 + (iStep + 1) * remStepRate, 12);
ObjSpriteList2D_AddVertex(obj);
}
lifeRateRender += 0.01;
lifeRateRender = min(lifeRateRender, 1);
lastRemStep = countRemStep;
}
}
//----------------------------------------------------
//タイマー表示
//----------------------------------------------------
task TBossTimer
{
let pathDigit = GetCurrentScriptDirectory() ~ "img/Default_SystemDigit.png";
let obj = ObjPrim_Create(OBJ_SPRITE_LIST_2D);
ObjPrim_SetTexture(obj, pathDigit);
ObjRender_SetBlendType(obj, BLEND_ADD_RGB);
Obj_SetRenderPriority(obj, 0.75);
ObjRender_SetY(obj, 0);
let count = 2;
let objScene = ID_INVALID;
loop
{
objScene = GetEnemyBossSceneObjectID();
ObjSpriteList2D_ClearVertexCount(obj);
if(objScene != ID_INVALID)
{
RenderTimer();
}
yield;
}
function RenderTimer()
{
let timer = ObjEnemyBossScene_GetInfo(objScene, INFO_TIMER);
timer = min(timer, 99);
let listNum = DigitToArray(timer, count);
ObjSpriteList2D_ClearVertexCount(obj);
ascent(iObj in 0 .. count)
{
let num = listNum[iObj];
ObjRender_SetX(obj, 352 + iObj * 14);
ObjSpriteList2D_SetSourceRect(obj, num * 36, 0, (num + 1) * 36, 32);
ObjSpriteList2D_SetDestRect(obj, 0, 0, 16, 24);
ObjSpriteList2D_AddVertex(obj);
}
}
}
//----------------------------------------------------
//スペルカード取得表示
//----------------------------------------------------
task TGainSpell(score)
{
let objText = ObjText_Create();
ObjText_SetText(objText, "Spell Card Bonus!");
ObjText_SetFontSize(objText, 32);
ObjText_SetFontBold(objText, true);
ObjText_SetFontColorTop(objText, 255, 255, 255);
ObjText_SetFontColorBottom(objText, 128, 128, 255);
ObjText_SetFontBorderType(objText, BORDER_FULL);
ObjText_SetFontBorderColor(objText,255, 255, 255);
ObjText_SetFontBorderWidth(objText, 1);
Obj_SetRenderPriority(objText, 0.6);
ObjRender_SetX(objText, 32);
ObjRender_SetY(objText, 98);
let strScore = "+" ~ IntToString(score);
let objScore = ObjText_Create();
ObjText_SetText(objScore, strScore);
ObjText_SetFontSize(objScore, 32);
ObjText_SetFontBold(objScore, true);
ObjText_SetFontColorTop(objScore, 255, 255, 255);
ObjText_SetFontColorBottom(objScore, 255, 128, 128);
ObjText_SetFontBorderType(objScore, BORDER_FULL);
ObjText_SetFontBorderColor(objScore,255, 255, 255);
ObjText_SetFontBorderWidth(objScore, 1);
Obj_SetRenderPriority(objScore, 0.6);
ObjRender_SetX(objScore, 180);
ObjRender_SetY(objScore, 140);
loop(120)
{
yield;
}
Obj_Delete(objText);
Obj_Delete(objScore);
}
//----------------------------------------------------
//FPS表示
//----------------------------------------------------
task TCurrentFps()
{
let objText = ObjText_Create();
ObjText_SetFontSize(objText, 14);
ObjText_SetFontBold(objText, true);
ObjText_SetFontColorTop(objText, 160, 160, 255);
ObjText_SetFontColorBottom(objText, 64, 64, 255);
ObjText_SetFontBorderType(objText, BORDER_FULL);
ObjText_SetFontBorderColor(objText,255, 255, 255);
ObjText_SetFontBorderWidth(objText, 2);
ObjText_SetHorizontalAlignment(objText, ALIGNMENT_RIGHT);
ObjText_SetMaxWidth(objText, GetScreenWidth() - 8);
Obj_SetRenderPriority(objText, 1.0);
ObjRender_SetX(objText, 0);
ObjRender_SetY(objText, GetScreenHeight() - 20);
loop
{
let fps = GetCurrentFps();
let text = vtos("1.2f", fps) ~ "fps";
ObjText_SetText(objText, text);
yield;
}
}
task TReplayFps()
{
if(!IsReplay()){return;}
let objText = ObjText_Create();
ObjText_SetFontSize(objText, 12);
ObjText_SetFontBold(objText, true);
ObjText_SetFontColorTop(objText, 128, 128, 255);
ObjText_SetFontColorBottom(objText, 64, 64, 255);
ObjText_SetFontBorderType(objText, BORDER_FULL);
ObjText_SetFontBorderColor(objText,255, 255, 255);
ObjText_SetFontBorderWidth(objText, 1);
Obj_SetRenderPriority(objText, 1.0);
let px = GetStgFrameLeft() + GetStgFrameWidth() - 18;
let py = GetStgFrameTop() + GetScreenHeight() - 14;
ObjRender_SetX(objText, px);
ObjRender_SetY(objText, py);
loop
{
let fps = GetReplayFps();
let text = vtos("02d", fps);
ObjText_SetText(objText, text);
yield;
}
}
//----------------------------------------------------
//ユーティリティ
//----------------------------------------------------
function DigitToArray(let digit,let count)
{
let res = [];
digit = truncate(digit);
loop
{
let tnum = truncate(digit % 10);
digit /= 10;
res = [tnum] ~ res;
if(truncate(digit) == 0){break;}
}
loop(max(0, count - length(res)))
{
res = [0] ~ res;
}
return res;
}