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33
resource/script/System_PluralStage.txt
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33
resource/script/System_PluralStage.txt
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//書き換えないでください。
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@Initialize
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{
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TEnemy();
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}
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@MainLoop
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{
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yield;
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}
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@Finalize
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{
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}
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task TEnemy
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{
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let path = GetMainStgScriptPath();
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let idScript = LoadScript(path);
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StartScript(idScript);
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while(!IsCloseScript(idScript) && GetPlayerState() != STATE_END)
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{
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yield;
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}
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loop(300){yield;}
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CloseStgScene();
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}
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35
resource/script/System_SingleStage.txt
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35
resource/script/System_SingleStage.txt
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//書き換えないでください。
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@Initialize
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{
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TEnemy();
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}
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@MainLoop
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{
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yield;
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}
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@Finalize
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{
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}
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task TEnemy
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{
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let path = GetMainStgScriptPath();
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let obj = ObjEnemyBossScene_Create();
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ObjEnemyBossScene_Add(obj, 0, path);
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ObjEnemyBossScene_LoadInThread(obj);
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ObjEnemyBossScene_Regist(obj);
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while(!Obj_IsDeleted(obj) && GetPlayerState() != STATE_END)
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{
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yield;
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}
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loop(300){yield;}
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CloseStgScene();
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}
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