Minor system changes
This commit is contained in:
parent
8356c73017
commit
254380d4a5
|
@ -201,12 +201,25 @@ function <int> _CreateEnemy(
|
|||
|
||||
task _HandleEnemyWellbeing(int enemyID, float sizeHitbox, float sizeHurtbox){
|
||||
|
||||
float enmX = 0, enmY = 0;
|
||||
|
||||
while(ObjEnemy_GetInfo(enemyID, INFO_LIFE) > 0){
|
||||
ObjEnemy_SetIntersectionCircleToShot(enemyID, ObjMove_GetX(enemyID), ObjMove_GetY(enemyID), sizeHitbox);
|
||||
ObjEnemy_SetIntersectionCircleToPlayer(enemyID, ObjMove_GetX(enemyID), ObjMove_GetY(enemyID), sizeHurtbox);
|
||||
|
||||
enmX = ObjMove_GetX(enemyID);
|
||||
enmY = ObjMove_GetY(enemyID);
|
||||
|
||||
if(ObjEnemy_GetInfo(enemyID, INFO_LIFE) <= 0){break;}
|
||||
|
||||
else{
|
||||
ObjEnemy_SetIntersectionCircleToShot(enemyID, enmX, enmY, sizeHitbox);
|
||||
}
|
||||
//ObjEnemy_SetIntersectionCircleToPlayer(enemyID, ObjMove_GetX(enemyID), ObjMove_GetY(enemyID), sizeHurtbox);
|
||||
yield;
|
||||
|
||||
}
|
||||
|
||||
Obj_Delete(enemyID);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -813,11 +826,12 @@ task _EnemyItemDrop(
|
|||
ObjEnemy_SetDamageRate(Bitch, 100, 100);
|
||||
|
||||
while(ObjEnemy_GetInfo(Bitch, INFO_LIFE) > 0){
|
||||
|
||||
enmX = ObjMove_GetX(Bitch);
|
||||
enmY = ObjMove_GetY(Bitch);
|
||||
dmgCheck = ObjEnemy_GetInfo(Bitch, INFO_DAMAGE_PREVIOUS_FRAME);
|
||||
timer++;
|
||||
yield;
|
||||
|
||||
}
|
||||
|
||||
if(
|
||||
|
@ -839,6 +853,9 @@ task _EnemyItemDrop(
|
|||
NotifyEvent(GetCommonDataPtr(ITEMID_PTR, 0), EV_DROP_POINT_ENEMY, [enmX, enmY], timer, maxTimer, minPoint, maxPoint);
|
||||
NotifyEvent(GetCommonDataPtr(ITEMID_PTR, 0), EV_DROP_PIV_ENEMY, GetPlayerObjectID(), [enmX, enmY], minPIV, maxPIV, maxDist);
|
||||
NotifyEvent(GetCommonDataPtr(SYSTEMID_PTR, 0), EV_EXPLODE, [enmX, enmY]);
|
||||
|
||||
}
|
||||
|
||||
else{}
|
||||
|
||||
}
|
Loading…
Reference in New Issue