Cirno2022/script/sample/SampleB02.txt

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#TouhouDanmakufu[Single]
#ScriptVersion[3]
#Title["SampleB02"]
#Text["SampleB02: ObjPatternShot Transforms 1"]
#include "script/default_system/Default_ShotConst.txt"
let objEnemy;
let frame = 0;
@Event {
alternative(GetEventType())
case(EV_REQUEST_LIFE) {
SetScriptResult(500);
}
}
@Initialize {
objEnemy = ObjEnemy_Create(OBJ_ENEMY_BOSS);
ObjEnemy_Regist(objEnemy);
let imgExRumia = GetCurrentScriptDirectory ~ "ExRumia.png";
ObjPrim_SetTexture(objEnemy, imgExRumia);
ObjSprite2D_SetSourceRect(objEnemy, 64, 1, 127, 64);
ObjSprite2D_SetDestCenter(objEnemy);
let cx = GetStgFrameWidth() / 2;
ObjMove_SetDestAtFrame(objEnemy, cx, 120, 60);
TShot();
}
@MainLoop {
let ex = ObjMove_GetX(objEnemy);
let ey = ObjMove_GetY(objEnemy);
ObjEnemy_SetIntersectionCircleToShot(objEnemy, ex, ey, 32);
ObjEnemy_SetIntersectionCircleToPlayer(objEnemy, ex, ey, 24);
yield;
if (ObjEnemy_GetInfo(objEnemy, INFO_LIFE) <= 0) {
Obj_Delete(objEnemy);
CloseScript(GetOwnScriptID());
return;
}
}
task TShot() {
let objPattern = ObjPatternShot_Create();
ObjPatternShot_SetParentObject(objPattern, objEnemy);
ObjPatternShot_SetPatternType(objPattern, PATTERN_ARROW);
ObjPatternShot_SetDelay(objPattern, 12);
ObjPatternShot_SetGraphic(objPattern, DS_SCALE_BLUE);
ObjPatternShot_SetSpeed(objPattern, 1.5, 1.2);
ObjPatternShot_SetShotCount(objPattern, 3, 5);
ObjPatternShot_AddTransform(objPattern, TRANSFORM_WAIT, 20);
ObjPatternShot_AddTransform(objPattern, TRANSFORM_ADD_SPEED_ANGLE, 900, 0, 0.015, 0);
ObjPatternShot_SetShootRadius(objPattern, 32);
wait(60);
let frame = 0;
while (ObjEnemy_GetInfo(objEnemy, INFO_LIFE) > 0) {
ObjPatternShot_SetAngle(objPattern, rand(0, 360), 6);
let ang_vel = 6.4 * sin(frame * 8);
ObjPatternShot_SetTransform(objPattern, 2, TRANSFORM_ANGULAR_MOVE, 30, ang_vel, 2);
ObjPatternShot_Fire(objPattern);
frame++;
wait(10);
}
}