134 lines
2.9 KiB
Plaintext
134 lines
2.9 KiB
Plaintext
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#TouhouDanmakufu[Plural]
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#ScriptVersion[3]
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#Title["Boss Plural"]
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#Text["..."]
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#System["script/KevinSystem/Kevin_System.txt"]
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//#Player["script/KevinPackage/KevinScript_Players/PankevKouda/KevKou_Main.dnh", "script/KevinPackage/KevinScript_Players/MariHousui/MariHousui_Main.dnh"]
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let csd = GetCurrentScriptDirectory();
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let obj = ObjEnemyBossScene_Create();
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int objBGM = ObjSound_Create();
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#include "script/KevinSystem/Universal_Lib.txt"
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#include "script/game/Stage_Background.dnh"
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int LifeStart = GetCommonData("Starting Lives", 3);
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bool bossTrueStart = false;
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float BGMRate = GetAreaCommonData("Config", "BGMVol", 100) * 0.01;
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@Event{
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alternative (GetEventType())
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case(EV_PAUSE_ENTER){
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if (bossTrueStart) {ObjSound_Stop(objBGM);}
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}
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case(EV_PAUSE_LEAVE){
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if (bossTrueStart) {ObjSound_Play(objBGM);}
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}
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}
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@Initialize{
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SetCommonData("Flying Defeated", 0);
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SetCommonData("Ground Defeated", 0);
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//SetCommonData("IsBomb", false);
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SetCommonData("Rank", 1);
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if(!IsCommonDataAreaExists("PIV")){
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CreateCommonDataArea("PIV");
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SetAreaCommonData("PIV", "currentvalue", 10000);
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}
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else{}
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SetPlayerLife(GetAreaCommonData("Config", "StartingLife", 3));
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SetAutoDeleteObject(true);
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// 0: Yal, 1: Wareya
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//SetAreaCommonData("Config", "BGMSelect", "Wareya");
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if(GetAreaCommonData("Config", "BGMSelect", 0) == 1){
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ObjSound_Load(objBGM, "script/game/resourceLib/BossTheme_Wareya1.ogg");
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ObjSound_SetLoopTime(objBGM, 1.644, 51.110);
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}
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else{
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ObjSound_Load(objBGM, "script/game/resourceLib/BossTheme_Yal.ogg");
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ObjSound_SetLoopTime(objBGM, 0.001, 92.81);
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}
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ObjSound_SetSoundDivision(objBGM, SOUND_BGM);
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ObjSound_SetResumeEnable(objBGM, true);
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ObjSound_SetLoopEnable(objBGM, true);
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//ObjSound_SetLoopTime(objBGM, 0.00, 89.618);
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ObjSound_SetVolumeRate(objBGM, 60*BGMRate);
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PluralTask();
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}
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@MainLoop{
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yield;
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}
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@Finalize
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{
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}
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/* TO DO:
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+ Single *syncing* - ensure that the boss stays at the same position
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*/
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// Task to handle the plural's boss scene
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task PluralTask(){
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// Registering individual singles
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ObjEnemyBossScene_Add(obj, 0, csd ~ "99Sec.dnh");
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ObjEnemyBossScene_LoadInThread(obj);
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_ScrollBackground();
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// Loading and registering the boss scene
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ObjEnemyBossScene_Regist(obj);
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bossTrueStart = true;
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ObjSound_Play(objBGM);
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async{
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while(GetPlayerState() != STATE_END){yield;}
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ObjSound_Stop(objBGM);
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}
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while(!Obj_IsDeleted(obj)){
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yield;
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}
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ObjSound_Stop(objBGM);
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bossTrueStart = false;
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//_ExplosionEffect(GetCommonData("Boss Position X", STG_WIDTH/2), GetCommonData("Boss Position Y", STG_WIDTH/2), PetalEffect);
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if(!IsReplay() & LifeStart <= 3){
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int highScore = GetAreaCommonData("Data", "High Score", 0);
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int curScore = GetCommonData("Run Score", 0);
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if(curScore > highScore){SetAreaCommonData("Data", "High Score", curScore);}
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else{}
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}
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SaveCommonDataAreaA2("Data", "script/game/data.dat");
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SetAutoDeleteObject(true);
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wait(60);
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CloseScript(GetOwnScriptID());
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}
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