29 lines
1.7 KiB
Plaintext
29 lines
1.7 KiB
Plaintext
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Kevin's Ultra HD/4K Pastel Shotsheet
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0.10a
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Thank you for downloading and using my pastel shotsheet!
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This shotsheet features various common bullet types in a variety of "pastel" colors - colors lighter than your usual bullet graphics, but they should hopefully still be just as visible nonetheless. It has a *very* big native resolution (the first sheet is 4096x4096, with each bullet graphic being 256x256), and therefore is meant to be used with a similarly large game resolution and/or bullet rescaling functions. (See misc.txt for information regarding the latter in Danmakufu). It comes pre-packed with shot data and shot constant sheets meant for instant use in Danmakufu.
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The shotsheet is still heavily incomplete. In the works is a second sheet (4096x2048) featuring more bullet types (fireballs, lasers, bubbles), some changes to existing bullet graphics to improve aesthetic and visibility, and half-size versions for regular HD reoslutions.
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How to use:
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Extract the directory to an appropriate location in your project and to load them, just include the shot constant text file in your script file (shotconst_4K.txt).
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The shot sheet images can be used in other engines as well. However it is the responsibility of the user to port the shot sheet data themselves.
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The shot sheet images are free to use NON-COMMERCIALLY. Please credit me (Kevinmonitor/Kevin Mink) fully!
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You are free to modify the shot sheets. Please state so if you do so however (for example, in the credits for your project you put a "modified by the author with permission" next to my attribution).
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Please do not redistribute these shotsheets on your own.
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CONTACT:
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Discord: Kevinmonitor#6745
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Twitter: @kevinminh_alt
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