clean up crap

This commit is contained in:
t. boddy 2026-02-14 20:52:28 -05:00
parent e8ed3e0faf
commit 7f935f0514

View file

@ -50,21 +50,3 @@ void updateEnemies(){
updateEnemy(i);
intToStr(enemyCount, debugStr, 1);
}
void spawnEnemyAt(u8 type, fix32 x, fix32 y){
(void)type; // Unused parameter, kept for API compatibility
s16 i = -1;
for(s16 j = 0; j < ENEMY_COUNT; j++) if(!enemies[j].active && i == -1) i = j;
if(i > -1){
enemies[i].active = TRUE;
enemies[i].pos.x = x;
enemies[i].pos.y = y;
enemies[i].off = 16;
enemies[i].image = SPR_addSprite(&butterflySprite,
getScreenX(enemies[i].pos.x, player.camera) - enemies[i].off, fix32ToInt(enemies[i].pos.y) - enemies[i].off, TILE_ATTR(gameOver ? PAL1 : PAL0, 0, 0, 0));
enemies[i].angle = 128;
enemies[i].speed = FIX32(2);
enemies[i].vel.x = fix32Mul(fix16ToFix32(cosFix16(enemies[i].angle)), enemies[i].speed);
enemies[i].vel.y = fix32Mul(fix16ToFix32(sinFix16(enemies[i].angle)), enemies[i].speed);
}
}