cenotaph/src
2026-05-04 18:29:32 -04:00
..
boot shit 2026-03-18 13:23:51 -04:00
background.h pickups, native build, enemy/bullet/stage overhaul 2026-04-15 08:19:29 -04:00
bonus.h pickups, native build, enemy/bullet/stage overhaul 2026-04-15 08:19:29 -04:00
bullets.h hot-path perf: skip off-screen enemies in bullet collision; null-check bullet updaters; dedupe wrapped delta in updateEnemy 2026-05-04 18:29:32 -04:00
chrome.h hot-path perf: skip off-screen enemies in bullet collision; null-check bullet updaters; dedupe wrapped delta in updateEnemy 2026-05-04 18:29:32 -04:00
enemies.h hot-path perf: skip off-screen enemies in bullet collision; null-check bullet updaters; dedupe wrapped delta in updateEnemy 2026-05-04 18:29:32 -04:00
enemytypes.h hot-path perf: skip off-screen enemies in bullet collision; null-check bullet updaters; dedupe wrapped delta in updateEnemy 2026-05-04 18:29:32 -04:00
global.h hot-path perf: skip off-screen enemies in bullet collision; null-check bullet updaters; dedupe wrapped delta in updateEnemy 2026-05-04 18:29:32 -04:00
main.c work 2026-04-22 19:10:56 -04:00
pickup.h pickups, native build, enemy/bullet/stage overhaul 2026-04-15 08:19:29 -04:00
player.h pickups, native build, enemy/bullet/stage overhaul 2026-04-15 08:19:29 -04:00
sfx.h shit 2026-03-18 13:23:51 -04:00
stage.h pickups, native build, enemy/bullet/stage overhaul 2026-04-15 08:19:29 -04:00
starfield.h bonus stage 2026-03-20 09:33:18 -04:00
start.h shit 2026-03-18 13:23:51 -04:00
treasure.h pickups, native build, enemy/bullet/stage overhaul 2026-04-15 08:19:29 -04:00