41 lines
916 B
C
41 lines
916 B
C
void loadEnemyOne(u8 i){
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enemies[i].ints[0] = random() % 40;
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enemies[i].angle = ((random() % 4) * 256) + 128;
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enemies[i].speed = FIX32(2);
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}
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void updateEnemyOne(u8 i){
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if(enemies[i].clock % 40 == enemies[i].ints[0] && enemies[i].onScreen){
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enemies[i].clock % 80 == enemies[i].ints[0] ? sfxEnemyShotB() : sfxEnemyShotA();
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struct bulletSpawner spawner = {
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.x = enemies[i].pos.x,
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.y = enemies[i].pos.y,
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.anim = 3 + (random() % 3),
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// .anim = 6,
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// .frame = 1,
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.speed = FIX32(2) + FIX16(random() % 4),
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.angle = random() % 128,
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};
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switch(random() % 3){
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case 1: spawner.anim += 3; break;
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case 2: spawner.anim += 6; break;
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}
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for(u8 j = 0; j < 8; j++){
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spawnBullet(spawner, EMPTY);
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spawner.angle += 128;
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}
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}
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}
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void updateLander(u8 i){}
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void updateMutant(u8 i){}
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void updateSwarmer(u8 i){}
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void updatePod(u8 i){}
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void updateBomber(u8 i){}
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void updateBaiter(u8 i){}
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