null check to squash bug. some gfx
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19258268b0
commit
a3f0474ec9
11 changed files with 60 additions and 42 deletions
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@ -1,5 +1,7 @@
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void loadEnemyOne(u8 i){
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enemies[i].ints[0] = random() % 60;
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enemies[i].angle = ((random() % 4) * 256) + 128;
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enemies[i].speed = FIX32(2);
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}
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void updateEnemyOne(u8 i){
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@ -7,15 +9,16 @@ void updateEnemyOne(u8 i){
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struct bulletSpawner spawner = {
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.x = enemies[i].pos.x,
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.y = enemies[i].pos.y,
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.anim = 6 + (random() % 3),
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// .anim = 6 + (random() % 3),
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.anim = 6,
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// .frame = 1,
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.speed = FIX32(4),
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.angle = random() % 256,
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.speed = FIX32(2) + FIX16(random() % 4),
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.angle = random() % 128,
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};
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if(random() % 2 < 1) spawner.anim += 3;
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for(u8 j = 0; j < 4; j++){
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// if(random() % 2 < 1) spawner.anim += 3;
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for(u8 j = 0; j < 8; j++){
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spawnBullet(spawner, EMPTY);
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spawner.angle += 256;
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spawner.angle += 128;
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}
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}
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}
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