sfx, explozion
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7 changed files with 146 additions and 12 deletions
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@ -107,6 +107,7 @@ static void shootPlayer(){
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.player = TRUE
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};
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spawnBullet(spawner, EMPTY);
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sfxPlayerShot();
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shotClock = SHOT_INTERVAL;
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} else if(shotClock > 0) shotClock--;
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}
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