sfx, explozion

This commit is contained in:
t. boddy 2026-02-16 09:24:19 -05:00
parent a3f0474ec9
commit 75f6c7d8dc
7 changed files with 146 additions and 12 deletions

View file

@ -5,7 +5,8 @@ void loadEnemyOne(u8 i){
}
void updateEnemyOne(u8 i){
if(enemies[i].clock % 60 == enemies[i].ints[0]){
if(enemies[i].clock % 60 == enemies[i].ints[0] && enemies[i].onScreen){
enemies[i].clock % 120 == enemies[i].ints[0] ? sfxEnemyShotB() : sfxEnemyShotA();
struct bulletSpawner spawner = {
.x = enemies[i].pos.x,
.y = enemies[i].pos.y,