shit lmao

This commit is contained in:
t. boddy 2026-02-18 22:05:46 -05:00
parent 06e8e735fb
commit 6adbe1882d
40 changed files with 608 additions and 361 deletions

View file

@ -5,7 +5,7 @@
#include "background.h"
#include "bullets.h"
#include "enemies.h"
#include "humans.h"
#include "treasure.h"
#include "player.h"
#include "stage.h"
#include "chrome.h"
@ -28,10 +28,12 @@ void clearLevel(){
if(bullets[i].active) killBullet(i, FALSE);
for(s16 i = 0; i < ENEMY_COUNT; i++)
if(enemies[i].active){ enemies[i].hp = 0; killEnemy(i); }
for(s16 i = 0; i < HUMAN_COUNT; i++)
if(humans[i].active) killHuman(i);
humanBeingCarried = FALSE;
for(s16 i = 0; i < TREASURE_COUNT; i++)
if(treasures[i].active) killTreasure(i);
treasureBeingCarried = FALSE;
collectedCount = 0;
allTreasureCollected = FALSE;
treasureCollectedClock = 0;
// black out everything
SPR_setVisibility(player.image, HIDDEN);
VDP_clearTileMapRect(BG_A, 0, 0, 128, 32);
@ -46,7 +48,7 @@ void loadGame(){
XGM2_play(stageMusic);
XGM2_setFMVolume(MUSIC_VOLUME);
XGM2_setPSGVolume(MUSIC_VOLUME);
player.recoveringClock = 120;
player.recoveringClock = 240;
killBullets = TRUE;
started = TRUE;
}
@ -61,32 +63,41 @@ static void updateGame(){
}
if(levelClearClock >= 120){
levelClearing = FALSE;
player.pos.y = FIX32(112);
player.camera = player.pos.x - FIX32(160);
playerVelX = 0;
loadBackground();
loadChrome();
loadLevel(level + 1);
XGM2_play(stageMusic);
SPR_setVisibility(player.image, VISIBLE);
player.recoveringClock = 120;
player.recoveringClock = 240;
killBullets = TRUE;
}
return;
}
if(levelWaitClock > 0){
levelWaitClock--;
if(levelWaitClock == 0){
levelClearing = TRUE;
levelClearClock = 0;
return;
}
}
if(!paused){
updatePlayer();
updateBackground();
if(clock % 2 == 0){
updateEnemies();
if(!gameOver && enemyCount == 0){
if(!gameOver && enemyCount == 0 && levelWaitClock == 0){
if(level >= LEVEL_COUNT - 1){
gameOver = TRUE;
XGM2_stop();
} else {
levelClearing = TRUE;
levelClearClock = 0;
XGM2_stop();
levelWaitClock = 240;
killBullets = TRUE;
}
}
updateHumans();
updateTreasures();
} else {
updateBullets();
}
@ -95,7 +106,8 @@ static void updateGame(){
int main(bool hardReset){
loadInternals();
loadStart();
if(SKIP_START) loadGame();
else loadStart();
while(1){
if(started) updateGame();
else updateStart();