level design etc
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parent
0151304d05
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4036b5f07e
13 changed files with 460 additions and 21 deletions
19
src/global.h
19
src/global.h
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@ -1,6 +1,6 @@
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u32 clock;
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#define CLOCK_LIMIT 32000
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#define PROP_COUNT 4
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#define PROP_COUNT 8
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#define GAME_H_F FIX32(224)
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@ -27,6 +27,11 @@ bool started;
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bool gameOver;
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bool paused, isPausing;
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s16 enemyCount, bulletCount;
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u8 level;
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s16 pendingBossHp;
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bool waitForRelease;
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bool levelClearing;
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u32 levelClearClock;
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// controls
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struct controls {
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@ -81,11 +86,19 @@ struct bullet bullets[BULLET_COUNT];
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// enemies
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#define ENEMY_COUNT 16
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#define ENEMY_COUNT 24
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#define ENEMY_TYPE_TEST 0
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#define ENEMY_TYPE_DRONE 1
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#define ENEMY_TYPE_GUNNER 2
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#define ENEMY_TYPE_HUNTER 3
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#define ENEMY_TYPE_BUILDER 4
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#define ENEMY_TYPE_BOSS 5
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struct enemy {
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bool active, onScreen;
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u8 type;
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s16 hp;
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s16 angle, off;
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u32 clock;
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fix32 speed;
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@ -151,6 +164,8 @@ void killBullet(u8 i, bool explode){
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}
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void killEnemy(u8 i){
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enemies[i].hp--;
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if(enemies[i].hp > 0) return;
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if(enemies[i].ints[3] >= 0){
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s16 h = enemies[i].ints[3];
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if(humans[h].active){
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