enemy spawning etc
This commit is contained in:
parent
b2c0eaf30b
commit
11547e9d13
6 changed files with 109 additions and 54 deletions
|
|
@ -1,6 +1,6 @@
|
|||
#define PLAYER_SPEED FIX32(5)
|
||||
#define PLAYER_SPEED FIX32(4)
|
||||
|
||||
#define PLAYER_SPEED_FOCUS FIX32(3)
|
||||
#define PLAYER_SPEED_FOCUS FIX32(2.5)
|
||||
|
||||
#define PLAYER_ACCEL PLAYER_SPEED >> 3
|
||||
#define PLAYER_ACCEL_FOCUS PLAYER_SPEED_FOCUS >> 3
|
||||
|
|
@ -100,7 +100,7 @@ static void shootPlayer(){
|
|||
.x = player.pos.x,
|
||||
.y = player.pos.y,
|
||||
.anim = 0,
|
||||
.speed = FIX32(12),
|
||||
.speed = FIX32(24),
|
||||
.angle = player.shotAngle,
|
||||
.player = TRUE
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue