enemy spawning etc
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b2c0eaf30b
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11547e9d13
6 changed files with 109 additions and 54 deletions
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@ -1,5 +1,6 @@
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u32 clock;
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#define CLOCK_LIMIT 32000
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#define PROP_COUNT 4
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#define GAME_H_F FIX32(224)
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@ -70,7 +71,7 @@ struct bullet bullets[BULLET_COUNT];
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// enemies
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#define ENEMY_COUNT 16
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#define ENEMY_COUNT 24
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struct enemy {
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bool active;
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@ -80,6 +81,7 @@ struct enemy {
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fix32 speed;
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Vect2D_f32 vel, pos;
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Sprite* image;
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s16 ints[PROP_COUNT];
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};
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struct enemy enemies[ENEMY_COUNT];
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