pickups, native build, enemy/bullet/stage overhaul
- Add pickup system (bomb, spread, rapid, shield) with new sprites - Replace Docker build with native SGDK compile via m68k-elf-gcc - Rework enemy spawning, homing math, boss HP/number globals - Expand chrome: score popups, minimap, pause/game over improvements - Overhaul stage generation with threat-point system - Add explosion sprites, shield sprite, powerup sprite - Add tools/ for sprite downscaling utilities
This commit is contained in:
parent
3263b2597b
commit
073f96c9b1
25 changed files with 2320 additions and 1186 deletions
4
run.sh
4
run.sh
|
|
@ -1,2 +1,2 @@
|
|||
#/Applications/Genesis\ Plus.app/Contents/MacOS/Genesis\ Plus out/rom.bin
|
||||
/Applications/ares.app/Contents/MacOS/ares out/rom.bin --system "Mega Drive"
|
||||
/Applications/Genesis\ Plus.app/Contents/MacOS/Genesis\ Plus out/rom.bin
|
||||
# /Applications/ares.app/Contents/MacOS/ares out/rom.bin --system "Mega Drive"
|
||||
Loading…
Add table
Add a link
Reference in a new issue