pickups, native build, enemy/bullet/stage overhaul

- Add pickup system (bomb, spread, rapid, shield) with new sprites
- Replace Docker build with native SGDK compile via m68k-elf-gcc
- Rework enemy spawning, homing math, boss HP/number globals
- Expand chrome: score popups, minimap, pause/game over improvements
- Overhaul stage generation with threat-point system
- Add explosion sprites, shield sprite, powerup sprite
- Add tools/ for sprite downscaling utilities
This commit is contained in:
t. boddy 2026-04-15 08:19:29 -04:00
parent 3263b2597b
commit 073f96c9b1
25 changed files with 2320 additions and 1186 deletions

View file

@ -1,7 +1,6 @@
rm -rf res/resources.o res/resources.h out/*
# make
# ./blastem/blastem out.bin
#dgen out.bin
docker run --rm -v $PWD:/m68k -t registry.gitlab.com/doragasu/docker-sgdk:v2.11
# /Applications/Genesis\ Plus.app/Contents/MacOS/Genesis\ Plus out/rom.bin
/Applications/ares.app/Contents/MacOS/ares out/rom.bin --system "Mega Drive"
#!/bin/bash
set -e
# Build and launch emulator
./compile.sh
/Applications/Genesis\ Plus.app/Contents/MacOS/Genesis\ Plus out/rom.bin