pickups, native build, enemy/bullet/stage overhaul
- Add pickup system (bomb, spread, rapid, shield) with new sprites - Replace Docker build with native SGDK compile via m68k-elf-gcc - Rework enemy spawning, homing math, boss HP/number globals - Expand chrome: score popups, minimap, pause/game over improvements - Overhaul stage generation with threat-point system - Add explosion sprites, shield sprite, powerup sprite - Add tools/ for sprite downscaling utilities
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25 changed files with 2320 additions and 1186 deletions
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build.sh
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build.sh
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@ -1,7 +1,6 @@
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rm -rf res/resources.o res/resources.h out/*
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# make
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# ./blastem/blastem out.bin
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#dgen out.bin
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docker run --rm -v $PWD:/m68k -t registry.gitlab.com/doragasu/docker-sgdk:v2.11
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# /Applications/Genesis\ Plus.app/Contents/MacOS/Genesis\ Plus out/rom.bin
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/Applications/ares.app/Contents/MacOS/ares out/rom.bin --system "Mega Drive"
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#!/bin/bash
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set -e
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# Build and launch emulator
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./compile.sh
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/Applications/Genesis\ Plus.app/Contents/MacOS/Genesis\ Plus out/rom.bin
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