Make some collections deserving to be readonly, to be readonly List within lists contrast a bit better StringBuilder instead of list of strings Added dungen's generation stats to debug window
39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using DunGenPlus.DevTools.UIElements.Collections;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using TMPro;
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using UnityEngine;
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namespace DunGenPlus.DevTools.UIElements {
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internal class IntInputField : BaseInputField<int> {
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public TMP_InputField inputField;
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internal int minValue;
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internal int maxValue;
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internal int defaultValue;
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public void SetupInputField(TitleParameter titleParameter, IntParameter intParameter, Action<int> setAction) {
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SetupBase(titleParameter);
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minValue = intParameter.minValue;
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maxValue = intParameter.maxValue;
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defaultValue = intParameter.defaultValue;
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inputField.onValueChanged.AddListener((t) => SetValue(setAction, t));
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Set(intParameter.baseValue);
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}
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private void SetValue(Action<int> setAction, string text) {
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Plugin.logger.LogInfo($"Setting {title} to {text}");
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var value = ParseTextInt(text, defaultValue);
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setAction.Invoke(Mathf.Clamp(value, minValue, maxValue));
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}
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public override void Set(int value){
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inputField.text = value.ToString();
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}
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}
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}
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