DungeonGenerationPlus_Letha.../DunGenPlus/DunGenPlus/Managers/DoorwayManager.cs
LadyAliceMargatroid ee39083689 Added BranchLoopBoost feature
Changed some LogInfo into LogDebug
2024-08-19 02:15:57 -07:00

46 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DunGen.Adapters;
using DunGenPlus.Components;
using DunGenPlus.Generation;
using DunGenPlus.Utils;
namespace DunGenPlus.Managers {
public static class DoorwayManager {
public static ActionList onMainEntranceTeleportSpawnedEvent = new ActionList("onMainEntranceTeleportSpawned");
public static List<DoorwayCleanup> doorwayCleanupList;
public static void ResetList(){
doorwayCleanupList = new List<DoorwayCleanup>();
}
public static void AddDoorwayCleanup(DoorwayCleanup cleanup){
doorwayCleanupList.Add(cleanup);
}
public static void onMainEntranceTeleportSpawnedFunction(){
if (DunGenPlusGenerator.Active) {
foreach(var d in doorwayCleanupList){
d.SetBlockers(false);
d.Cleanup();
}
try{
var dungeonGen = RoundManager.Instance.dungeonGenerator;
var navmesh = dungeonGen.transform.parent.GetComponentInChildren<UnityNavMeshAdapter>();
navmesh.Run(dungeonGen.Generator);
Plugin.logger.LogDebug("Rebuild nav mesh");
} catch (Exception e){
Plugin.logger.LogError("Failed to rebuild nav mesh");
Plugin.logger.LogError(e.ToString());
}
}
}
}
}