WinterJamSnowman/Assets
Texel db24b58a6c AI 2023-01-29 22:33:41 -05:00
..
Art Semi-playable test state, load Lemon_Test scene and LayeredStaging under it 2023-01-29 19:34:24 -05:00
Audio Semi-playable test state, load Lemon_Test scene and LayeredStaging under it 2023-01-29 19:34:24 -05:00
Editor added some stuff 2023-01-24 21:51:46 +08:00
LeanTween added some stuff 2023-01-24 21:51:46 +08:00
Materials edit: made board UI prefabs 2023-01-29 14:57:08 +08:00
Prefabs import: added background and character portraits 2023-01-30 00:42:32 +08:00
Runtime Initial board state and tile info data setup, unit tests for board setup / serializer 2023-01-24 09:07:23 -05:00
Scenes Semi-playable test state, load Lemon_Test scene and LayeredStaging under it 2023-01-29 19:34:24 -05:00
Scripts Semi-playable test state, load Lemon_Test scene and LayeredStaging under it 2023-01-29 19:34:24 -05:00
Texel AI 2023-01-29 22:33:41 -05:00
TextMesh Pro Edit: Making UI in Progress 2023-01-29 01:46:49 +08:00
Art.meta merge branch 2023-01-27 23:31:21 +08:00
Audio.meta Merge branch 'master' of https://git.touhou.dev/Texel/WinterJamSnowman 2023-01-27 11:49:41 -05:00
Editor.meta added some stuff 2023-01-24 21:51:46 +08:00
LayeredStaging.unity Semi-playable test state, load Lemon_Test scene and LayeredStaging under it 2023-01-29 19:34:24 -05:00
LayeredStaging.unity.meta Semi-playable test state, load Lemon_Test scene and LayeredStaging under it 2023-01-29 19:34:24 -05:00
LeanTween.meta added some stuff 2023-01-24 21:51:46 +08:00
Materials.meta edit: made board UI prefabs 2023-01-29 14:57:08 +08:00
Playtest.unity AI 2023-01-29 22:33:41 -05:00
Playtest.unity.meta AI 2023-01-29 22:33:41 -05:00
Prefabs.meta added some stuff 2023-01-24 21:51:46 +08:00
Runtime.meta Initial commit of Unity files, Network Library, Project settings (Compiler flags for networking to work on Unity), Unity Version 2019.4 LTS 2023-01-24 04:03:23 -05:00
Scenes.meta added some stuff 2023-01-24 21:51:46 +08:00
Scripts.meta added some stuff 2023-01-24 21:51:46 +08:00
Texel.meta Single tile drawing and tile drawer staging, tile drawer object is dynamically setup with proper hideflags 2023-01-26 07:40:47 -05:00
TextMesh Pro.meta added some stuff 2023-01-24 21:51:46 +08:00