39 lines
726 B
C#
39 lines
726 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Lemon.GenericLib.SceneManagement;
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public class MainMenuScript : MonoBehaviour
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{
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public static MainMenuScript Instance;
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private void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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}
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if (Instance != this)
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{
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Destroy(gameObject);
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}
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}
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//[Header("Runtime")]
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//[Space]
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[Header("Refereces")]
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[SerializeField] private string mainMenuTrack;
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private void Start() {
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AudioManager2D.Instance.Play(mainMenuTrack);
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}
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public void HandlePlayButton()
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{
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SceneTransition.Instance.TransitionNextScene();
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}
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}
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