56 lines
1.1 KiB
C#
56 lines
1.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public static class DoubleDictionary<Key, Value>{
|
|
|
|
static Dictionary<Key, Value> keys;
|
|
static Dictionary<Value, Key> values;
|
|
|
|
static DoubleDictionary(){
|
|
Create();
|
|
}
|
|
|
|
public static void Create(){
|
|
keys = new Dictionary<Key, Value>();
|
|
values = new Dictionary<Value, Key>();
|
|
}
|
|
|
|
public static void Set(Key key, Value value){
|
|
keys.Add(key, value);
|
|
values.Add(value, key);
|
|
}
|
|
|
|
public static void Remove(Key key){
|
|
Value value;
|
|
if (keys.TryGetValue(key, out value)){
|
|
keys.Remove(key);
|
|
values.Remove(value);
|
|
}
|
|
}
|
|
|
|
public static void Remove(Value value){
|
|
Key key;
|
|
if (values.TryGetValue(value, out key)){
|
|
keys.Remove(key);
|
|
values.Remove(value);
|
|
}
|
|
}
|
|
|
|
public static void Remove(Key key, Value value){
|
|
keys.Remove(key);
|
|
values.Remove(value);
|
|
}
|
|
|
|
public static Key Get(Value value){
|
|
Key key;
|
|
return values.TryGetValue(value, out key) ? key : default;
|
|
}
|
|
|
|
public static Value Get(Key key){
|
|
Value value;
|
|
return keys.TryGetValue(key, out value) ? value : default;
|
|
}
|
|
|
|
}
|