29 lines
780 B
C#
29 lines
780 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Lemon.GenericLib.VFX
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{
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//this only works for sprite objects
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public class SineWaveHover : MonoBehaviour
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{
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[SerializeField] float effectSpeed = 1;
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[SerializeField] float effectMultiplier = 1;
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[SerializeField] public float effectOffset = 1;
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float yPos;
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Vector3 originalPos;
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private void Start()
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{
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originalPos = transform.localPosition;
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}
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// Update is called once per frame
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void Update()
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{
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yPos = Mathf.Sin((Time.time + effectOffset) * effectSpeed) * effectMultiplier;
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transform.localPosition = originalPos + new Vector3(0, yPos, 0);
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}
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}
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} |