55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Lemon.GenericLib.SceneManagement
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{
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public class TransitionUI : MonoBehaviour
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{
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[SerializeField] private CanvasGroup canvasGroup;
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[SerializeField] private bool useDefaultFadeTransition;
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[SerializeField] public float effectDuration;
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[SerializeField] private LeanTweenType fadeEffectType;
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//[SerializeField] float threshold;
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//[SerializeField] float rate;
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//[SerializeField] GameObject transitionObject;
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private float targetAlpha = 1;
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public void TransitionAnimationEnter()
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{
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targetAlpha = 0;
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if (useDefaultFadeTransition)
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{
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canvasGroup.LeanAlpha(targetAlpha, effectDuration).setEase(fadeEffectType).setOnComplete(() => { canvasGroup.blocksRaycasts = false; });
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return;
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}
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}
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public void TransitionAnimationExit()
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{
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targetAlpha = 1;
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if (useDefaultFadeTransition)
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{
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canvasGroup.LeanAlpha(targetAlpha, effectDuration).setEase(fadeEffectType).setOnComplete(() => { canvasGroup.blocksRaycasts = true; });
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return;
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}
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}
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//float alpha = 0;
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//public void Update() {
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// alpha = canvasGroup.alpha;
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// alpha = Mathf.Lerp(alpha, targetAlpha, rate * Time.deltaTime);
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// canvasGroup.alpha = alpha;
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// canvasGroup.blocksRaycasts = (alpha > threshold);
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//}
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}
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} |