19 lines
406 B
C#
19 lines
406 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//using Lemon.GenericLib.Audio;
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public class PlayAudioScript : MonoBehaviour
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{
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[SerializeField] private string audioName = "";
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public void PlayAudio() {
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AudioManager2D.Instance.Play(audioName);
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}
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public void PlayAudio( string audioName)
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{
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AudioManager2D.Instance.Play(audioName);
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}
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}
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