647 lines
32 KiB
C#
647 lines
32 KiB
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using DentedPixel;
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namespace DentedPixel.LTExamples
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{
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public class TestingUnitTests : MonoBehaviour
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{
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public GameObject cube1;
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public GameObject cube2;
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public GameObject cube3;
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public GameObject cube4;
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public GameObject cubeAlpha1;
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public GameObject cubeAlpha2;
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private bool eventGameObjectWasCalled = false, eventGeneralWasCalled = false;
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private int lt1Id;
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private LTDescr lt2;
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private LTDescr lt3;
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private LTDescr lt4;
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private LTDescr[] groupTweens;
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private GameObject[] groupGOs;
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private int groupTweensCnt;
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private int rotateRepeat;
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private int rotateRepeatAngle;
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private GameObject boxNoCollider;
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private float timeElapsedNormalTimeScale;
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private float timeElapsedIgnoreTimeScale;
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private bool pauseTweenDidFinish = false;
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void Awake()
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{
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boxNoCollider = GameObject.CreatePrimitive(PrimitiveType.Cube);
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Destroy(boxNoCollider.GetComponent(typeof(BoxCollider)) as Component);
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}
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void Start()
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{
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// Time.timeScale = 0.25f;
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LeanTest.timeout = 46f;
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LeanTest.expected = 62;
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LeanTween.init(1300);
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// add a listener
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LeanTween.addListener(cube1, 0, eventGameObjectCalled);
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LeanTest.expect(LeanTween.isTweening() == false, "NOTHING TWEEENING AT BEGINNING");
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LeanTest.expect(LeanTween.isTweening(cube1) == false, "OBJECT NOT TWEEENING AT BEGINNING");
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LeanTween.scaleX(cube4, 2f, 0f).setOnComplete(() => {
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LeanTest.expect(cube4.transform.localScale.x == 2f, "TWEENED WITH ZERO TIME");
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});
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// dispatch event that is received
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LeanTween.dispatchEvent(0);
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LeanTest.expect(eventGameObjectWasCalled, "EVENT GAMEOBJECT RECEIVED");
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// do not remove listener
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LeanTest.expect(LeanTween.removeListener(cube2, 0, eventGameObjectCalled) == false, "EVENT GAMEOBJECT NOT REMOVED");
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// remove listener
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LeanTest.expect(LeanTween.removeListener(cube1, 0, eventGameObjectCalled), "EVENT GAMEOBJECT REMOVED");
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// add a listener
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LeanTween.addListener(1, eventGeneralCalled);
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// dispatch event that is received
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LeanTween.dispatchEvent(1);
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LeanTest.expect(eventGeneralWasCalled, "EVENT ALL RECEIVED");
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// remove listener
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LeanTest.expect(LeanTween.removeListener(1, eventGeneralCalled), "EVENT ALL REMOVED");
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lt1Id = LeanTween.move(cube1, new Vector3(3f, 2f, 0.5f), 1.1f).id;
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LeanTween.move(cube2, new Vector3(-3f, -2f, -0.5f), 1.1f);
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LeanTween.reset();
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// Queue up a bunch of tweens, cancel some of them but expect the remainder to finish
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GameObject[] cubes = new GameObject[99];
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int[] tweenIds = new int[cubes.Length];
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for (int i = 0; i < cubes.Length; i++)
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{
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GameObject c = cubeNamed("cancel" + i);
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tweenIds[i] = LeanTween.moveX(c, 100f, 1f).id;
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cubes[i] = c;
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}
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int onCompleteCount = 0;
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LeanTween.delayedCall(cubes[0], 0.2f, () => {
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for (int i = 0; i < cubes.Length; i++)
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{
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if (i % 3 == 0)
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{
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LeanTween.cancel(cubes[i]);
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}
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else if (i % 3 == 1)
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{
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LeanTween.cancel(tweenIds[i]);
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}
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else if (i % 3 == 2)
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{
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LTDescr descr = LeanTween.descr(tweenIds[i]);
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// Debug.Log("descr:"+descr);
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descr.setOnComplete(() => {
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onCompleteCount++;
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// Debug.Log("onCompleteCount:"+onCompleteCount);
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if (onCompleteCount >= 33)
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{
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LeanTest.expect(true, "CANCELS DO NOT EFFECT FINISHING");
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}
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});
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}
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}
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});
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Vector3[] splineArr = new Vector3[] { new Vector3(-1f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(4f, 0f, 0f), new Vector3(20f, 0f, 0f), new Vector3(30f, 0f, 0f) };
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LTSpline cr = new LTSpline(splineArr);
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cr.place(cube4.transform, 0.5f);
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LeanTest.expect((Vector3.Distance(cube4.transform.position, new Vector3(10f, 0f, 0f)) <= 0.7f), "SPLINE POSITIONING AT HALFWAY", "position is:" + cube4.transform.position + " but should be:(10f,0f,0f)");
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LeanTween.color(cube4, Color.green, 0.01f);
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// Debug.Log("Point 2:"+cr.ratioAtPoint(splineArr[2]));
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// OnStart Speed Test for ignoreTimeScale vs normal timeScale
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GameObject cubeDest = cubeNamed("cubeDest");
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Vector3 cubeDestEnd = new Vector3(100f, 20f, 0f);
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LeanTween.move(cubeDest, cubeDestEnd, 0.7f);
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GameObject cubeToTrans = cubeNamed("cubeToTrans");
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LeanTween.move(cubeToTrans, cubeDest.transform, 1.2f).setEase(LeanTweenType.easeOutQuad).setOnComplete(() => {
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LeanTest.expect(cubeToTrans.transform.position == cubeDestEnd, "MOVE TO TRANSFORM WORKS");
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});
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GameObject cubeDestroy = cubeNamed("cubeDestroy");
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LeanTween.moveX(cubeDestroy, 200f, 0.05f).setDelay(0.02f).setDestroyOnComplete(true);
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LeanTween.moveX(cubeDestroy, 200f, 0.1f).setDestroyOnComplete(true).setOnComplete(() => {
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LeanTest.expect(true, "TWO DESTROY ON COMPLETE'S SUCCEED");
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});
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GameObject cubeSpline = cubeNamed("cubeSpline");
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LeanTween.moveSpline(cubeSpline, new Vector3[] { new Vector3(0.5f, 0f, 0.5f), new Vector3(0.75f, 0f, 0.75f), new Vector3(1f, 0f, 1f), new Vector3(1f, 0f, 1f) }, 0.1f).setOnComplete(() => {
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LeanTest.expect(Vector3.Distance(new Vector3(1f, 0f, 1f), cubeSpline.transform.position) < 0.01f, "SPLINE WITH TWO POINTS SUCCEEDS");
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});
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// This test works when it is positioned last in the test queue (probably worth fixing when you have time)
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GameObject jumpCube = cubeNamed("jumpTime");
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jumpCube.transform.position = new Vector3(100f, 0f, 0f);
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jumpCube.transform.localScale *= 100f;
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int jumpTimeId = LeanTween.moveX(jumpCube, 200f, 1f).id;
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LeanTween.delayedCall(gameObject, 0.2f, () => {
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LTDescr d = LeanTween.descr(jumpTimeId);
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float beforeX = jumpCube.transform.position.x;
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d.setTime(0.5f);
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LeanTween.delayedCall(0.0f, () => { }).setOnStart(() => {
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float diffAmt = 1f;// This variable is dependent on a good frame-rate because it evalutes at the next Update
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beforeX += Time.deltaTime * 100f * 2f;
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LeanTest.expect(Mathf.Abs(jumpCube.transform.position.x - beforeX) < diffAmt, "CHANGING TIME DOESN'T JUMP AHEAD", "Difference:" + Mathf.Abs(jumpCube.transform.position.x - beforeX) + " beforeX:" + beforeX + " now:" + jumpCube.transform.position.x + " dt:" + Time.deltaTime);
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});
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});
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// Tween with time of zero is needs to be set to it's final value
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GameObject zeroCube = cubeNamed("zeroCube");
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LeanTween.moveX(zeroCube, 10f, 0f).setOnComplete(() => {
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LeanTest.expect(zeroCube.transform.position.x == 10f, "ZERO TIME FINSHES CORRECTLY", "final x:" + zeroCube.transform.position.x);
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});
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// Scale, and OnStart
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GameObject cubeScale = cubeNamed("cubeScale");
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LeanTween.scale(cubeScale, new Vector3(5f, 5f, 5f), 0.01f).setOnStart(() => {
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LeanTest.expect(true, "ON START WAS CALLED");
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}).setOnComplete(() => {
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LeanTest.expect(cubeScale.transform.localScale.z == 5f, "SCALE", "expected scale z:" + 5f + " returned:" + cubeScale.transform.localScale.z);
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});
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// Rotate
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GameObject cubeRotate = cubeNamed("cubeRotate");
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LeanTween.rotate(cubeRotate, new Vector3(0f, 180f, 0f), 0.02f).setOnComplete(() => {
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LeanTest.expect(cubeRotate.transform.eulerAngles.y == 180f, "ROTATE", "expected rotate y:" + 180f + " returned:" + cubeRotate.transform.eulerAngles.y);
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});
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// RotateAround
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GameObject cubeRotateA = cubeNamed("cubeRotateA");
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LeanTween.rotateAround(cubeRotateA, Vector3.forward, 90f, 0.3f).setOnComplete(() => {
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LeanTest.expect(cubeRotateA.transform.eulerAngles.z == 90f, "ROTATE AROUND", "expected rotate z:" + 90f + " returned:" + cubeRotateA.transform.eulerAngles.z);
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});
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// RotateAround 360
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GameObject cubeRotateB = cubeNamed("cubeRotateB");
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cubeRotateB.transform.position = new Vector3(200f, 10f, 8f);
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LeanTween.rotateAround(cubeRotateB, Vector3.forward, 360f, 0.3f).setPoint(new Vector3(5f, 3f, 2f)).setOnComplete(() => {
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LeanTest.expect(cubeRotateB.transform.position.ToString() == (new Vector3(200f, 10f, 8f)).ToString(), "ROTATE AROUND 360", "expected rotate pos:" + (new Vector3(200f, 10f, 8f)) + " returned:" + cubeRotateB.transform.position);
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});
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// Alpha, onUpdate with passing value, onComplete value
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LeanTween.alpha(cubeAlpha1, 0.5f, 0.1f).setOnUpdate((float val) => {
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LeanTest.expect(val != 0f, "ON UPDATE VAL");
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}).setOnCompleteParam("Hi!").setOnComplete((object completeObj) => {
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LeanTest.expect(((string)completeObj) == "Hi!", "ONCOMPLETE OBJECT");
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LeanTest.expect(cubeAlpha1.GetComponent<Renderer>().material.color.a == 0.5f, "ALPHA");
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});
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// Color
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float onStartTime = -1f;
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LeanTween.color(cubeAlpha2, Color.cyan, 0.3f).setOnComplete(() => {
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LeanTest.expect(cubeAlpha2.GetComponent<Renderer>().material.color == Color.cyan, "COLOR");
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LeanTest.expect(onStartTime >= 0f && onStartTime < Time.time, "ON START", "onStartTime:" + onStartTime + " time:" + Time.time);
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}).setOnStart(() => {
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onStartTime = Time.time;
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});
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// moveLocalY (make sure uses y values)
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Vector3 beforePos = cubeAlpha1.transform.position;
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LeanTween.moveY(cubeAlpha1, 3f, 0.2f).setOnComplete(() => {
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LeanTest.expect(cubeAlpha1.transform.position.x == beforePos.x && cubeAlpha1.transform.position.z == beforePos.z, "MOVE Y");
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});
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Vector3 beforePos2 = cubeAlpha2.transform.localPosition;
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LeanTween.moveLocalZ(cubeAlpha2, 12f, 0.2f).setOnComplete(() => {
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LeanTest.expect(cubeAlpha2.transform.localPosition.x == beforePos2.x && cubeAlpha2.transform.localPosition.y == beforePos2.y, "MOVE LOCAL Z", "ax:" + cubeAlpha2.transform.localPosition.x + " bx:" + beforePos.x + " ay:" + cubeAlpha2.transform.localPosition.y + " by:" + beforePos2.y);
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});
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AudioClip audioClip = LeanAudio.createAudio(new AnimationCurve(new Keyframe(0f, 1f, 0f, -1f), new Keyframe(1f, 0f, -1f, 0f)), new AnimationCurve(new Keyframe(0f, 0.001f, 0f, 0f), new Keyframe(1f, 0.001f, 0f, 0f)), LeanAudio.options());
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LeanTween.delayedSound(gameObject, audioClip, new Vector3(0f, 0f, 0f), 0.1f).setDelay(0.2f).setOnComplete(() => {
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LeanTest.expect(Time.time > 0, "DELAYED SOUND");
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});
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// Easing Methods
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int totalEasingCheck = 0;
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int totalEasingCheckSuccess = 0;
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for (int j = 0; j < 2; j++)
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{
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bool isCheckingFrom = j == 1;
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int totalTweenTypeLength = (int)LeanTweenType.easeShake;
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for (int i = (int)LeanTweenType.notUsed; i < totalTweenTypeLength; i++)
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{
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LeanTweenType easeType = (LeanTweenType)i;
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GameObject cube = cubeNamed("cube" + easeType);
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LTDescr descr = LeanTween.moveLocalX(cube, 5, 0.1f).setOnComplete((object obj) => {
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GameObject cubeIn = obj as GameObject;
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totalEasingCheck++;
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if (cubeIn.transform.position.x == 5f)
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{
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totalEasingCheckSuccess++;
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}
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if (totalEasingCheck == (2 * totalTweenTypeLength))
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{
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LeanTest.expect(totalEasingCheck == totalEasingCheckSuccess, "EASING TYPES");
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}
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}).setOnCompleteParam(cube);
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if (isCheckingFrom)
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descr.setFrom(-5f);
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}
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}
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// value2
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bool value2UpdateCalled = false;
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LeanTween.value(gameObject, new Vector2(0, 0), new Vector2(256, 96), 0.1f).setOnUpdate((Vector2 value) => {
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value2UpdateCalled = true;
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});
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LeanTween.delayedCall(0.2f, () => {
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LeanTest.expect(value2UpdateCalled, "VALUE2 UPDATE");
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});
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// check descr
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// LTDescr descr2 = LeanTween.descr( descrId );
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// LeanTest.expect(descr2 == null,"DESCRIPTION STARTS AS NULL");
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StartCoroutine(timeBasedTesting());
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}
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private GameObject cubeNamed(string name)
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{
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GameObject cube = Instantiate(boxNoCollider) as GameObject;
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cube.name = name;
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return cube;
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}
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IEnumerator timeBasedTesting()
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{
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yield return new WaitForEndOfFrame();
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GameObject cubeNormal = cubeNamed("normalTimeScale");
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// float timeElapsedNormal = Time.time;
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LeanTween.moveX(cubeNormal, 12f, 1.5f).setIgnoreTimeScale(false).setOnComplete(() => {
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timeElapsedNormalTimeScale = Time.time;
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});
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LTDescr[] descr = LeanTween.descriptions(cubeNormal);
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LeanTest.expect(descr.Length >= 0 && descr[0].to.x == 12f, "WE CAN RETRIEVE A DESCRIPTION");
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GameObject cubeIgnore = cubeNamed("ignoreTimeScale");
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LeanTween.moveX(cubeIgnore, 5f, 1.5f).setIgnoreTimeScale(true).setOnComplete(() => {
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timeElapsedIgnoreTimeScale = Time.time;
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});
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yield return new WaitForSeconds(1.5f);
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LeanTest.expect(Mathf.Abs(timeElapsedNormalTimeScale - timeElapsedIgnoreTimeScale) < 0.7f, "START IGNORE TIMING", "timeElapsedIgnoreTimeScale:" + timeElapsedIgnoreTimeScale + " timeElapsedNormalTimeScale:" + timeElapsedNormalTimeScale);
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// yield return new WaitForSeconds(100f);
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Time.timeScale = 4f;
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int pauseCount = 0;
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LeanTween.value(gameObject, 0f, 1f, 1f).setOnUpdate((float val) => {
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pauseCount++;
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}).pause();
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// Bezier should end at exact end position not just 99% close to it
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Vector3[] roundCirc = new Vector3[] { new Vector3(0f, 0f, 0f), new Vector3(-9.1f, 25.1f, 0f), new Vector3(-1.2f, 15.9f, 0f), new Vector3(-25f, 25f, 0f), new Vector3(-25f, 25f, 0f), new Vector3(-50.1f, 15.9f, 0f), new Vector3(-40.9f, 25.1f, 0f), new Vector3(-50f, 0f, 0f), new Vector3(-50f, 0f, 0f), new Vector3(-40.9f, -25.1f, 0f), new Vector3(-50.1f, -15.9f, 0f), new Vector3(-25f, -25f, 0f), new Vector3(-25f, -25f, 0f), new Vector3(0f, -15.9f, 0f), new Vector3(-9.1f, -25.1f, 0f), new Vector3(0f, 0f, 0f) };
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GameObject cubeRound = cubeNamed("bRound");
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Vector3 onStartPos = cubeRound.transform.position;
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LeanTween.moveLocal(cubeRound, roundCirc, 0.5f).setOnComplete(() => {
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LeanTest.expect(cubeRound.transform.position == onStartPos, "BEZIER CLOSED LOOP SHOULD END AT START", "onStartPos:" + onStartPos + " onEnd:" + cubeRound.transform.position);
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});
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// should be able to retrieve a point
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LTBezierPath roundCircPath = new LTBezierPath(roundCirc);
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float ratioPoint = roundCircPath.ratioAtPoint(new Vector3(-25f, 25f, 0f));
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LeanTest.expect(Mathf.Equals(ratioPoint, 0.25f), "BEZIER RATIO POINT");
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// Spline should end at exact end position not just 99% close to it
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Vector3[] roundSpline = new Vector3[] { new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f), new Vector3(2f, 0f, 0f), new Vector3(0.9f, 2f, 0f), new Vector3(0f, 0f, 0f), new Vector3(0f, 0f, 0f) };
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GameObject cubeSpline = cubeNamed("bSpline");
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Vector3 onStartPosSpline = cubeSpline.transform.position;
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LeanTween.moveSplineLocal(cubeSpline, roundSpline, 0.5f).setOnComplete(() => {
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LeanTest.expect(Vector3.Distance(onStartPosSpline, cubeSpline.transform.position) <= 0.01f, "SPLINE CLOSED LOOP SHOULD END AT START", "onStartPos:" + onStartPosSpline + " onEnd:" + cubeSpline.transform.position + " dist:" + Vector3.Distance(onStartPosSpline, cubeSpline.transform.position));
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});
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// Sequence test, do three tweens and make sure they end at the right points
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GameObject cubeSeq = cubeNamed("cSeq");
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var seq = LeanTween.sequence().append(LeanTween.moveX(cubeSeq, 100f, 0.2f));
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seq.append(0.1f).append(LeanTween.scaleX(cubeSeq, 2f, 0.1f));
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seq.append(() => {
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LeanTest.expect(cubeSeq.transform.position.x == 100f, "SEQ MOVE X FINISHED", "move x:" + cubeSeq.transform.position.x);
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LeanTest.expect(cubeSeq.transform.localScale.x == 2f, "SEQ SCALE X FINISHED", "scale x:" + cubeSeq.transform.localScale.x);
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}).setScale(0.2f);
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// Bounds check
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GameObject cubeBounds = cubeNamed("cBounds");
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bool didPassBounds = true;
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Vector3 failPoint = Vector3.zero;
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LeanTween.move(cubeBounds, new Vector3(10, 10, 10), 0.1f).setOnUpdate((float val) => {
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// Debug.LogWarning("cubeBounds x:"+cubeBounds.transform.position.x + " y:"+ cubeBounds.transform.position.y+" z:"+cubeBounds.transform.position.z);
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if (cubeBounds.transform.position.x < 0f || cubeBounds.transform.position.x > 10f || cubeBounds.transform.position.y < 0f || cubeBounds.transform.position.y > 10f || cubeBounds.transform.position.z < 0f || cubeBounds.transform.position.z > 10f)
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{
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didPassBounds = false;
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failPoint = cubeBounds.transform.position;
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// Debug.LogError("OUT OF BOUNDS");
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}
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}).setLoopPingPong().setRepeat(8).setOnComplete(() => {
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LeanTest.expect(didPassBounds, "OUT OF BOUNDS", "pos x:" + failPoint.x + " y:" + failPoint.y + " z:" + failPoint.z);
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});
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// Local scale check
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//GameObject cubeLocal = cubeNamed("cLocal");
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//LeanTween.scale(cubeLocal, new Vector3(0.5f, 0.5f, 0.5f), 0.2f).setOnComplete(() =>
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//{
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// LeanTest.expect((cubeLocal.transform.localScale.x == 0.5f && cubeLocal.transform.localScale.y == 0.5f && cubeLocal.transform.localScale.z == 0.5f), "SCALE WORKS", "scale x:" + cubeLocal.transform.localScale.x + " y:" + cubeLocal.transform.localScale.y + " z:" + cubeLocal.transform.localScale.z);
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//});
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// Groups of tweens testing
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groupTweens = new LTDescr[1200];
|
|
groupGOs = new GameObject[groupTweens.Length];
|
|
groupTweensCnt = 0;
|
|
int descriptionMatchCount = 0;
|
|
for (int i = 0; i < groupTweens.Length; i++)
|
|
{
|
|
GameObject cube = cubeNamed("c" + i);
|
|
cube.transform.position = new Vector3(0, 0, i * 3);
|
|
|
|
groupGOs[i] = cube;
|
|
}
|
|
|
|
yield return new WaitForEndOfFrame();
|
|
|
|
bool hasGroupTweensCheckStarted = false;
|
|
int setOnStartNum = 0;
|
|
int setPosNum = 0;
|
|
bool setPosOnUpdate = true;
|
|
for (int i = 0; i < groupTweens.Length; i++)
|
|
{
|
|
Vector3 finalPos = transform.position + Vector3.one * 3f;
|
|
Dictionary<string, object> finalDict = new Dictionary<string, object> { { "final", finalPos }, { "go", groupGOs[i] } };
|
|
groupTweens[i] = LeanTween.move(groupGOs[i], finalPos, 3f).setOnStart(() => {
|
|
setOnStartNum++;
|
|
}).setOnUpdate((Vector3 newPosition) => {
|
|
if (transform.position.z > newPosition.z)
|
|
{
|
|
setPosOnUpdate = false;
|
|
}
|
|
// Debug.LogWarning("New Position: " + newPosition.ToString());
|
|
}).
|
|
setOnCompleteParam(finalDict).
|
|
setOnComplete((object param) => {
|
|
Dictionary<string, object> finalDictRetr = param as Dictionary<string, object>;
|
|
Vector3 neededPos = (Vector3)finalDictRetr["final"];
|
|
GameObject tweenedGo = finalDictRetr["go"] as GameObject;
|
|
if (neededPos.ToString() == tweenedGo.transform.position.ToString())
|
|
setPosNum++;
|
|
else
|
|
{
|
|
// Debug.Log("neededPos:"+neededPos+" tweenedGo.transform.position:"+tweenedGo.transform.position);
|
|
}
|
|
if (hasGroupTweensCheckStarted == false)
|
|
{
|
|
hasGroupTweensCheckStarted = true;
|
|
LeanTween.delayedCall(gameObject, 0.1f, () => {
|
|
LeanTest.expect(setOnStartNum == groupTweens.Length, "SETONSTART CALLS", "expected:" + groupTweens.Length + " was:" + setOnStartNum);
|
|
LeanTest.expect(groupTweensCnt == groupTweens.Length, "GROUP FINISH", "expected " + groupTweens.Length + " tweens but got " + groupTweensCnt);
|
|
LeanTest.expect(setPosNum == groupTweens.Length, "GROUP POSITION FINISH", "expected " + groupTweens.Length + " tweens but got " + setPosNum);
|
|
LeanTest.expect(setPosOnUpdate, "GROUP POSITION ON UPDATE");
|
|
});
|
|
}
|
|
groupTweensCnt++;
|
|
});
|
|
|
|
if (LeanTween.description(groupTweens[i].id).trans == groupTweens[i].trans)
|
|
descriptionMatchCount++;
|
|
}
|
|
|
|
while (LeanTween.tweensRunning < groupTweens.Length)
|
|
yield return null;
|
|
|
|
LeanTest.expect(descriptionMatchCount == groupTweens.Length, "GROUP IDS MATCH");
|
|
int expectedSearch = groupTweens.Length + 7;
|
|
LeanTest.expect(LeanTween.maxSearch <= expectedSearch, "MAX SEARCH OPTIMIZED", "maxSearch:" + LeanTween.maxSearch + " should be:" + expectedSearch);
|
|
LeanTest.expect(LeanTween.isTweening() == true, "SOMETHING IS TWEENING");
|
|
|
|
// resume item before calling pause should continue item along it's way
|
|
float previousXlt4 = cube4.transform.position.x;
|
|
lt4 = LeanTween.moveX(cube4, 5.0f, 1.1f).setOnComplete(() => {
|
|
LeanTest.expect(cube4 != null && previousXlt4 != cube4.transform.position.x, "RESUME OUT OF ORDER", "cube4:" + cube4 + " previousXlt4:" + previousXlt4 + " cube4.transform.position.x:" + (cube4 != null ? cube4.transform.position.x : 0));
|
|
}).setDestroyOnComplete(true);
|
|
lt4.resume();
|
|
|
|
rotateRepeat = rotateRepeatAngle = 0;
|
|
LeanTween.rotateAround(cube3, Vector3.forward, 360f, 0.1f).setRepeat(3).setOnComplete(rotateRepeatFinished).setOnCompleteOnRepeat(true).setDestroyOnComplete(true);
|
|
yield return new WaitForEndOfFrame();
|
|
LeanTween.delayedCall(0.1f * 8f + 1f, rotateRepeatAllFinished);
|
|
|
|
int countBeforeCancel = LeanTween.tweensRunning;
|
|
LeanTween.cancel(lt1Id);
|
|
LeanTest.expect(countBeforeCancel == LeanTween.tweensRunning, "CANCEL AFTER RESET SHOULD FAIL", "expected " + countBeforeCancel + " but got " + LeanTween.tweensRunning);
|
|
LeanTween.cancel(cube2);
|
|
|
|
int tweenCount = 0;
|
|
for (int i = 0; i < groupTweens.Length; i++)
|
|
{
|
|
if (LeanTween.isTweening(groupGOs[i]))
|
|
tweenCount++;
|
|
if (i % 3 == 0)
|
|
LeanTween.pause(groupGOs[i]);
|
|
else if (i % 3 == 1)
|
|
groupTweens[i].pause();
|
|
else
|
|
LeanTween.pause(groupTweens[i].id);
|
|
}
|
|
LeanTest.expect(tweenCount == groupTweens.Length, "GROUP ISTWEENING", "expected " + groupTweens.Length + " tweens but got " + tweenCount);
|
|
|
|
yield return new WaitForEndOfFrame();
|
|
|
|
tweenCount = 0;
|
|
for (int i = 0; i < groupTweens.Length; i++)
|
|
{
|
|
if (i % 3 == 0)
|
|
LeanTween.resume(groupGOs[i]);
|
|
else if (i % 3 == 1)
|
|
groupTweens[i].resume();
|
|
else
|
|
LeanTween.resume(groupTweens[i].id);
|
|
|
|
if (i % 2 == 0 ? LeanTween.isTweening(groupTweens[i].id) : LeanTween.isTweening(groupGOs[i]))
|
|
tweenCount++;
|
|
}
|
|
LeanTest.expect(tweenCount == groupTweens.Length, "GROUP RESUME");
|
|
|
|
LeanTest.expect(LeanTween.isTweening(cube1) == false, "CANCEL TWEEN LTDESCR");
|
|
LeanTest.expect(LeanTween.isTweening(cube2) == false, "CANCEL TWEEN LEANTWEEN");
|
|
|
|
LeanTest.expect(pauseCount == 0, "ON UPDATE NOT CALLED DURING PAUSE", "expect pause count of 0, but got " + pauseCount);
|
|
|
|
|
|
yield return new WaitForEndOfFrame();
|
|
Time.timeScale = 0.25f;
|
|
float tweenTime = 0.2f;
|
|
float expectedTime = tweenTime * (1f / Time.timeScale);
|
|
float start = Time.realtimeSinceStartup;
|
|
bool onUpdateWasCalled = false;
|
|
LeanTween.moveX(cube1, -5f, tweenTime).setOnUpdate((float val) => {
|
|
onUpdateWasCalled = true;
|
|
}).setOnComplete(() => {
|
|
float end = Time.realtimeSinceStartup;
|
|
float diff = end - start;
|
|
|
|
LeanTest.expect(Mathf.Abs(expectedTime - diff) < 0.06f, "SCALED TIMING DIFFERENCE", "expected to complete in roughly " + expectedTime + " but completed in " + diff);
|
|
LeanTest.expect(Mathf.Approximately(cube1.transform.position.x, -5f), "SCALED ENDING POSITION", "expected to end at -5f, but it ended at " + cube1.transform.position.x);
|
|
LeanTest.expect(onUpdateWasCalled, "ON UPDATE FIRED");
|
|
});
|
|
|
|
bool didGetCorrectOnUpdate = false;
|
|
LeanTween.value(gameObject, new Vector3(1f, 1f, 1f), new Vector3(10f, 10f, 10f), 1f).setOnUpdate((Vector3 val) => {
|
|
didGetCorrectOnUpdate = val.x >= 1f && val.y >= 1f && val.z >= 1f;
|
|
}).setOnComplete(() => {
|
|
LeanTest.expect(didGetCorrectOnUpdate, "VECTOR3 CALLBACK CALLED");
|
|
});
|
|
|
|
yield return new WaitForSeconds(expectedTime);
|
|
Time.timeScale = 1f;
|
|
|
|
int ltCount = 0;
|
|
GameObject[] allGos = FindObjectsOfType(typeof(GameObject)) as GameObject[];
|
|
foreach (GameObject go in allGos)
|
|
{
|
|
if (go.name == "~LeanTween")
|
|
ltCount++;
|
|
}
|
|
LeanTest.expect(ltCount == 1, "RESET CORRECTLY CLEANS UP");
|
|
|
|
StartCoroutine(lotsOfCancels());
|
|
}
|
|
|
|
IEnumerator lotsOfCancels()
|
|
{
|
|
yield return new WaitForEndOfFrame();
|
|
|
|
Time.timeScale = 4f;
|
|
int cubeCount = 10;
|
|
|
|
int[] tweensA = new int[cubeCount];
|
|
GameObject[] aGOs = new GameObject[cubeCount];
|
|
for (int i = 0; i < aGOs.Length; i++)
|
|
{
|
|
GameObject cube = Instantiate(boxNoCollider) as GameObject;
|
|
cube.transform.position = new Vector3(0, 0, i * 2f);
|
|
cube.name = "a" + i;
|
|
aGOs[i] = cube;
|
|
tweensA[i] = LeanTween.move(cube, cube.transform.position + new Vector3(10f, 0, 0), 0.5f + 1f * (1.0f / (float)aGOs.Length)).id;
|
|
LeanTween.color(cube, Color.red, 0.01f);
|
|
}
|
|
|
|
yield return new WaitForSeconds(1.0f);
|
|
|
|
int[] tweensB = new int[cubeCount];
|
|
GameObject[] bGOs = new GameObject[cubeCount];
|
|
for (int i = 0; i < bGOs.Length; i++)
|
|
{
|
|
GameObject cube = Instantiate(boxNoCollider) as GameObject;
|
|
cube.transform.position = new Vector3(0, 0, i * 2f);
|
|
cube.name = "b" + i;
|
|
bGOs[i] = cube;
|
|
tweensB[i] = LeanTween.move(cube, cube.transform.position + new Vector3(10f, 0, 0), 2f).id;
|
|
}
|
|
|
|
for (int i = 0; i < aGOs.Length; i++)
|
|
{
|
|
LeanTween.cancel(aGOs[i]);
|
|
GameObject cube = aGOs[i];
|
|
tweensA[i] = LeanTween.move(cube, new Vector3(0, 0, i * 2f), 2f).id;
|
|
}
|
|
|
|
yield return new WaitForSeconds(0.5f);
|
|
|
|
for (int i = 0; i < aGOs.Length; i++)
|
|
{
|
|
LeanTween.cancel(aGOs[i]);
|
|
GameObject cube = aGOs[i];
|
|
tweensA[i] = LeanTween.move(cube, new Vector3(0, 0, i * 2f) + new Vector3(10f, 0, 0), 2f).id;
|
|
}
|
|
|
|
for (int i = 0; i < bGOs.Length; i++)
|
|
{
|
|
LeanTween.cancel(bGOs[i]);
|
|
GameObject cube = bGOs[i];
|
|
tweensB[i] = LeanTween.move(cube, new Vector3(0, 0, i * 2f), 2f).id;
|
|
}
|
|
|
|
yield return new WaitForSeconds(2.1f);
|
|
|
|
bool inFinalPlace = true;
|
|
for (int i = 0; i < aGOs.Length; i++)
|
|
{
|
|
if (Vector3.Distance(aGOs[i].transform.position, new Vector3(0, 0, i * 2f) + new Vector3(10f, 0, 0)) > 0.1f)
|
|
inFinalPlace = false;
|
|
}
|
|
|
|
for (int i = 0; i < bGOs.Length; i++)
|
|
{
|
|
if (Vector3.Distance(bGOs[i].transform.position, new Vector3(0, 0, i * 2f)) > 0.1f)
|
|
inFinalPlace = false;
|
|
}
|
|
|
|
LeanTest.expect(inFinalPlace, "AFTER LOTS OF CANCELS");
|
|
|
|
GameObject cubePaused = cubeNamed("cPaused");
|
|
cubePaused.LeanMoveX(10f, 1f).setOnComplete(() => {
|
|
pauseTweenDidFinish = true;
|
|
});
|
|
StartCoroutine(pauseTimeNow());
|
|
}
|
|
|
|
IEnumerator pauseTimeNow()
|
|
{
|
|
yield return new WaitForSeconds(0.5f);
|
|
Time.timeScale = 0;
|
|
|
|
LeanTween.delayedCall(0.5f, () => {
|
|
Time.timeScale = 1f;
|
|
}).setUseEstimatedTime(true);
|
|
|
|
LeanTween.delayedCall(1.5f, () => {
|
|
LeanTest.expect(pauseTweenDidFinish, "PAUSE BY TIMESCALE FINISHES");
|
|
}).setUseEstimatedTime(true);
|
|
}
|
|
|
|
void rotateRepeatFinished()
|
|
{
|
|
if (Mathf.Abs(cube3.transform.eulerAngles.z) < 0.0001f)
|
|
rotateRepeatAngle++;
|
|
rotateRepeat++;
|
|
}
|
|
|
|
void rotateRepeatAllFinished()
|
|
{
|
|
LeanTest.expect(rotateRepeatAngle == 3, "ROTATE AROUND MULTIPLE", "expected 3 times received " + rotateRepeatAngle + " times");
|
|
LeanTest.expect(rotateRepeat == 3, "ROTATE REPEAT", "expected 3 times received " + rotateRepeat + " times");
|
|
LeanTest.expect(cube3 == null, "DESTROY ON COMPLETE", "cube3:" + cube3);
|
|
}
|
|
|
|
void eventGameObjectCalled(LTEvent e)
|
|
{
|
|
eventGameObjectWasCalled = true;
|
|
}
|
|
|
|
void eventGeneralCalled(LTEvent e)
|
|
{
|
|
eventGeneralWasCalled = true;
|
|
}
|
|
|
|
}
|
|
|
|
} |