47 lines
1.4 KiB
C#
47 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Lemon.GenericLib.VFX
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{
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public class SpriteVibration : MonoBehaviour
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{
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[SerializeField] Vector2 vibrationRange;
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private Vector2 originalPos;
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private bool isVibrating = false;
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// Start is called before the first frame update
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void Start()
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{
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originalPos = transform.localPosition;
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StartCoroutine(Viberate());
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}
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IEnumerator Viberate()
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{
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while (true)
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{
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if (isVibrating)
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transform.localPosition = originalPos + new Vector2(Random.Range(-vibrationRange.x, vibrationRange.x), Random.Range(-vibrationRange.y, vibrationRange.y));
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//else transform.localPosition = originalPos;
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yield return null;
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}
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}
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public void SetVibration(bool value) {
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isVibrating = value;
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if (!isVibrating) transform.localPosition = originalPos;
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}
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public void SetTempVibration(float duration) {
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StartCoroutine(SetTempVibrationRoutine(duration));
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}
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IEnumerator SetTempVibrationRoutine(float duration) {
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SetVibration(true);
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yield return new WaitForSeconds(duration);
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SetVibration(false);
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}
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}
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}
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