WinterJamSnowman/Assets/Runtime/Photon/Plugins/PhotonWebSocket/SocketWebTcpThread.cs

268 lines
9.0 KiB
C#

#if WEBSOCKET
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="SocketWebTcpThread.cs" company="Exit Games GmbH">
// Copyright (c) Exit Games GmbH. All rights reserved.
// </copyright>
// <summary>
// Internal class to encapsulate the network i/o functionality for the realtime libary.
// </summary>
// <author>developer@photonengine.com</author>
// --------------------------------------------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Net;
using System.Net.Sockets;
using System.Security;
using System.Threading;
namespace ExitGames.Client.Photon
{
/// <summary>
/// Internal class to encapsulate the network i/o functionality for the realtime libary.
/// </summary>
public class SocketWebTcpThread : IPhotonSocket, IDisposable
{
private WebSocket sock;
/// <summary>Constructor. Checks if "expected" protocol matches.</summary>
public SocketWebTcpThread(PeerBase npeer) : base(npeer)
{
if (this.ReportDebugOfLevel(DebugLevel.INFO))
{
this.EnqueueDebugReturn(DebugLevel.INFO, "new SocketWebTcpThread(). Server: " + this.ConnectAddress + " protocol: " + this.Protocol+ " State: " + this.State);
}
switch (this.Protocol)
{
case ConnectionProtocol.WebSocket:
break;
case ConnectionProtocol.WebSocketSecure:
break;
default:
throw new Exception("Protocol '" + this.Protocol + "' not supported by WebSocket");
}
this.PollReceive = false;
}
/// <summary>Connect the websocket (base checks if this was already connected).</summary>
public override bool Connect()
{
bool baseOk = base.Connect();
if (!baseOk)
{
return false;
}
this.State = PhotonSocketState.Connecting;
Thread dns = new Thread(this.DnsAndConnect);
dns.Name = "photon dns thread";
dns.IsBackground = true;
dns.Start();
return true;
}
/// <summary>Internally used by this class to resolve the hostname to IP.</summary>
internal void DnsAndConnect()
{
try
{
IPAddress ipAddress = IPhotonSocket.GetIpAddress(this.ServerAddress);
if (ipAddress == null)
{
throw new ArgumentException("DNS failed to resolve for address: " + this.ServerAddress);
}
this.AddressResolvedAsIpv6 = ipAddress.AddressFamily == System.Net.Sockets.AddressFamily.InterNetworkV6;
if (this.State != PhotonSocketState.Connecting)
{
return;
}
this.sock = new WebSocket(new Uri(this.ConnectAddress));
this.sock.Connect();
while (this.sock != null && !this.sock.Connected && this.sock.Error == null)
{
Thread.Sleep(0);
}
if (this.sock.Error != null)
{
this.EnqueueDebugReturn(DebugLevel.ERROR, "Exiting receive thread. Server: " + this.ConnectAddress + " Error: " + this.sock.Error);
this.HandleException(StatusCode.ExceptionOnConnect);
return;
}
this.State = PhotonSocketState.Connected;
this.peerBase.OnConnect();
}
catch (SecurityException se)
{
if (this.ReportDebugOfLevel(DebugLevel.ERROR))
{
this.Listener.DebugReturn(DebugLevel.ERROR, "Connect() to '" + this.ConnectAddress + "' failed: " + se.ToString());
}
this.HandleException(StatusCode.SecurityExceptionOnConnect);
return;
}
catch (Exception se)
{
if (this.ReportDebugOfLevel(DebugLevel.ERROR))
{
this.Listener.DebugReturn(DebugLevel.ERROR, "Connect() to '" + this.ConnectAddress + "' failed: " + se.ToString());
}
this.HandleException(StatusCode.ExceptionOnConnect);
return;
}
Thread run = new Thread(new ThreadStart(this.ReceiveLoop));
run.Name = "photon receive thread";
run.IsBackground = true;
run.Start();
}
/// <summary>Disconnect the websocket (no matter what it does right now).</summary>
public override bool Disconnect()
{
if (this.State == PhotonSocketState.Disconnecting || this.State == PhotonSocketState.Disconnected)
{
return false;
}
if (this.ReportDebugOfLevel(DebugLevel.INFO))
{
this.Listener.DebugReturn(DebugLevel.INFO, "SocketWebTcpThread.Disconnect()");
}
this.State = PhotonSocketState.Disconnecting;
if (this.sock != null)
{
try
{
this.sock.Close();
}
catch
{
}
this.sock = null;
}
this.State = PhotonSocketState.Disconnected;
return true;
}
/// <summary>Calls Disconnect.</summary>
public void Dispose()
{
this.Disconnect();
}
/// <summary>Used by TPeer to send.</summary>
public override PhotonSocketError Send(byte[] data, int length)
{
if (this.State != PhotonSocketState.Connected)
{
return PhotonSocketError.Skipped;
}
try
{
if (this.ReportDebugOfLevel(DebugLevel.ALL))
{
this.Listener.DebugReturn(DebugLevel.ALL, "Sending: " + SupportClass.ByteArrayToString(data));
}
this.sock.Send(data);
}
catch (Exception e)
{
this.Listener.DebugReturn(DebugLevel.ERROR, "Cannot send to: " + this.ConnectAddress + ". " + e.Message);
if (this.State == PhotonSocketState.Connected)
{
this.HandleException(StatusCode.Exception);
}
return PhotonSocketError.Exception;
}
return PhotonSocketError.Success;
}
/// <summary>Not used currently.</summary>
public override PhotonSocketError Receive(out byte[] data)
{
data = null;
return PhotonSocketError.NoData;
}
/// <summary>Used by TPeer to receive.</summary>
public void ReceiveLoop()
{
try
{
while (this.State == PhotonSocketState.Connected)
{
if (this.sock.Error != null)
{
this.Listener.DebugReturn(DebugLevel.ERROR, "Exiting receive thread (inside loop). Server: " + this.ConnectAddress + " Error: " + this.sock.Error);
this.HandleException(StatusCode.ExceptionOnReceive);
break;
}
byte[] inBuff = this.sock.Recv();
if (inBuff == null || inBuff.Length == 0)
{
Thread.Sleep(0);
continue;
}
if (inBuff.Length < 0)
{
// got disconnected (from remote or net)
if (this.State != PhotonSocketState.Disconnecting && this.State != PhotonSocketState.Disconnected)
{
this.HandleException(StatusCode.DisconnectByServer);
}
break;
}
if (this.ReportDebugOfLevel(DebugLevel.ALL))
{
this.Listener.DebugReturn(DebugLevel.ALL, "TCP << " + inBuff.Length + " = " + SupportClass.ByteArrayToString(inBuff));
}
this.HandleReceivedDatagram(inBuff, inBuff.Length, false);
}
}
catch (Exception e)
{
if (this.State != PhotonSocketState.Disconnecting && this.State != PhotonSocketState.Disconnected)
{
if (this.ReportDebugOfLevel(DebugLevel.ERROR))
{
this.EnqueueDebugReturn(DebugLevel.ERROR, "Receive issue. State: " + this.State + ". Server: '" + this.ConnectAddress + "' Exception: " + e);
}
this.HandleException(StatusCode.ExceptionOnReceive);
}
}
this.Disconnect();
}
}
}
#endif