14 lines
388 B
C#
14 lines
388 B
C#
using System;
|
|
using System.Reflection;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
|
|
public class ReadOnlyDrawer : PropertyDrawer {
|
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
|
|
GUI.enabled = false;
|
|
EditorGUI.PropertyField(position, property, label, true);
|
|
GUI.enabled = true;
|
|
}
|
|
|
|
} |