LTSeq Class
Internal Representation of a Sequence
                        
                          
Example:
var seq = LeanTween.sequence();seq.append(1f); // delay everything one second
seq.append( () => { // fire an event before start
Debug.Log("I have started");
});
seq.append( LeanTween.move(cube1, Vector3.one * 10f, 1f) ); // do a tween
seq.append( (object obj) => { // fire event after tween
var dict = obj as Dictionary<string,string>;
Debug.Log("We are done now obj value:"+dict["hi"]);
}, new Dictionary<string,string>(){ {"hi","sup"} } );
Constructor
LTSeq
                                
                                        ()
                                
                                
                                
                                
                                
                                
                                
                                
                                    
                                
                                    Item Index
Methods
add (method(object))
                                            
                                                    - 
                                                                    callback:System.Action
Add a time delay to the sequence
Parameters:
- 
                                                                    callback:System.ActionSystem.Actionmethod you want to be called 
Returns:
LTSeq an object that you can add tweens, methods and time on to
Example:
var seq = LeanTween.sequence();
                                            seq.append( () => { // fire an event before start
                                             Debug.Log("I have started");
                                            });
                                            seq.append( LeanTween.move(cube1, Vector3.one * 10f, 1f) ); // do a tween
                                            seq.append((object obj) => { // fire event after tween
                                             var dict = obj as Dictionary<string,string>;
                                             Debug.Log("We are done now obj value:"+dict["hi"]);
                                             }, new Dictionary<string,string>(){ {"hi","sup"} } );
add (tween)
                                            
                                                    ()
                                            
                                                    
                                                        LTSeq
                                                    
                                            
                                            
                                            
                                            
                                            
                                            
                                            
                                                
                                            
                                                Retrieve a sequencer object where you can easily chain together tweens and methods one after another
Returns:
LTSeq an object that you can add tweens, methods and time on to
Example:
var seq = LeanTween.sequence();
                                            seq.append( LeanTween.move(cube1, Vector3.one * 10f, 1f) ); // do a move tween
                                            seq.append( LeanTween.rotateAround( avatar1, Vector3.forward, 360f, 1f ) ); // then do a rotate tween
append (delay)
                                            
                                                    - 
                                                                    delay:float
Add a time delay to the sequence
Parameters:
- 
                                                                    delay:floatFloatamount of time to add to the sequence 
Returns:
LTDescr an object that distinguishes the tween
                                            var seq = LeanTween.sequence();
                                            seq.append(1f); // delay everything one second
                                            seq.append( LeanTween.move(cube1, Vector3.one * 10f, 1f) ); // do a tween
append (method)
                                            
                                                    - 
                                                                    callback:System.Action
Add a time delay to the sequence
Parameters:
- 
                                                                    callback:System.ActionSystem.Actionmethod you want to be called 
Returns:
LTSeq an object that you can add tweens, methods and time on to
Example:
var seq = LeanTween.sequence();
                                            seq.append( () => { // fire an event before start
                                             Debug.Log("I have started");
                                            });
                                            seq.append( LeanTween.move(cube1, Vector3.one * 10f, 1f) ); // do a tween
                                            seq.append( () => { // fire event after tween
                                             Debug.Log("We are done now");
                                            });;



