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2 Commits

Author SHA1 Message Date
Iced-lemon d83d04029d Merge branch 'master' of https://git.touhou.dev/Texel/WinterJamSnowman 2023-01-24 22:13:54 +08:00
Wong Sui Bin 3dbf2f9010 added some stuff 2023-01-24 21:51:46 +08:00
520 changed files with 176780 additions and 2 deletions

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using UnityEditor;
using UnityEngine;
using Lemon.GenericLib.Generics;
namespace Lemon.GenericLib.Editor {
[CustomPropertyDrawer(typeof(Optional<>))]
public class OptionalPropertyDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
var valueProperty = property.FindPropertyRelative("value");
return EditorGUI.GetPropertyHeight(valueProperty);
}
public override void OnGUI(
Rect position,
SerializedProperty property,
GUIContent label
)
{
var valueProperty = property.FindPropertyRelative("value");
var enabledProperty = property.FindPropertyRelative("enabled");
EditorGUI.BeginProperty(position, label, property);
position.width -= 24;
EditorGUI.BeginDisabledGroup(!enabledProperty.boolValue);
EditorGUI.PropertyField(position, valueProperty, label, true);
EditorGUI.EndDisabledGroup();
position.x += position.width + 24;
position.width = position.height = EditorGUI.GetPropertyHeight(enabledProperty);
position.x -= position.width;
EditorGUI.PropertyField(position, enabledProperty, GUIContent.none);
EditorGUI.EndProperty();
}
}
}

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/*
Font sizes for all selectors other than the body are given in percentages,
with 100% equal to 13px. To calculate a font size percentage, multiply the
desired size in pixels by 7.6923076923.
Here's a quick lookup table:
10px - 76.923%
11px - 84.615%
12px - 92.308%
13px - 100%
14px - 107.692%
15px - 115.385%
16px - 123.077%
17px - 130.769%
18px - 138.462%
19px - 146.154%
20px - 153.846%
*/
html {
background: #fff;
color: #333;
overflow-y: scroll;
}
body {
font: 13px/1.4 'Lucida Grande', 'Lucida Sans Unicode', 'DejaVu Sans', 'Bitstream Vera Sans', 'Helvetica', 'Arial', sans-serif;
margin: 0;
padding: 0;
}
/* -- Links ----------------------------------------------------------------- */
a {
color: #356de4;
text-decoration: none;
}
.hidden {
display: none;
}
a:hover { text-decoration: underline; }
/* "Jump to Table of Contents" link is shown to assistive tools, but hidden from
sight until it's focused. */
.jump {
position: absolute;
padding: 3px 6px;
left: -99999px;
top: 0;
}
.jump:focus { left: 40%; }
/* -- Paragraphs ------------------------------------------------------------ */
p { margin: 1.3em 0; }
dd p, td p { margin-bottom: 0; }
dd p:first-child, td p:first-child { margin-top: 0; }
/* -- Headings -------------------------------------------------------------- */
h1, h2, h3, h4, h5, h6 {
color: #D98527;/*was #f80*/
font-family: 'Trebuchet MS', sans-serif;
font-weight: bold;
line-height: 1.1;
margin: 1.1em 0 0.5em;
}
h1 {
font-size: 184.6%;
color: #30418C;
margin: 0.75em 0 0.5em;
}
h2 {
font-size: 153.846%;
color: #E48A2B;
}
h3 { font-size: 138.462%; }
h4 {
border-bottom: 1px solid #DBDFEA;
color: #E48A2B;
font-size: 115.385%;
font-weight: normal;
padding-bottom: 2px;
}
h5, h6 { font-size: 107.692%; }
/* -- Code and examples ----------------------------------------------------- */
code, kbd, pre, samp {
font-family: Menlo, Monaco, 'DejaVu Sans Mono', 'Bitstream Vera Sans Mono', 'Courier New', Courier, monospace;
font-size: 92.308%;
line-height: 1.35;
}
p code, p kbd, p samp {
background: #FCFBFA;
border: 1px solid #EFEEED;
padding: 0 3px;
}
a code, a kbd, a samp,
pre code, pre kbd, pre samp,
table code, table kbd, table samp,
.intro code, .intro kbd, .intro samp,
.toc code, .toc kbd, .toc samp {
background: none;
border: none;
padding: 0;
}
pre.code, pre.terminal, pre.cmd {
overflow-x: auto;
*overflow-x: scroll;
padding: 0.3em 0.6em;
}
pre.code {
background: #FCFBFA;
border: 1px solid #EFEEED;
border-left-width: 5px;
}
pre.terminal, pre.cmd {
background: #F0EFFC;
border: 1px solid #D0CBFB;
border-left: 5px solid #D0CBFB;
}
/* Don't reduce the font size of <code>/<kbd>/<samp> elements inside <pre>
blocks. */
pre code, pre kbd, pre samp { font-size: 100%; }
/* Used to denote text that shouldn't be selectable, such as line numbers or
shell prompts. Guess which browser this doesn't work in. */
.noselect {
-moz-user-select: -moz-none;
-khtml-user-select: none;
-webkit-user-select: none;
-o-user-select: none;
user-select: none;
}
/* -- Lists ----------------------------------------------------------------- */
dd { margin: 0.2em 0 0.7em 1em; }
dl { margin: 1em 0; }
dt { font-weight: bold; }
/* -- Tables ---------------------------------------------------------------- */
caption, th { text-align: left; }
table {
border-collapse: collapse;
width: 100%;
}
td, th {
border: 1px solid #fff;
padding: 5px 12px;
vertical-align: top;
}
td { background: #E6E9F5; }
td dl { margin: 0; }
td dl dl { margin: 1em 0; }
td pre:first-child { margin-top: 0; }
th {
background: #D2D7E6;/*#97A0BF*/
border-bottom: none;
border-top: none;
color: #000;/*#FFF1D5*/
font-family: 'Trebuchet MS', sans-serif;
font-weight: bold;
line-height: 1.3;
white-space: nowrap;
}
/* -- Layout and Content ---------------------------------------------------- */
#doc {
margin: auto;
min-width: 1024px;
}
.content { padding: 0 20px 0 25px; }
.sidebar {
padding: 0 15px 0 10px;
}
#bd {
padding: 7px 0 130px;
position: relative;
width: 99%;
}
/* -- Table of Contents ----------------------------------------------------- */
/* The #toc id refers to the single global table of contents, while the .toc
class refers to generic TOC lists that could be used throughout the page. */
.toc code, .toc kbd, .toc samp { font-size: 100%; }
.toc li { font-weight: bold; }
.toc li li { font-weight: normal; }
/* -- Intro and Example Boxes ----------------------------------------------- */
.intro, .example { margin-bottom: 2em; }
.example {
-moz-border-radius: 4px;
-webkit-border-radius: 4px;
border-radius: 4px;
-moz-box-shadow: 0 0 5px #bfbfbf;
-webkit-box-shadow: 0 0 5px #bfbfbf;
box-shadow: 0 0 5px #bfbfbf;
padding: 0.5em 0.5em 0.5em 0.5em;
background-color: #EFF2FA;
}
.intro {
background: none repeat scroll 0 0 #F0F1F8; border: 1px solid #D4D8EB; padding: 0 1em;
}
.example h4{
margin:0.0em 0 0.0em;
}
.example p {
margin:0.3em 0;
}
/* -- Other Styles ---------------------------------------------------------- */
/* These are probably YUI-specific, and should be moved out of Selleck's default
theme. */
.button {
border: 1px solid #dadada;
-moz-border-radius: 3px;
-webkit-border-radius: 3px;
border-radius: 3px;
color: #444;
display: inline-block;
font-family: Helvetica, Arial, sans-serif;
font-size: 92.308%;
font-weight: bold;
padding: 4px 13px 3px;
-moz-text-shadow: 1px 1px 0 #fff;
-webkit-text-shadow: 1px 1px 0 #fff;
text-shadow: 1px 1px 0 #fff;
white-space: nowrap;
background: #EFEFEF; /* old browsers */
background: -moz-linear-gradient(top, #f5f5f5 0%, #efefef 50%, #e5e5e5 51%, #dfdfdf 100%); /* firefox */
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#f5f5f5), color-stop(50%,#efefef), color-stop(51%,#e5e5e5), color-stop(100%,#dfdfdf)); /* webkit */
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#f5f5f5', endColorstr='#dfdfdf',GradientType=0 ); /* ie */
}
.button:hover {
border-color: #466899;
color: #fff;
text-decoration: none;
-moz-text-shadow: 1px 1px 0 #222;
-webkit-text-shadow: 1px 1px 0 #222;
text-shadow: 1px 1px 0 #222;
background: #6396D8; /* old browsers */
background: -moz-linear-gradient(top, #6396D8 0%, #5A83BC 50%, #547AB7 51%, #466899 100%); /* firefox */
background: -webkit-gradient(linear, left top, left bottom, color-stop(0%,#6396D8), color-stop(50%,#5A83BC), color-stop(51%,#547AB7), color-stop(100%,#466899)); /* webkit */
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#6396D8', endColorstr='#466899',GradientType=0 ); /* ie */
}
.newwindow { text-align: center; }
.header .version em {
display: block;
text-align: right;
}
.header .version form {
display: block;
text-align: right;
}
#classdocs .item {
border-bottom: 1px solid #466899;
margin: 1em 0;
padding: 1.5em;
}
.params, .returns{
font-size:11px;
}
.returns-description p{
margin:0 0 0.6em 0;
}
#classdocs .item .params p,
#classdocs .item .returns p,{
display: inline;
}
#classdocs .item em code, #classdocs .item em.comment {
color: green;
}
#classdocs .item em.comment a {
color: green;
text-decoration: underline;
}
#classdocs .foundat {
font-size: 11px;
font-style: normal;
}
.attrs .emits {
margin-left: 2em;
padding: .5em;
border-left: 1px dashed #ccc;
}
abbr {
border-bottom: 1px dashed #ccc;
font-size: 80%;
cursor: help;
}
.prettyprint li.L0,
.prettyprint li.L1,
.prettyprint li.L2,
.prettyprint li.L3,
.prettyprint li.L5,
.prettyprint li.L6,
.prettyprint li.L7,
.prettyprint li.L8 {
list-style: decimal;
}
ul li p {
margin-top: 0;
}
.method .name {
font-size: 110%;
}
.apidocs .methods .extends .method,
.apidocs .properties .extends .property,
.apidocs .attrs .extends .attr,
.apidocs .events .extends .event {
font-weight: bold;
}
.apidocs .methods .extends .inherited,
.apidocs .properties .extends .inherited,
.apidocs .attrs .extends .inherited,
.apidocs .events .extends .inherited {
font-weight: normal;
}
#hd {
background: whiteSmoke;
background: -moz-linear-gradient(top,#DCDBD9 0,#F6F5F3 100%);
background: -webkit-gradient(linear,left top,left bottom,color-stop(0%,#DCDBD9),color-stop(100%,#F6F5F3));
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#dcdbd9',endColorstr='#F6F5F3',GradientType=0);
border-bottom: 1px solid #DFDFDF;
padding: 0 15px 1px 20px;
margin-bottom: 15px;
}
#hd img {
margin-right: 10px;
vertical-align: middle;
}
/* -- API Docs CSS ---------------------------------------------------------- */
/*
This file is organized so that more generic styles are nearer the top, and more
specific styles are nearer the bottom of the file. This allows us to take full
advantage of the cascade to avoid redundant style rules. Please respect this
convention when making changes.
*/
/* -- Generic TabView styles ------------------------------------------------ */
/*
These styles apply to all API doc tabviews. To change styles only for a
specific tabview, see the other sections below.
*/
.yui3-js-enabled .apidocs .tabview {
visibility: visible; /* Hide until the TabView finishes rendering. */
_visibility: visible;
}
.apidocs .tabview.yui3-tabview-content { visibility: visible; }
.apidocs .tabview .yui3-tabview-panel { background: #fff; }
/* -- Generic Content Styles ------------------------------------------------ */
/* Headings */
h2, h3, h4, h5, h6 {
border: none;
color: #30418C;
font-weight: bold;
text-decoration: none;
}
.link-docs {
float: right;
font-size: 15px;
margin: 4px 4px 6px;
padding: 6px 30px 5px;
}
.apidocs { zoom: 1; }
/* Generic box styles. */
.apidocs .box {
border: 1px solid;
border-radius: 3px;
margin: 1em 0;
padding: 0 1em;
}
/* A flag is a compact, capsule-like indicator of some kind. It's used to
indicate private and protected items, item return types, etc. in an
attractive and unobtrusive way. */
.apidocs .flag {
background: #bababa;
border-radius: 3px;
color: #fff;
font-size: 11px;
margin: 0 0.5em;
padding: 2px 4px 1px;
}
/* Class/module metadata such as "Uses", "Extends", "Defined in", etc. */
.apidocs .meta {
background: #f9f9f9;
border-color: #efefef;
color: #555;
font-size: 11px;
padding: 3px 6px;
}
.apidocs .meta p { margin: 0; }
/* Deprecation warning. */
.apidocs .box.deprecated,
.apidocs .flag.deprecated {
background: #fdac9f;
border: 1px solid #fd7775;
}
.apidocs .box.deprecated p { margin: 0.5em 0; }
.apidocs .flag.deprecated { color: #333; }
/* Module/Class intro description. */
.apidocs .intro {
background: #f0f1f8;
border-color: #d4d8eb;
}
/* Loading spinners. */
#bd.loading .apidocs,
#api-list.loading .yui3-tabview-panel {
background: #fff url(../img/spinner.gif) no-repeat center 70px;
min-height: 150px;
}
#bd.loading .apidocs .content,
#api-list.loading .yui3-tabview-panel .apis {
display: none;
}
.apidocs .no-visible-items { color: #666; }
/* Generic inline list. */
.apidocs ul.inline {
display: inline;
list-style: none;
margin: 0;
padding: 0;
}
.apidocs ul.inline li { display: inline; }
/* Comma-separated list. */
.apidocs ul.commas li:after { content: ','; }
.apidocs ul.commas li:last-child:after { content: ''; }
/* Keyboard shortcuts. */
kbd .cmd { font-family: Monaco, Helvetica; }
/* -- Generic Access Level styles ------------------------------------------- */
.apidocs .item.protected,
.apidocs .item.private,
.apidocs .index-item.protected,
.apidocs .index-item.deprecated,
.apidocs .index-item.private {
display: none;
}
.show-deprecated .item.deprecated,
.show-deprecated .index-item.deprecated,
.show-protected .item.protected,
.show-protected .index-item.protected,
.show-private .item.private,
.show-private .index-item.private {
display: block;
}
.hide-inherited .item.inherited,
.hide-inherited .index-item.inherited {
display: none;
}
/* -- Generic Item Index styles --------------------------------------------- */
.apidocs .index { margin: 1.5em 0 3em; }
.apidocs .index h3 {
border-bottom: 1px solid #efefef;
color: #333;
font-size: 13px;
margin: 2em 0 0.6em;
padding-bottom: 2px;
}
.apidocs .index .no-visible-items { margin-top: 2em; }
.apidocs .index-list {
border-color: #efefef;
font-size: 12px;
list-style: none;
margin: 0;
padding: 0;
-moz-column-count: 4;
-moz-column-gap: 10px;
-moz-column-width: 170px;
-ms-column-count: 4;
-ms-column-gap: 10px;
-ms-column-width: 170px;
-o-column-count: 4;
-o-column-gap: 10px;
-o-column-width: 170px;
-webkit-column-count: 4;
-webkit-column-gap: 10px;
-webkit-column-width: 170px;
column-count: 4;
column-gap: 10px;
column-width: 170px;
}
.apidocs .no-columns .index-list {
-moz-column-count: 1;
-ms-column-count: 1;
-o-column-count: 1;
-webkit-column-count: 1;
column-count: 1;
}
.apidocs .index-item { white-space: nowrap; }
.apidocs .index-item .flag {
background: none;
border: none;
color: #afafaf;
display: inline;
margin: 0 0 0 0.2em;
padding: 0;
}
/* -- Generic API item styles ----------------------------------------------- */
.apidocs .args {
display: inline;
margin: 0 0.5em;
}
.apidocs .flag.chainable { background: #46ca3b; }
.apidocs .flag.protected { background: #9b86fc; }
.apidocs .flag.private { background: #fd6b1b; }
.apidocs .flag.async { background: #356de4; }
.apidocs .flag.required { background: #e60923; }
.apidocs .item {
border-bottom: 1px solid #efefef;
margin: 1.5em 0 2em;
padding-bottom: 2em;
}
.apidocs .item h4,
.apidocs .item h5,
.apidocs .item h6 {
color: #333;
font-family: inherit;
font-size: 100%;
}
.apidocs .item .description p,
.apidocs .item pre.code {
margin: 1em 0 0;
}
.apidocs .item .meta {
background: none;
border: none;
padding: 0;
}
.apidocs .item .name {
display: inline;
font-size: 14px;
}
.apidocs .item .type,
.apidocs .item .type a,
.apidocs .returns-inline {
color: #555;
}
.apidocs .item .type,
.apidocs .returns-inline {
font-size: 11px;
margin: 0 0 0 0;
}
.apidocs .item .type a { border-bottom: 1px dotted #afafaf; }
.apidocs .item .type a:hover { border: none; }
/* -- Item Parameter List --------------------------------------------------- */
.apidocs .params-list {
list-style: square;
margin: 0 0 0 2em;
padding: 0;
}
.apidocs .param { margin-bottom: 0em; }
.apidocs .param .type,
.apidocs .param .type a {
color: #666;
}
.apidocs .param .type {
margin: 0 0 0 0.5em;
*margin-left: 0.5em;
}
.apidocs .param-name { font-weight: bold; }
/* -- Item "Emits" block ---------------------------------------------------- */
.apidocs .item .emits {
background: #f9f9f9;
border-color: #eaeaea;
}
/* -- Item "Returns" block -------------------------------------------------- */
.apidocs .item .returns .type,
.apidocs .item .returns .type a {
font-size: 100%;
margin: 0;
}
/* -- Class Constructor block ----------------------------------------------- */
.apidocs .constructor .item {
border: none;
padding-bottom: 0;
}
/* -- File Source View ------------------------------------------------------ */
.apidocs .file pre.code,
#doc .apidocs .file pre.prettyprint {
background: inherit;
border: none;
overflow: visible;
padding: 0;
}
.apidocs .L0,
.apidocs .L1,
.apidocs .L2,
.apidocs .L3,
.apidocs .L4,
.apidocs .L5,
.apidocs .L6,
.apidocs .L7,
.apidocs .L8,
.apidocs .L9 {
background: inherit;
}
/* -- Submodule List -------------------------------------------------------- */
.apidocs .module-submodule-description {
font-size: 12px;
margin: 0.3em 0 1em;
}
.apidocs .module-submodule-description p:first-child { margin-top: 0; }
/* -- Sidebar TabView ------------------------------------------------------- */
#api-tabview { margin-top: 0.6em; }
#api-tabview-filter,
#api-tabview-panel {
border: 1px solid #dfdfdf;
}
#api-tabview-filter {
border-bottom: none;
border-top: none;
padding: 0.6em 10px 0 10px;
}
#api-tabview-panel { border-top: none; }
#api-filter { width: 97%; }
.yui3-u-1-4{
width:21%;
}
/* -- Content TabView ------------------------------------------------------- */
#classdocs .yui3-tabview-panel { border: none; }
/* -- Source File Contents -------------------------------------------------- */
.prettyprint li.L0,
.prettyprint li.L1,
.prettyprint li.L2,
.prettyprint li.L3,
.prettyprint li.L5,
.prettyprint li.L6,
.prettyprint li.L7,
.prettyprint li.L8 {
list-style: decimal;
}
/* -- API options ----------------------------------------------------------- */
#api-options {
font-size: 11px;
margin-top: 2.2em;
position: absolute;
right: 1.5em;
}
/*#api-options label { margin-right: 0.6em; }*/
/* -- API list -------------------------------------------------------------- */
#api-list {
margin-top: 1.5em;
*zoom: 1;
}
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<h1>LTBezierPath Class</h1>
<div class="box meta">
<div class="foundat">
Defined in: <a href="../files/LeanTween.cs.html#l2944"><code>LeanTween.cs:2944</code></a>
</div>
</div>
<div class="box intro">
<p>Manually animate along a bezier path with this class</p>
</div>
<div class="constructor">
<h2>Constructor</h2>
<div id="method_LTBezierPath" class="method item">
<h3 class="name"><code>LTBezierPath</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>pts</code>
</li>
</ul><span class="paren">)</span>
</div>
<div class="meta">
<p>
Defined in
<a href="../files/LeanTween.cs.html#l2944"><code>LeanTween.cs:2944</code></a>
</p>
</div>
<div class="description">
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">pts</code>
<span class="type">Vector3 Array</span>
<div class="param-description">
<p>A set of points that define one or many bezier paths (the paths should be passed in multiples of 4, which correspond to each individual bezier curve)<br />
It goes in the order: <strong>startPoint</strong>,endControl,startControl,<strong>endPoint</strong> - <strong>Note:</strong> the control for the end and start are reversed! This is just a <em>quirk</em> of the API.<br />
<img src="http://dentedpixel.com/assets/LTBezierExplanation.gif" width="413" height="196" style="margin-top:10px" /></p>
</div>
</li>
</ul>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LTBezierPath ltPath = new LTBezierPath( new Vector3[] { new Vector3(0f,0f,0f),new Vector3(1f,0f,0f), new Vector3(1f,0f,0f), new Vector3(1f,1f,0f)} );<br /><br />
LeanTween.move(lt, ltPath.vec3, 4.0f).setOrientToPath(true).setDelay(1f).setEase(LeanTweenType.easeInOutQuad); // animate <br />
Vector3 pt = ltPath.point( 0.6f ); // retrieve a point along the path</p>
</div>
</div>
</div>
</div>
<div id="classdocs" class="tabview">
<ul class="api-class-tabs">
<li class="api-class-tab index"><a href="#index">Index</a></li>
<li class="api-class-tab methods"><a href="#methods">Methods</a></li>
<li class="api-class-tab properties"><a href="#properties">Properties</a></li>
</ul>
<div>
<div id="index" class="api-class-tabpanel index">
<h2 class="off-left">Item Index</h2>
<div class="index-section methods">
<h3>Methods</h3>
<ul class="index-list methods">
<li class="index-item method">
<a href="#method_place">place</a>
</li>
<li class="index-item method">
<a href="#method_place">place</a>
</li>
<li class="index-item method">
<a href="#method_placeLocal">placeLocal</a>
</li>
<li class="index-item method">
<a href="#method_placeLocal">placeLocal</a>
</li>
<li class="index-item method">
<a href="#method_point">point</a>
</li>
<li class="index-item method">
<a href="#method_ratioAtPoint">ratioAtPoint</a>
</li>
</ul>
</div>
<div class="index-section properties">
<h3>Properties</h3>
<ul class="index-list properties">
<li class="index-item property">
<a href="#property_distance distance of the path (in unity units)">distance distance of the path (in unity units)</a>
</li>
</ul>
</div>
</div>
<div id="methods" class="api-class-tabpanel">
<h2 class="off-left">Methods</h2>
<div id="method_place" class="method item">
<h3 class="name"><code>place</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>transform:Transform</code>
</li>
<li class="arg">
<code>ratio:float</code>
</li>
</ul><span class="paren">)</span>
</div>
<div class="meta">
<p>
Defined in
<a href="../files/LeanTween.cs.html#l3043"><code>LeanTween.cs:3043</code></a>
</p>
</div>
<div class="description">
<summary>Place an object along a certain point on the path (facing the direction perpendicular to the path)</summary>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">transform:Transform</code>
<span class="type">Transform</span>
<div class="param-description">
<p>the transform of the object you wish to place along the path</p>
</div>
</li>
<li class="param">
<code class="param-name">ratio:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>ratio of the point along the path you wish to receive (0-1)</p>
</div>
</li>
</ul>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>ltPath.place( transform, 0.6f );</p>
</div>
</div>
</div>
<div id="method_place" class="method item">
<h3 class="name"><code>place</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>transform:Transform</code>
</li>
<li class="arg">
<code>ratio:float</code>
</li>
<li class="arg">
<code>rotation:Vector3</code>
</li>
</ul><span class="paren">)</span>
</div>
<div class="meta">
<p>
Defined in
<a href="../files/LeanTween.cs.html#l3057"><code>LeanTween.cs:3057</code></a>
</p>
</div>
<div class="description">
<summary>Place an object along a certain point on the path, with it facing a certain direction perpendicular to the path</summary>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">transform:Transform</code>
<span class="type">Transform</span>
<div class="param-description">
<p>the transform of the object you wish to place along the path</p>
</div>
</li>
<li class="param">
<code class="param-name">ratio:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>ratio of the point along the path you wish to receive (0-1)</p>
</div>
</li>
<li class="param">
<code class="param-name">rotation:Vector3</code>
<span class="type">Vector3</span>
<div class="param-description">
<p>the direction in which to place the transform ex: Vector3.up</p>
</div>
</li>
</ul>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>ltPath.place( transform, 0.6f, Vector3.left );</p>
</div>
</div>
</div>
<div id="method_placeLocal" class="method item">
<h3 class="name"><code>placeLocal</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>transform:Transform</code>
</li>
<li class="arg">
<code>ratio:float</code>
</li>
</ul><span class="paren">)</span>
</div>
<div class="meta">
<p>
Defined in
<a href="../files/LeanTween.cs.html#l3075"><code>LeanTween.cs:3075</code></a>
</p>
</div>
<div class="description">
<summary>Place an object along a certain point on the path (facing the direction perpendicular to the path) - Local Space, not world-space</summary>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">transform:Transform</code>
<span class="type">Transform</span>
<div class="param-description">
<p>the transform of the object you wish to place along the path</p>
</div>
</li>
<li class="param">
<code class="param-name">ratio:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>ratio of the point along the path you wish to receive (0-1)</p>
</div>
</li>
</ul>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>ltPath.placeLocal( transform, 0.6f );</p>
</div>
</div>
</div>
<div id="method_placeLocal" class="method item">
<h3 class="name"><code>placeLocal</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>transform:Transform</code>
</li>
<li class="arg">
<code>ratio:float</code>
</li>
<li class="arg">
<code>rotation:Vector3</code>
</li>
</ul><span class="paren">)</span>
</div>
<div class="meta">
<p>
Defined in
<a href="../files/LeanTween.cs.html#l3088"><code>LeanTween.cs:3088</code></a>
</p>
</div>
<div class="description">
<summary>Place an object along a certain point on the path, with it facing a certain direction perpendicular to the path - Local Space, not world-space</summary>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">transform:Transform</code>
<span class="type">Transform</span>
<div class="param-description">
<p>the transform of the object you wish to place along the path</p>
</div>
</li>
<li class="param">
<code class="param-name">ratio:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>ratio of the point along the path you wish to receive (0-1)</p>
</div>
</li>
<li class="param">
<code class="param-name">rotation:Vector3</code>
<span class="type">Vector3</span>
<div class="param-description">
<p>the direction in which to place the transform ex: Vector3.up</p>
</div>
</li>
</ul>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>ltPath.placeLocal( transform, 0.6f, Vector3.left );</p>
</div>
</div>
</div>
<div id="method_point" class="method item">
<h3 class="name"><code>point</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>ratio:float</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type">Vector3</span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LeanTween.cs.html#l3004"><code>LeanTween.cs:3004</code></a>
</p>
</div>
<div class="description">
<summary>Retrieve a point along a path</summary>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">ratio:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>ratio of the point along the path you wish to receive (0-1)</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type">Vector3</span>:
<p>Vector3 position of the point along the path</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>transform.position = ltPath.point( 0.6f );</p>
</div>
</div>
</div>
<div id="method_ratioAtPoint" class="method item">
<h3 class="name"><code>ratioAtPoint</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>point:Vector3</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type">Float</span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LeanTween.cs.html#l3125"><code>LeanTween.cs:3125</code></a>
</p>
</div>
<div class="description">
<summary>Retrieve the closest ratio near the point</summary>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">point:Vector3</code>
<span class="type">Vector3</span>
<div class="param-description">
<p>given a current location it makes the best approximiation of where it is along the path ratio-wise (0-1)</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type">Float</span>:
<p>float of ratio along the path</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>ratioIter = ltBezier.ratioAtPoint( transform.position );</p>
</div>
</div>
</div>
</div>
<div id="properties" class="api-class-tabpanel">
<h2 class="off-left">Properties</h2>
<div id="property_distance distance of the path (in unity units)" class="property item">
<h3 class="name"><code>distance distance of the path (in unity units)</code></h3>
<span class="type">Float</span>
<div class="meta">
<p>
Defined in
<a href="../files/LeanTween.cs.html#l2995"><code>LeanTween.cs:2995</code></a>
</p>
</div>
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</div>
</div>
</div>
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<a href="https://www.assetstore.unity3d.com/en/#!/content/9455" target="_blank"><img src="http://dentedpixel.com/assets/LTEditor-doc-icon.jpg" width="175" height="175" /><br>Create tweens with: Visual Editor. Sculpt complex spline paths.</a>
<br>
<a href="https://itunes.apple.com/us/app/monkeyshines/id530998075?mt=8" target="_blank"><img src="http://a1.mzstatic.com/us/r30/Purple3/v4/d4/2b/ce/d42bce69-b3d3-d7f8-88e9-caa92664b5b1/icon350x350.jpeg" width="175" height="175" /><br>RIN - A swinging good time!</a>
<br>
<a href="https://itunes.apple.com/us/app/princess-piano/id445283531?mt=8" target="_blank"><img src="http://a3.mzstatic.com/us/r1000/096/Purple/v4/8c/1e/05/8c1e0590-db82-1d72-2956-2b6470f37ed0/mza_4230031260893485317.175x175-75.jpg" width="175" height="175" /><br>Princess Piano - Learn musical notation<br>in this melodious adventure!</a>
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<h1>LTEvent Class</h1>
<div class="box meta">
<div class="foundat">
Defined in: <a href="../files/LeanTween.cs.html#l3835"><code>LeanTween.cs:3835</code></a>
</div>
</div>
<div class="box intro">
<p>Object that describes the event to an event listener</p>
</div>
<div class="constructor">
<h2>Constructor</h2>
<div id="method_LTEvent" class="method item">
<h3 class="name"><code>LTEvent</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>data:object</code>
</li>
</ul><span class="paren">)</span>
</div>
<div class="meta">
<p>
Defined in
<a href="../files/LeanTween.cs.html#l3835"><code>LeanTween.cs:3835</code></a>
</p>
</div>
<div class="description">
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">data:object</code>
<span class="type">Object</span>
<div class="param-description">
<p>Data that has been passed from the dispatchEvent method</p>
</div>
</li>
</ul>
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<!DOCTYPE html>
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<title>LTRect</title>
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<h3 style="margin:7px 0 3px 0; width: 200px;">Support LeanTween!</h3>
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<h4 style="position:absolute; top:80px; right:7px; width:500px; letter-spacing:normal; word-spacing:normal; font-size:9pt; text-align:right; font-style: italic;">Maintaining and adding new features takes time, your support is appreciated.</h4>
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<h2>More From<br><a href="http://www.dentedpixel.com">Dented Pixel</a></h2><br>
<a href="https://www.assetstore.unity3d.com/en/#!/content/9455" target="_blank"><img src="http://dentedpixel.com/assets/LTEditor-doc-icon.jpg" width="175" height="175" /><br>Create tweens with: Visual Editor. Sculpt complex spline paths.</a>
<br>
<a href="https://itunes.apple.com/us/app/monkeyshines/id530998075?mt=8" target="_blank"><img src="http://a1.mzstatic.com/us/r30/Purple3/v4/d4/2b/ce/d42bce69-b3d3-d7f8-88e9-caa92664b5b1/icon350x350.jpeg" width="175" height="175" /><br>RIN - A swinging good time!</a>
<br>
<a href="https://itunes.apple.com/us/app/princess-piano/id445283531?mt=8" target="_blank"><img src="http://a3.mzstatic.com/us/r1000/096/Purple/v4/8c/1e/05/8c1e0590-db82-1d72-2956-2b6470f37ed0/mza_4230031260893485317.175x175-75.jpg" width="175" height="175" /><br>Princess Piano - Learn musical notation<br>in this melodious adventure!</a>
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<h1>LTRect Class</h1>
<div class="box meta">
<div class="foundat">
Defined in: <a href="../files/LeanTween.cs.html#l3593"><code>LeanTween.cs:3593</code></a>
</div>
</div>
<div class="box intro">
<p>Animate GUI Elements by creating this object and passing the *.rect variable to the GUI method<br /><br />
<strong>Example Javascript: </strong><br />var bRect:LTRect = new LTRect( 0, 0, 100, 50 );<br />
LeanTween.scale( bRect, Vector2(bRect.rect.width, bRect.rect.height) * 1.3, 0.25 );<br />
function OnGUI(){<br />
  if(GUI.Button(bRect.rect, &quot;Scale&quot;)){ }<br />
}<br />
<br />
<strong>Example C#: </strong> <br />
LTRect bRect = new LTRect( 0f, 0f, 100f, 50f );<br />
LeanTween.scale( bRect, new Vector2(150f,75f), 0.25f );<br />
void OnGUI(){<br />
  if(GUI.Button(bRect.rect, &quot;Scale&quot;)){ }<br />
}<br /></p>
</div>
<div class="constructor">
<h2>Constructor</h2>
<div id="method_LTRect" class="method item">
<h3 class="name"><code>LTRect</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>x:float</code>
</li>
<li class="arg">
<code>y:float</code>
</li>
<li class="arg">
<code>width:float</code>
</li>
<li class="arg">
<code>height:float</code>
</li>
<li class="arg">
<code>alpha:float</code>
</li>
<li class="arg">
<code>rotation:float</code>
</li>
</ul><span class="paren">)</span>
</div>
<div class="meta">
<p>
Defined in
<a href="../files/LeanTween.cs.html#l3593"><code>LeanTween.cs:3593</code></a>
</p>
</div>
<div class="description">
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">x:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>X location</p>
</div>
</li>
<li class="param">
<code class="param-name">y:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>Y location</p>
</div>
</li>
<li class="param">
<code class="param-name">width:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>Width</p>
</div>
</li>
<li class="param">
<code class="param-name">height:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>Height</p>
</div>
</li>
<li class="param">
<code class="param-name">alpha:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>(Optional) initial alpha amount (0-1)</p>
</div>
</li>
<li class="param">
<code class="param-name">rotation:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>(Optional) initial rotation in degrees (0-360)</p>
</div>
</li>
</ul>
</div>
</div>
</div>
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<ul class="api-class-tabs">
<li class="api-class-tab index"><a href="#index">Index</a></li>
<li class="api-class-tab properties"><a href="#properties">Properties</a></li>
</ul>
<div>
<div id="index" class="api-class-tabpanel index">
<h2 class="off-left">Item Index</h2>
<div class="index-section properties">
<h3>Properties</h3>
<ul class="index-list properties">
<li class="index-item property">
<a href="#property_rect">rect</a>
</li>
</ul>
</div>
</div>
<div id="properties" class="api-class-tabpanel">
<h2 class="off-left">Properties</h2>
<div id="property_rect" class="property item">
<h3 class="name"><code>rect</code></h3>
<span class="type">Rect rect:Rect Rect object that controls the positioning and size</span>
<div class="meta">
<p>
Defined in
<a href="../files/LeanTween.cs.html#l3620"><code>LeanTween.cs:3620</code></a>
</p>
</div>
<div class="description">
<p>Pass this value to the GUI Methods</p>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
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<em style="margin-top:2px">API Docs for: LeanTween 2.50</em><br>
<table id="support">
<tr>
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<h1>LTSeq Class</h1>
<div class="box meta">
<div class="foundat">
Defined in: <a href="../files/LTSeq.cs.html#l5"><code>LTSeq.cs:5</code></a>
</div>
</div>
<div class="box intro">
<p>Internal Representation of a Sequence<br>
<br>
  <h4>Example:</h4>
var seq = LeanTween.sequence();<br>
seq.append(1f); <span style="color:gray">// delay everything one second</span><br>
seq.append( () =&gt; { <span style="color:gray">// fire an event before start</span><br>
 Debug.Log(&quot;I have started&quot;);<br>
});<br>
seq.append( LeanTween.move(cube1, Vector3.one * 10f, 1f) ); <span style="color:gray">// do a tween</span><br>
seq.append( (object obj) =&gt; { <span style="color:gray">// fire event after tween</span><br>
 var dict = obj as Dictionary&lt;string,string&gt;;<br>
 Debug.Log(&quot;We are done now obj value:&quot;+dict[&quot;hi&quot;]);<br>
}, new Dictionary&lt;string,string&gt;(){ {&quot;hi&quot;,&quot;sup&quot;} } );<br></p>
</div>
<div class="constructor">
<h2>Constructor</h2>
<div id="method_LTSeq" class="method item">
<h3 class="name"><code>LTSeq</code></h3>
<span class="paren">()</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTSeq.cs.html#l5"><code>LTSeq.cs:5</code></a>
</p>
</div>
<div class="description">
</div>
</div>
</div>
<div id="classdocs" class="tabview">
<ul class="api-class-tabs">
<li class="api-class-tab index"><a href="#index">Index</a></li>
<li class="api-class-tab methods"><a href="#methods">Methods</a></li>
</ul>
<div>
<div id="index" class="api-class-tabpanel index">
<h2 class="off-left">Item Index</h2>
<div class="index-section methods">
<h3>Methods</h3>
<ul class="index-list methods">
<li class="index-item method">
<a href="#method_add (method(object))">add (method(object))</a>
</li>
<li class="index-item method">
<a href="#method_add (tween)">add (tween)</a>
</li>
<li class="index-item method">
<a href="#method_append (delay)">append (delay)</a>
</li>
<li class="index-item method">
<a href="#method_append (method)">append (method)</a>
</li>
</ul>
</div>
</div>
<div id="methods" class="api-class-tabpanel">
<h2 class="off-left">Methods</h2>
<div id="method_add (method(object))" class="method item">
<h3 class="name"><code>add (method(object))</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>callback:System.Action</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTSeq.html" class="crosslink">LTSeq</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTSeq.cs.html#l130"><code>LTSeq.cs:130</code></a>
</p>
</div>
<div class="description">
<p>Add a time delay to the sequence</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">callback:System.Action</code>
<span class="type">System.Action</span>
<div class="param-description">
<p>method you want to be called</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTSeq.html" class="crosslink">LTSeq</a></span>:
<p>LTSeq an object that you can add tweens, methods and time on to</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>var seq = LeanTween.sequence();<br>
seq.append( () =&gt; { // fire an event before start<br>
 Debug.Log(&quot;I have started&quot;);<br>
});<br>
seq.append( LeanTween.move(cube1, Vector3.one * 10f, 1f) ); // do a tween<br>
seq.append((object obj) =&gt; { // fire event after tween
 var dict = obj as Dictionary&lt;string,string&gt;;
 Debug.Log(&quot;We are done now obj value:&quot;+dict[&quot;hi&quot;]);
 }, new Dictionary&lt;string,string&gt;(){ {&quot;hi&quot;,&quot;sup&quot;} } );</p>
</div>
</div>
</div>
<div id="method_add (tween)" class="method item">
<h3 class="name"><code>add (tween)</code></h3>
<span class="paren">()</span>
<span class="returns-inline">
<span class="type"><a href="../classes/LTSeq.html" class="crosslink">LTSeq</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTSeq.cs.html#l164"><code>LTSeq.cs:164</code></a>
</p>
</div>
<div class="description">
<p>Retrieve a sequencer object where you can easily chain together tweens and methods one after another</p>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTSeq.html" class="crosslink">LTSeq</a></span>:
<p>LTSeq an object that you can add tweens, methods and time on to</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>var seq = LeanTween.sequence();<br>
seq.append( LeanTween.move(cube1, Vector3.one * 10f, 1f) ); // do a move tween<br>
seq.append( LeanTween.rotateAround( avatar1, Vector3.forward, 360f, 1f ) ); // then do a rotate tween<br></p>
</div>
</div>
</div>
<div id="method_append (delay)" class="method item">
<h3 class="name"><code>append (delay)</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>delay:float</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTSeq.html" class="crosslink">LTSeq</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTSeq.cs.html#l94"><code>LTSeq.cs:94</code></a>
</p>
</div>
<div class="description">
<p>Add a time delay to the sequence</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">delay:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>amount of time to add to the sequence</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTSeq.html" class="crosslink">LTSeq</a></span>:
<p>LTDescr an object that distinguishes the tween
var seq = LeanTween.sequence();<br>
seq.append(1f); // delay everything one second<br>
seq.append( LeanTween.move(cube1, Vector3.one * 10f, 1f) ); // do a tween<br></p>
</div>
</div>
</div>
<div id="method_append (method)" class="method item">
<h3 class="name"><code>append (method)</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>callback:System.Action</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LTSeq.html" class="crosslink">LTSeq</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LTSeq.cs.html#l109"><code>LTSeq.cs:109</code></a>
</p>
</div>
<div class="description">
<p>Add a time delay to the sequence</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">callback:System.Action</code>
<span class="type">System.Action</span>
<div class="param-description">
<p>method you want to be called</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LTSeq.html" class="crosslink">LTSeq</a></span>:
<p>LTSeq an object that you can add tweens, methods and time on to</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>var seq = LeanTween.sequence();<br>
seq.append( () =&gt; { // fire an event before start<br>
 Debug.Log(&quot;I have started&quot;);<br>
});<br>
seq.append( LeanTween.move(cube1, Vector3.one * 10f, 1f) ); // do a tween<br>
seq.append( () =&gt; { // fire event after tween<br>
 Debug.Log(&quot;We are done now&quot;);<br>
});;<br></p>
</div>
</div>
</div>
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<br>
<a href="https://itunes.apple.com/us/app/monkeyshines/id530998075?mt=8" target="_blank"><img src="http://a1.mzstatic.com/us/r30/Purple3/v4/d4/2b/ce/d42bce69-b3d3-d7f8-88e9-caa92664b5b1/icon350x350.jpeg" width="175" height="175" /><br>RIN - A swinging good time!</a>
<br>
<a href="https://itunes.apple.com/us/app/princess-piano/id445283531?mt=8" target="_blank"><img src="http://a3.mzstatic.com/us/r1000/096/Purple/v4/8c/1e/05/8c1e0590-db82-1d72-2956-2b6470f37ed0/mza_4230031260893485317.175x175-75.jpg" width="175" height="175" /><br>Princess Piano - Learn musical notation<br>in this melodious adventure!</a>
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<h1>LTSpline Class</h1>
<div class="box meta">
<div class="foundat">
Defined in: <a href="../files/LeanTween.cs.html#l3155"><code>LeanTween.cs:3155</code></a>
</div>
</div>
<div class="box intro">
<p>Animate along a set of points that need to be in the format: controlPoint, point1, point2.... pointLast, endControlPoint <summary>Move a GameObject to a certain location</summary></p>
</div>
<div class="constructor">
<h2>Constructor</h2>
<div id="method_LTSpline" class="method item">
<h3 class="name"><code>LTSpline</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>pts</code>
</li>
</ul><span class="paren">)</span>
</div>
<div class="meta">
<p>
Defined in
<a href="../files/LeanTween.cs.html#l3155"><code>LeanTween.cs:3155</code></a>
</p>
</div>
<div class="description">
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">pts</code>
<span class="type">Vector3 Array</span>
<div class="param-description">
<p>A set of points that define the points the path will pass through (starting with starting control point, and ending with a control point)<br />
<i><strong>Note:</strong> The first and last item just define the angle of the end points, they are not actually used in the spline path itself. If you do not care about the angle you can jus set the first two items and last two items as the same value.</i></p>
</div>
</li>
</ul>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>LTSpline ltSpline = new LTSpline( new Vector3[] { new Vector3(0f,0f,0f),new Vector3(0f,0f,0f), new Vector3(0f,0.5f,0f), new Vector3(1f,1f,0f), new Vector3(1f,1f,0f)} );<br /><br />
LeanTween.moveSpline(lt, ltSpline.vec3, 4.0f).setOrientToPath(true).setDelay(1f).setEase(LeanTweenType.easeInOutQuad); // animate <br />
Vector3 pt = ltSpline.point( 0.6f ); // retrieve a point along the path</p>
</div>
</div>
</div>
</div>
<div id="classdocs" class="tabview">
<ul class="api-class-tabs">
<li class="api-class-tab index"><a href="#index">Index</a></li>
<li class="api-class-tab methods"><a href="#methods">Methods</a></li>
<li class="api-class-tab properties"><a href="#properties">Properties</a></li>
</ul>
<div>
<div id="index" class="api-class-tabpanel index">
<h2 class="off-left">Item Index</h2>
<div class="index-section methods">
<h3>Methods</h3>
<ul class="index-list methods">
<li class="index-item method">
<a href="#method_place">place</a>
</li>
<li class="index-item method">
<a href="#method_place">place</a>
</li>
<li class="index-item method">
<a href="#method_placeLocal">placeLocal</a>
</li>
<li class="index-item method">
<a href="#method_placeLocal">placeLocal</a>
</li>
<li class="index-item method">
<a href="#method_point">point</a>
</li>
<li class="index-item method">
<a href="#method_ratioAtPoint">ratioAtPoint</a>
</li>
</ul>
</div>
<div class="index-section properties">
<h3>Properties</h3>
<ul class="index-list properties">
<li class="index-item property">
<a href="#property_distance distance of the spline (in unity units)">distance distance of the spline (in unity units)</a>
</li>
</ul>
</div>
</div>
<div id="methods" class="api-class-tabpanel">
<h2 class="off-left">Methods</h2>
<div id="method_place" class="method item">
<h3 class="name"><code>place</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>transform:Transform</code>
</li>
<li class="arg">
<code>ratio:float</code>
</li>
</ul><span class="paren">)</span>
</div>
<div class="meta">
<p>
Defined in
<a href="../files/LeanTween.cs.html#l3373"><code>LeanTween.cs:3373</code></a>
</p>
</div>
<div class="description">
<p>Place an object along a certain point on the path (facing the direction perpendicular to the path) <summary>Move a GameObject to a certain location</summary></p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">transform:Transform</code>
<span class="type">Transform</span>
<div class="param-description">
<p>the transform of the object you wish to place along the path</p>
</div>
</li>
<li class="param">
<code class="param-name">ratio:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>ratio of the point along the path you wish to receive (0-1)</p>
</div>
</li>
</ul>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>ltPath.place( transform, 0.6f );</p>
</div>
</div>
</div>
<div id="method_place" class="method item">
<h3 class="name"><code>place</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>transform:Transform</code>
</li>
<li class="arg">
<code>ratio:float</code>
</li>
<li class="arg">
<code>rotation:Vector3</code>
</li>
</ul><span class="paren">)</span>
</div>
<div class="meta">
<p>
Defined in
<a href="../files/LeanTween.cs.html#l3386"><code>LeanTween.cs:3386</code></a>
</p>
</div>
<div class="description">
<p>Place an object along a certain point on the path, with it facing a certain direction perpendicular to the path <summary>Move a GameObject to a certain location</summary></p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">transform:Transform</code>
<span class="type">Transform</span>
<div class="param-description">
<p>the transform of the object you wish to place along the path</p>
</div>
</li>
<li class="param">
<code class="param-name">ratio:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>ratio of the point along the path you wish to receive (0-1)</p>
</div>
</li>
<li class="param">
<code class="param-name">rotation:Vector3</code>
<span class="type">Vector3</span>
<div class="param-description">
<p>the direction in which to place the transform ex: Vector3.up</p>
</div>
</li>
</ul>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>ltPath.place( transform, 0.6f, Vector3.left );</p>
</div>
</div>
</div>
<div id="method_placeLocal" class="method item">
<h3 class="name"><code>placeLocal</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>transform:Transform</code>
</li>
<li class="arg">
<code>ratio:float</code>
</li>
</ul><span class="paren">)</span>
</div>
<div class="meta">
<p>
Defined in
<a href="../files/LeanTween.cs.html#l3405"><code>LeanTween.cs:3405</code></a>
</p>
</div>
<div class="description">
<p>Place an object along a certain point on the path (facing the direction perpendicular to the path) - Local Space, not world-space <summary>Move a GameObject to a certain location</summary></p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">transform:Transform</code>
<span class="type">Transform</span>
<div class="param-description">
<p>the transform of the object you wish to place along the path</p>
</div>
</li>
<li class="param">
<code class="param-name">ratio:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>ratio of the point along the path you wish to receive (0-1)</p>
</div>
</li>
</ul>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>ltPath.placeLocal( transform, 0.6f );</p>
</div>
</div>
</div>
<div id="method_placeLocal" class="method item">
<h3 class="name"><code>placeLocal</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>transform:Transform</code>
</li>
<li class="arg">
<code>ratio:float</code>
</li>
<li class="arg">
<code>rotation:Vector3</code>
</li>
</ul><span class="paren">)</span>
</div>
<div class="meta">
<p>
Defined in
<a href="../files/LeanTween.cs.html#l3418"><code>LeanTween.cs:3418</code></a>
</p>
</div>
<div class="description">
<p>Place an object along a certain point on the path, with it facing a certain direction perpendicular to the path - Local Space, not world-space <summary>Move a GameObject to a certain location</summary></p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">transform:Transform</code>
<span class="type">Transform</span>
<div class="param-description">
<p>the transform of the object you wish to place along the path</p>
</div>
</li>
<li class="param">
<code class="param-name">ratio:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>ratio of the point along the path you wish to receive (0-1)</p>
</div>
</li>
<li class="param">
<code class="param-name">rotation:Vector3</code>
<span class="type">Vector3</span>
<div class="param-description">
<p>the direction in which to place the transform ex: Vector3.up</p>
</div>
</li>
</ul>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>ltPath.placeLocal( transform, 0.6f, Vector3.left );</p>
</div>
</div>
</div>
<div id="method_point" class="method item">
<h3 class="name"><code>point</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>ratio:float</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type">Vector3</span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LeanTween.cs.html#l3332"><code>LeanTween.cs:3332</code></a>
</p>
</div>
<div class="description">
<p>Retrieve a point along a path <summary>Move a GameObject to a certain location</summary></p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">ratio:float</code>
<span class="type">Float</span>
<div class="param-description">
<p>ratio of the point along the path you wish to receive (0-1)</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type">Vector3</span>:
<p>Vector3 position of the point along the path</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>transform.position = ltSpline.point( 0.6f );</p>
</div>
</div>
</div>
<div id="method_ratioAtPoint" class="method item">
<h3 class="name"><code>ratioAtPoint</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>point:Vector3</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type">Float</span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LeanTween.cs.html#l3308"><code>LeanTween.cs:3308</code></a>
</p>
</div>
<div class="description">
<p>Retrieve a point along a path <summary>Move a GameObject to a certain location</summary></p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">point:Vector3</code>
<span class="type">Vector3</span>
<div class="param-description">
<p>given a current location it makes the best approximiation of where it is along the path ratio-wise (0-1)</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type">Float</span>:
<p>float of ratio along the path</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>ratioIter = ltSpline.ratioAtPoint( transform.position );</p>
</div>
</div>
</div>
</div>
<div id="properties" class="api-class-tabpanel">
<h2 class="off-left">Properties</h2>
<div id="property_distance distance of the spline (in unity units)" class="property item">
<h3 class="name"><code>distance distance of the spline (in unity units)</code></h3>
<span class="type">Float</span>
<div class="meta">
<p>
Defined in
<a href="../files/LeanTween.cs.html#l3171"><code>LeanTween.cs:3171</code></a>
</p>
</div>
<div class="description">
</div>
</div>
</div>
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<h1>LeanAudio Class</h1>
<div class="box meta">
<div class="foundat">
Defined in: <a href="../files/LeanAudio.cs.html#l30"><code>LeanAudio.cs:30</code></a>
</div>
</div>
<div class="box intro">
<p>Create Audio dynamically and easily playback</p>
</div>
<div class="constructor">
<h2>Constructor</h2>
<div id="method_LeanAudio" class="method item">
<h3 class="name"><code>LeanAudio</code></h3>
<span class="paren">()</span>
<div class="meta">
<p>
Defined in
<a href="../files/LeanAudio.cs.html#l30"><code>LeanAudio.cs:30</code></a>
</p>
</div>
<div class="description">
</div>
</div>
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</ul>
<div>
<div id="index" class="api-class-tabpanel index">
<h2 class="off-left">Item Index</h2>
<div class="index-section methods">
<h3>Methods</h3>
<ul class="index-list methods">
<li class="index-item method">
<a href="#method_createAudio">createAudio</a>
</li>
</ul>
</div>
</div>
<div id="methods" class="api-class-tabpanel">
<h2 class="off-left">Methods</h2>
<div id="method_createAudio" class="method item">
<h3 class="name"><code>createAudio</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>volumeCurve:AnimationCurve</code>
</li>
<li class="arg">
<code>frequencyCurve:AnimationCurve</code>
</li>
<li class="arg">
<code>options:LeanAudioOptions</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type">AudioClip</span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LeanAudio.cs.html#l65"><code>LeanAudio.cs:65</code></a>
</p>
</div>
<div class="description">
<p>Create dynamic audio from a set of Animation Curves and other options.</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">volumeCurve:AnimationCurve</code>
<span class="type">AnimationCurve</span>
<div class="param-description">
<p>describing the shape of the audios volume (from 0-1). The length of the audio is dicated by the end value here.</p>
</div>
</li>
<li class="param">
<code class="param-name">frequencyCurve:AnimationCurve</code>
<span class="type">AnimationCurve</span>
<div class="param-description">
<p>describing the width of the oscillations between the sound waves in seconds. Large numbers mean a lower note, while higher numbers mean a tighter frequency and therefor a higher note. Values are usually between 0.01 and 0.000001 (or smaller)</p>
</div>
</li>
<li class="param">
<code class="param-name">options:LeanAudioOptions</code>
<span class="type"><a href="../classes/LeanAudioOptions.html" class="crosslink">LeanAudioOptions</a></span>
<div class="param-description">
<p>You can pass any other values in here like vibrato or the frequency you would like the sound to be encoded at. See <a href="LeanAudioOptions.html">LeanAudioOptions</a> for more details.</p>
</div>
</li>
</ul>
</div>
<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type">AudioClip</span>:
<p>AudioClip of the procedurally generated audio</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>AnimationCurve volumeCurve = new AnimationCurve( new Keyframe(0f, 1f, 0f, -1f), new Keyframe(1f, 0f, -1f, 0f));<br>
AnimationCurve frequencyCurve = new AnimationCurve( new Keyframe(0f, 0.003f, 0f, 0f), new Keyframe(1f, 0.003f, 0f, 0f));<br>
AudioClip audioClip = LeanAudio.createAudio(volumeCurve, frequencyCurve, LeanAudio.options().setVibrato( new Vector3[]{ new Vector3(0.32f,0f,0f)} ));<br></p>
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<h1>LeanAudioOptions Class</h1>
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Defined in: <a href="../files/LeanAudio.cs.html#l316"><code>LeanAudio.cs:316</code></a>
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<p>Pass in options to LeanAudio</p>
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<h2>Constructor</h2>
<div id="method_LeanAudioOptions" class="method item">
<h3 class="name"><code>LeanAudioOptions</code></h3>
<span class="paren">()</span>
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<p>
Defined in
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<h3>Methods</h3>
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<li class="index-item method">
<a href="#method_setFrequency">setFrequency</a>
</li>
<li class="index-item method">
<a href="#method_setVibrato">setVibrato</a>
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<h2 class="off-left">Methods</h2>
<div id="method_setFrequency" class="method item">
<h3 class="name"><code>setFrequency</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>frequencyRate:int</code>
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<p>
Defined in
<a href="../files/LeanAudio.cs.html#l343"><code>LeanAudio.cs:343</code></a>
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<div class="description">
<p>Set the frequency for the audio is encoded. 44100 is CD quality, but you can usually get away with much lower (or use a lower amount to get a more 8-bit sound).</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">frequencyRate:int</code>
<span class="type">Int</span>
<div class="param-description">
<p>of the frequency you wish to encode the AudioClip at</p>
</div>
</li>
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<div class="returns">
<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LeanAudioOptions.html" class="crosslink">LeanAudioOptions</a></span>:
<p>LeanAudioOptions describing optional values</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>AnimationCurve volumeCurve = new AnimationCurve( new Keyframe(0f, 1f, 0f, -1f), new Keyframe(1f, 0f, -1f, 0f));<br>
AnimationCurve frequencyCurve = new AnimationCurve( new Keyframe(0f, 0.003f, 0f, 0f), new Keyframe(1f, 0.003f, 0f, 0f));<br>
AudioClip audioClip = LeanAudio.createAudio(volumeCurve, frequencyCurve, LeanAudio.options().setVibrato( new Vector3[]{ new Vector3(0.32f,0f,0f)} ).setFrequency(12100) );<br></p>
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<div id="method_setVibrato" class="method item">
<h3 class="name"><code>setVibrato</code></h3>
<div class="args">
<span class="paren">(</span><ul class="args-list inline commas">
<li class="arg">
<code>vibratoArray:Vector3[]</code>
</li>
</ul><span class="paren">)</span>
</div>
<span class="returns-inline">
<span class="type"><a href="../classes/LeanAudioOptions.html" class="crosslink">LeanAudioOptions</a></span>
</span>
<div class="meta">
<p>
Defined in
<a href="../files/LeanAudio.cs.html#l359"><code>LeanAudio.cs:359</code></a>
</p>
</div>
<div class="description">
<p>Set details about the shape of the curve by adding vibrato modulations through it (alters the peak values giving it a wah-wah effect). You can add as many as you want to sculpt out more detail in the sound wave.</p>
</div>
<div class="params">
<h4>Parameters:</h4>
<ul class="params-list">
<li class="param">
<code class="param-name">vibratoArray:Vector3[]</code>
<span class="type">Vector3</span>
<div class="param-description">
<p>The first value is the period in seconds that you wish to have the vibrato wave fluctuate at. The second value is the minimum height you wish the vibrato wave to dip down to (default is zero). The third is reserved for future effects.</p>
</div>
</li>
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<h4>Returns:</h4>
<div class="returns-description">
<span class="type"><a href="../classes/LeanAudioOptions.html" class="crosslink">LeanAudioOptions</a></span>:
<p>LeanAudioOptions describing optional values</p>
</div>
</div>
<div class="example">
<h4>Example:</h4>
<div class="example-content">
<p>AnimationCurve volumeCurve = new AnimationCurve( new Keyframe(0f, 1f, 0f, -1f), new Keyframe(1f, 0f, -1f, 0f));<br>
AnimationCurve frequencyCurve = new AnimationCurve( new Keyframe(0f, 0.003f, 0f, 0f), new Keyframe(1f, 0.003f, 0f, 0f));<br>
AudioClip audioClip = LeanAudio.createAudio(volumeCurve, frequencyCurve, LeanAudio.options().setVibrato( new Vector3[]{ new Vector3(0.32f,0.3f,0f)} ).setFrequency(12100) );<br></p>
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<li class="mac-only"><p>With the API search box or sidebar focused, use <kbd><span class="cmd">&#x2318;</span>-Left</kbd> or <kbd><span class="cmd">&#x2318;</span>-Right</kbd> to switch sidebar tabs.</p></li>
<li class="pc-only"><p>With the API search box or sidebar focused, use <kbd>Ctrl+Left</kbd> and <kbd>Ctrl+Right</kbd> to switch sidebar tabs.</p></li>
</ul>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<script src="./assets/vendor/prettify/prettify-min.js"></script>
<script>prettyPrint();</script>
<script src="./assets/js/yui-prettify.js"></script>
<script src="./assets/../api.js"></script>
<script src="./assets/js/api-filter.js"></script>
<script src="./assets/js/api-list.js"></script>
<script src="./assets/js/api-search.js"></script>
<script src="./assets/js/apidocs.js"></script>
</body>
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using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
public class LeanTweenDocumentationEditor : Editor {
[MenuItem ("Help/LeanTween Documentation")]
static void openDocumentation()
{
#if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_0_1 && !UNITY_4_1 && !UNITY_4_2 && !UNITY_4_3
// Loops through all items in case the user has moved the default installation directory
string[] guids = AssetDatabase.FindAssets ("LeanTween", null);
string documentationPath = "";
foreach (string guid in guids){
string path = AssetDatabase.GUIDToAssetPath(guid);
if(path.IndexOf("classes/LeanTween.html")>=0){
documentationPath = path;
break;
}
}
documentationPath = documentationPath.Substring(documentationPath.IndexOf("/"));
string browserPath = "file://" + Application.dataPath + documentationPath + "#index";
Application.OpenURL(browserPath);
#else
// assumes the default installation directory
string documentationPath = "file://"+Application.dataPath + "/LeanTween/Documentation/classes/LeanTween.html#index";
Application.OpenURL(documentationPath);
#endif
}
[MenuItem ("Help/LeanTween Forum (ask questions)")]
static void openForum()
{
Application.OpenURL("http://forum.unity3d.com/threads/leantween-a-tweening-engine-that-is-up-to-5x-faster-than-competing-engines.161113/");
}
[MenuItem ("Help/LeanTween GitHub (contribute code)")]
static void openGit()
{
Application.OpenURL("https://github.com/dentedpixel/LeanTween");
}
[MenuItem ("Help/LeanTween Support (donate)")]
static void openLTDonate()
{
Application.OpenURL("https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YJPUT3RAK5VL8");
}
[MenuItem ("Help/Dented Pixel News")]
static void openDPNews()
{
Application.OpenURL("http://dentedpixel.com/category/developer-diary/");
}
}
#endif

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Shader "Custom/2dUnlitWithFade" {
Properties
{
_Color ("Color Tint", Color) = (1,1,1,1)
_MainTex ("Base (RGB) Alpha (A)", 2D) = "white"
}
Category
{
Lighting Off
ZWrite Off
//ZWrite On // uncomment if you have problems like the sprite disappear in some rotations.
Cull back
Blend SrcAlpha OneMinusSrcAlpha
//AlphaTest Greater 0.001 // uncomment if you have problems like the sprites or 3d text have white quads instead of alpha pixels.
Tags {Queue=Transparent}
SubShader
{
Pass
{
SetTexture [_MainTex]
{
ConstantColor [_Color]
Combine Texture * constant
}
}
}
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using UnityEngine;
using System.Collections;
using DentedPixel;
public class OldGUIExamplesCS : MonoBehaviour {
public Texture2D grumpy;
public Texture2D beauty;
private float w;
private float h;
private LTRect buttonRect1;
private LTRect buttonRect2;
private LTRect buttonRect3;
private LTRect buttonRect4;
private LTRect grumpyRect;
private LTRect beautyTileRect;
// Use this for initialization
void Start () {
w = Screen.width;
h = Screen.height;
buttonRect1 = new LTRect(0.10f*w, 0.8f*h, 0.2f*w, 0.14f*h );
buttonRect2 = new LTRect(1.2f*w, 0.8f*h, 0.2f*w, 0.14f*h );
buttonRect3 = new LTRect(0.35f*w, 0.0f*h, 0.3f*w, 0.2f*h, 0f );
buttonRect4 = new LTRect(0.0f*w, 0.4f*h, 0.3f*w, 0.2f*h, 1.0f, 15.0f );
grumpyRect = new LTRect(0.5f*w - grumpy.width*0.5f, 0.5f*h - grumpy.height*0.5f, grumpy.width, grumpy.height );
beautyTileRect = new LTRect(0.0f,0.0f,1.0f,1.0f );
LeanTween.move( buttonRect2, new Vector2(0.55f*w, buttonRect2.rect.y), 0.7f ).setEase(LeanTweenType.easeOutQuad);
}
public void catMoved(){
Debug.Log("cat moved...");
}
// Update is called once per frame
void OnGUI () {
GUI.DrawTexture( grumpyRect.rect, grumpy);
Rect staticRect = new Rect(0.0f*w, 0.0f*h, 0.2f*w, 0.14f*h);
if(GUI.Button( staticRect, "Move Cat")){
if(LeanTween.isTweening(grumpyRect)==false){ // Check to see if the cat is already tweening, so it doesn't freak out
Vector2 orig = new Vector2( grumpyRect.rect.x, grumpyRect.rect.y );
LeanTween.move( grumpyRect, new Vector2( 1.0f*Screen.width - grumpy.width, 0.0f*Screen.height ), 1.0f).setEase(LeanTweenType.easeOutBounce).setOnComplete(catMoved);
LeanTween.move( grumpyRect, orig, 1.0f ).setDelay(1.0f).setEase( LeanTweenType.easeOutBounce);
}
}
if(GUI.Button(buttonRect1.rect, "Scale Centered")){
LeanTween.scale( buttonRect1, new Vector2(buttonRect1.rect.width, buttonRect1.rect.height) * 1.2f, 0.25f ).setEase( LeanTweenType.easeOutQuad );
LeanTween.move( buttonRect1, new Vector2(buttonRect1.rect.x-buttonRect1.rect.width*0.1f, buttonRect1.rect.y-buttonRect1.rect.height*0.1f), 0.25f ).setEase(LeanTweenType.easeOutQuad);
}
if(GUI.Button(buttonRect2.rect, "Scale")){
LeanTween.scale( buttonRect2, new Vector2(buttonRect2.rect.width, buttonRect2.rect.height) * 1.2f, 0.25f ).setEase(LeanTweenType.easeOutBounce);
}
staticRect = new Rect(0.76f*w, 0.53f*h, 0.2f*w, 0.14f*h);
if(GUI.Button( staticRect, "Flip Tile")){
LeanTween.move( beautyTileRect, new Vector2( 0f, beautyTileRect.rect.y + 1.0f ), 1.0f ).setEase(LeanTweenType.easeOutBounce);
}
GUI.DrawTextureWithTexCoords( new Rect(0.8f*w, 0.5f*h - beauty.height*0.5f, beauty.width*0.5f, beauty.height*0.5f), beauty, beautyTileRect.rect);
if(GUI.Button(buttonRect3.rect, "Alpha")){
LeanTween.alpha( buttonRect3, 0.0f, 1.0f).setEase(LeanTweenType.easeOutQuad);
LeanTween.alpha( buttonRect3, 1.0f, 1.0f).setDelay(1.0f).setEase( LeanTweenType.easeInQuad);
LeanTween.alpha( grumpyRect, 0.0f, 1.0f).setEase(LeanTweenType.easeOutQuad);
LeanTween.alpha( grumpyRect, 1.0f, 1.0f).setDelay(1.0f).setEase(LeanTweenType.easeInQuad);
}
GUI.color = new Color(1.0f,1.0f,1.0f,1.0f); // Reset to normal alpha, otherwise other gui elements will be effected
if(GUI.Button(buttonRect4.rect, "Rotate")){
LeanTween.rotate( buttonRect4, 150.0f, 1.0f ).setEase(LeanTweenType.easeOutElastic);
LeanTween.rotate( buttonRect4, 0.0f, 1.0f ).setDelay(1.0f).setEase(LeanTweenType.easeOutElastic);
}
GUI.matrix = Matrix4x4.identity;
}
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using UnityEngine;
using System.Collections;
using DentedPixel;
public class TestingPunch : MonoBehaviour {
public AnimationCurve exportCurve;
public float overShootValue = 1f;
private LTDescr descr;
void Start () {
//LeanTween.rotateAround(gameObject, gameObject.transform.rotation.eulerAngles, 360f, 5f).setDelay(1f).setEase(LeanTweenType.easeOutBounce);
Debug.Log( "exported curve:" + curveToString(exportCurve) );
}
void Update ()
{
LeanTween.dtManual = Time.deltaTime;
if (Input.GetKeyDown(KeyCode.Q))
{
//LeanTween.scale(this.gameObject, Vector3.one*3f, 1.0f).setEase(LeanTweenType.easeSpring).setUseManualTime(true);
//print("scale punch time independent!");
LeanTween.moveLocalX(gameObject, 5, 1).setOnComplete( () => {
Debug.Log("on complete move local X");
}).setOnCompleteOnStart(true);
GameObject light = GameObject.Find("DirectionalLight");
Light lt = light.GetComponent<Light>();
LeanTween.value(lt.gameObject, lt.intensity, 0.0f, 1.5f)
.setEase(LeanTweenType.linear)
.setLoopPingPong()
.setRepeat(-1)
.setOnUpdate((float val)=>{
lt.intensity = val;
});
}
if (Input.GetKeyDown(KeyCode.S))
{
print("scale punch!");
tweenStatically( this.gameObject );
LeanTween.scale(this.gameObject, new Vector3(1.15f, 1.15f, 1.15f), 0.6f);
LeanTween.rotateAround(this.gameObject, Vector3.forward, -360f, 0.3f).setOnComplete(() =>
{
LeanTween.rotateAround(this.gameObject, Vector3.forward, -360f, 0.4f).setOnComplete(() =>
{
LeanTween.scale(this.gameObject, new Vector3(1f, 1f, 1f), 0.1f);
LeanTween.value(this.gameObject, (v) =>
{
}, 0, 1, 0.3f).setDelay(1);
});
});
}
if (Input.GetKeyDown(KeyCode.T))
{
Vector3[] pts = new Vector3[] {new Vector3(-1f,0f,0f), new Vector3(0f,0f,0f), new Vector3(4f,0f,0f), new Vector3(20f,0f,0f)};
descr = LeanTween.move(gameObject, pts, 15f).setOrientToPath(true).setDirection(1f).setOnComplete( ()=>{
Debug.Log("move path finished");
});
}
if (Input.GetKeyDown(KeyCode.Y)) // Reverse the move path
{
descr.setDirection(-descr.direction);
}
if (Input.GetKeyDown(KeyCode.R))
{
// LeanTween.rotate(this.gameObject, Vector3.one, 1.0f).setEase(LeanTweenType.punch);
LeanTween.rotateAroundLocal(this.gameObject, this.transform.forward, -80f, 5.0f).setPoint(new Vector3(1.25f, 0f, 0f));
print("rotate punch!");
}
if (Input.GetKeyDown(KeyCode.M))
{
// LeanTween.move(this.gameObject, new Vector3(0f,0f,1f), 1.0f).setEase(LeanTweenType.punch);
print("move punch!");
Time.timeScale = 0.25f;
float start = Time.realtimeSinceStartup;
LeanTween.moveX( this.gameObject, 1f, 1f).setOnComplete( destroyOnComp ).setOnCompleteParam( this.gameObject ).setOnComplete( ()=>{
float end = Time.realtimeSinceStartup;
float diff = end - start;
Debug.Log("start:"+start+" end:"+end+" diff:"+diff+" x:"+this.gameObject.transform.position.x);
}).setEase(LeanTweenType.easeInBack).setOvershoot( overShootValue ).setPeriod(0.3f);
}
if (Input.GetKeyDown(KeyCode.C))
{
LeanTween.color( this.gameObject, new Color(1f, 0f, 0f, 0.5f), 1f);
Color to = new Color(Random.Range(0f,1f),0f,Random.Range(0f,1f),0.0f);
GameObject l = GameObject.Find("LCharacter");
LeanTween.color( l, to, 4.0f ).setLoopPingPong(1).setEase(LeanTweenType.easeOutBounce);
}
if (Input.GetKeyDown(KeyCode.E))
{
LeanTween.delayedCall(gameObject,0.3f, delayedMethod).setRepeat(4).setOnCompleteOnRepeat(true).setOnCompleteParam( "hi" );
}
if (Input.GetKeyDown(KeyCode.V))
{
LeanTween.value( gameObject, updateColor, new Color(1.0f,0.0f,0.0f,1.0f), Color.blue, 4.0f );//.setRepeat(2).setLoopPingPong().setEase(LeanTweenType.easeOutBounce);
}
if (Input.GetKeyDown(KeyCode.P))
{
LeanTween.delayedCall(0.05f, enterMiniGameStart).setOnCompleteParam( new object[]{""+5} );
}
if(Input.GetKeyDown(KeyCode.U)){
#if !UNITY_FLASH
LeanTween.value(gameObject, (Vector2 val)=>{
// Debug.Log("tweening vec2 val:"+val);
transform.position = new Vector3(val.x, transform.position.y, transform.position.z);
}, new Vector2(0f,0f), new Vector2(5f,100f), 1f ).setEase(LeanTweenType.easeOutBounce);
GameObject l = GameObject.Find("LCharacter");
Debug.Log("x:"+l.transform.position.x+" y:"+l.transform.position.y);
LeanTween.value(l, new Vector2( l.transform.position.x, l.transform.position.y), new Vector2( l.transform.position.x, l.transform.position.y+5), 1f ).setOnUpdate(
(Vector2 val)=>{
Debug.Log("tweening vec2 val:"+val);
l.transform.position = new Vector3(val.x, val.y, transform.position.z);
}
);
#endif
}
}
static void tweenStatically( GameObject gameObject ){
Debug.Log("Starting to tween...");
LeanTween.value(gameObject, (val)=>{
Debug.Log("tweening val:"+val);
}, 0f, 1f, 1f);
}
void enterMiniGameStart( object val ){
object[] arr = (object [])val;
int lvl = int.Parse((string)arr[0]);
Debug.Log("level:"+lvl);
}
void updateColor( Color c ){
GameObject l = GameObject.Find("LCharacter");
// Debug.Log("new col:"+c);
l.GetComponent<Renderer>().material.color = c;
}
void delayedMethod( object myVal ){
string castBack = myVal as string;
Debug.Log("delayed call:"+Time.time +" myVal:"+castBack);
}
void destroyOnComp( object p ){
GameObject g = (GameObject)p;
Destroy( g );
}
string curveToString( AnimationCurve curve) {
string str = "";
for(int i = 0; i < curve.length; i++){
str += "new Keyframe("+curve[i].time+"f, "+curve[i].value+"f)";
if(i<curve.length-1)
str += ", ";
}
return "new AnimationCurve( "+str+" )";
}
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using UnityEngine;
using System.Collections;
using DentedPixel;
public class TestingRigidbodyCS : MonoBehaviour {
private GameObject ball1;
// Use this for initialization
void Start () {
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void Update () {
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