Commit Graph

8 Commits

Author SHA1 Message Date
Iced-lemon 0001809418 edit: attempted polish but failed 2023-01-31 00:21:55 +08:00
Texel 7ae55fc727 Semi-playable test state, load Lemon_Test scene and LayeredStaging under it 2023-01-29 19:34:24 -05:00
Iced-lemon c98652c00f edit: made board UI prefabs 2023-01-29 14:57:08 +08:00
Iced-lemon 594690545b Edit: Making UI in Progress 2023-01-29 01:46:49 +08:00
Texel 03d9d1d083 Extensive additions to the TileDrawer and Gameboard logic to fix any lurking issues with placing and iterating tile setups for air dropping 2023-01-28 07:29:21 -05:00
Iced-lemon 2e5e5a2581 merge branch 2023-01-27 23:31:21 +08:00
Texel 7034c1d662 Single tile drawing and tile drawer staging, tile drawer object is dynamically setup with proper hideflags
ScriptableObjects are used to store color set data and the general tileset information, for the moment, saved onto the prefab
2023-01-26 07:40:47 -05:00
Wong Sui Bin 3dbf2f9010 added some stuff 2023-01-24 21:51:46 +08:00