Semi-playable test state, load Lemon_Test scene and LayeredStaging under it
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12 changed files with 685 additions and 50 deletions
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@ -728,7 +728,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2045221401}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -10}
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m_LocalPosition: {x: 0, y: 0, z: -16.78}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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@ -1138,6 +1138,11 @@ PrefabInstance:
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propertyPath: m_IsActive
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 7910694390442910741, guid: 55ee90197a494d54eb9b01aad0a7527e,
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type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 55ee90197a494d54eb9b01aad0a7527e, type: 3}
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--- !u!114 &7394357951300366995 stripped
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