Fixed various indexing issues so board can be displayed now
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7034c1d662
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@ -17,7 +17,7 @@ using TileStack = System.Collections.Generic.List<TileInfo>;
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#region Board Logic
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public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
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BoardState board = new BoardState();
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public BoardState board = new BoardState();
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public override void Deserialize(Hashtable h) {
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base.Serialize(h);
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@ -37,6 +37,13 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
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[ContextMenu("Test board")]
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public void TestBoard() {
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board = new BoardState();
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/*board[0] = new TileStack(new[] {
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new TileInfo(1),
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new TileInfo(10),
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new TileInfo(100),
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new TileInfo(1000),
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});*/
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for(int i = 0; i < BoardState.BoardWidth; ++i) {
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board[i] = new TileStack(new[] { Random, Random, Random });
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}
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@ -45,7 +52,7 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
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[ContextMenu("Test Board Serialization")]
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public void TestSerialize() {
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board = BoardState.Copy(board);
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//Debug.Log(board.ToHashtable());
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Debug.Log(board.ToString());
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}
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}
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@ -68,7 +75,7 @@ public enum TileColor : byte {
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Bomb = 202, // 3x3 radius destruction
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Dynamite = 203, // 5x5 cross destruction
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Seal = 204, // destroys all matching color on landing
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Mystery = 205, // Becomes random basic on destroy
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Mystery = 205, // Becomes random basic on destroy, otherwise as rock
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Wildcard = 206, // Pairs with any
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Spark = 207 // Removes entire column on create
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}
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@ -118,7 +125,7 @@ public class TileInfo {
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public TileInfo(TileColor c, byte detail = 1) {
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// Make a new Tile from the color, assuming detail with a default
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var ti = new TileInfo((byte)c & ((detail & (byte)0xFF) << 8));
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var ti = new TileInfo((byte)detail | (((byte)c & (byte)0xFF) << 8));
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data = ti.data; // Create garbage but whatever
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}
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@ -152,12 +159,12 @@ public class TileInfo {
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case TileDetail.Normal:
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goto default;
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default:
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return Air();
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return Air;
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}
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}
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// Make and return a new air tile
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public static TileInfo Air() => new TileInfo(0); // Just air
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public static TileInfo Air => new TileInfo(0); // Just air
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public bool isAir => data == 0;
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public static implicit operator int(TileInfo ti) => ti.data;
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@ -207,7 +214,7 @@ public class BoardState {
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public bool TryCol(int col, out TileStack ts) {
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ts = null;
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if (col < 0) return false;
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if (col > BoardWidth) return false;
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if (col > state.Count) return false;
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ts = this[col];
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return true;
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}
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@ -220,8 +227,12 @@ public class BoardState {
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if (!TryCol(x, out TileStack col))
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return false;
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//if (col == null) return false;
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if (col.Count == 0) return false;
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// Fail out if the column isn't tall enough
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if (col.Count < y)
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if (y >= col.Count)
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return false;
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ti = col[y];
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@ -238,6 +249,21 @@ public class BoardState {
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init();
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}
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// Extremely bad allocation heavy string dump of the board state
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public override string ToString() {
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var str = base.ToString();
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str += "\n";
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foreach(TileStack ts in state) {
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foreach(TileInfo ti in ts) {
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// Why are enums so shiiiiit
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str += System.Enum.GetName(typeof(TileColor),ti.color) + "(" + ti.data + "), ";
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}
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str += "\n";
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}
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return str;
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}
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// Create a copy of a column
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TileStack Copy(TileStack ts) {
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var intform = ts.Select(tile => (int)tile);
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@ -2,17 +2,108 @@
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using System.Collections.Generic;
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using UnityEngine;
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public class GameBoardDrawer : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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using System.Linq;
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}
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[ExecuteAlways]
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public class GameBoardDrawer : MonoBehaviour {
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public GameObject TilePrefab;
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bool ValidatePrefab() {
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if (!TilePrefab) {
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TilePrefab = Resources.Load<GameObject>("TilePrefab");
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}
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return TilePrefab;
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}
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// Update is called once per frame
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void Update()
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{
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// Cached reference to the gameboard
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GameBoard _gameBoard;
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public GameBoard gameBoard {
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get {
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if (_gameBoard) return _gameBoard;
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return _gameBoard = GetComponent<GameBoard>();
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}
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}
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}
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public BoardState boardState {
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get {
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if (gameBoard) return gameBoard.board;
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return null;
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}
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}
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List<List<TileDrawer>> TileDrawers;
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public float TileSize = 0.5f;
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void ValidateDrawers() {
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if (TileDrawers == null) {
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ClearDrawers();
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Transform self = transform; // Cache
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// Setup the board
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// Board is arranged as a series of column 'stacks', bottom up
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TileDrawers = new List<List<TileDrawer>>();
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for (int x = 0; x < BoardState.BoardWidth; ++x) {
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var col = new List<TileDrawer>();
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for (int y = 0; y < BoardState.BoardHeight; ++y) {
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var tile = Instantiate<GameObject>(TilePrefab,self);
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tile.hideFlags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor;
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// placement is handled in the update section
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//var tileT = tile.transform;
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//tileT.localPosition = new Vector3(x, y) * TileSize;
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col.Add(tile.GetComponent<TileDrawer>());
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}
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TileDrawers.Add(col);
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}
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}
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}
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void UpdateDrawers() {
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if (TileDrawers == null) return;
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for (int x = 0; x < TileDrawers.Count; ++x) {
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var col = TileDrawers[x];
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for (int y = 0; y < col.Count; ++y) {
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var tile = col[y];
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var tileT = tile.transform;
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tileT.localPosition = new Vector3(x, y) * TileSize;
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if (boardState.TileAt(x, y,out TileInfo ti)) {
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tile.toDraw = ti;
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} else {
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tile.toDraw = TileInfo.Air;
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}
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//tile.toDraw =
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}
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}
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}
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[ContextMenu("Clear Drawers")]
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void ClearDrawers() {
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// Select all gameObjects in the TileDrawer list flattened to a enumerator
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/*var flat = TileDrawers.SelectMany(tdl => tdl.Select(td=>td.gameObject));
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foreach(var tileDrawingGameObject in flat) {
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DestroyImmediate(tileDrawingGameObject);
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}*/
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// Redundant purge
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var children = GetComponentsInChildren<TileDrawer>();
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foreach(var td in children) {
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DestroyImmediate(td.gameObject);
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}
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}
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void Update() {
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// Can't proceed with an invalid prefab, exit early
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if (!ValidatePrefab()) return;
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if (boardState == null) return; // Skip empty boards
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ValidatePrefab();
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ValidateDrawers();
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UpdateDrawers();
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}
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}
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@ -0,0 +1,268 @@
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||||
m_TargetEye: 3
|
||||
m_HDR: 1
|
||||
m_AllowMSAA: 1
|
||||
m_AllowDynamicResolution: 0
|
||||
m_ForceIntoRT: 0
|
||||
m_OcclusionCulling: 1
|
||||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: 0.022
|
||||
--- !u!4 &1062404888
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1062404885}
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 2.2195444, y: 6.629975, z: -16.29866}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b54580589a1c73b4192584a8781c0d51
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -215,7 +215,8 @@ PrefabInstance:
|
|||
type: 3}
|
||||
propertyPath: m_Sprite
|
||||
value:
|
||||
objectReference: {fileID: 0}
|
||||
objectReference: {fileID: 6097206691055106581, guid: ba7046a7d637abc4ba486e3e9e4fcfd3,
|
||||
type: 3}
|
||||
- target: {fileID: 6929433238081324624, guid: 2d35555d89dd5e94fb9527d52c616c11,
|
||||
type: 3}
|
||||
propertyPath: m_Color.a
|
||||
|
@ -224,12 +225,12 @@ PrefabInstance:
|
|||
- target: {fileID: 6929433238081324624, guid: 2d35555d89dd5e94fb9527d52c616c11,
|
||||
type: 3}
|
||||
propertyPath: m_WasSpriteAssigned
|
||||
value: 0
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6929433238081324625, guid: 2d35555d89dd5e94fb9527d52c616c11,
|
||||
type: 3}
|
||||
propertyPath: color
|
||||
value: 0
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6929433238081324625, guid: 2d35555d89dd5e94fb9527d52c616c11,
|
||||
type: 3}
|
||||
|
@ -244,7 +245,7 @@ PrefabInstance:
|
|||
- target: {fileID: 6929433238081324625, guid: 2d35555d89dd5e94fb9527d52c616c11,
|
||||
type: 3}
|
||||
propertyPath: toDraw.data
|
||||
value: 1
|
||||
value: 257
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6929433238081324625, guid: 2d35555d89dd5e94fb9527d52c616c11,
|
||||
type: 3}
|
||||
|
|
|
@ -41,7 +41,7 @@ public class TileDrawer : MonoBehaviour {
|
|||
var sr = GetComponent<SpriteRenderer>(); // sprite renderer cache
|
||||
|
||||
var subRenderer = new GameObject("Underlay Drawer", typeof(SpriteRenderer));
|
||||
subRenderer.hideFlags = HideFlags.DontSave;
|
||||
subRenderer.hideFlags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor;
|
||||
|
||||
subRenderer.transform.SetParent(transform, false); // Direct parent, literal transform setup
|
||||
|
||||
|
@ -66,7 +66,7 @@ public class TileDrawer : MonoBehaviour {
|
|||
var sr = GetComponent<SpriteRenderer>();
|
||||
for (int i = 0; i < SmearSteps; ++i) {
|
||||
var smearRenderer = new GameObject(string.Format("Smear {0}", i));
|
||||
smearRenderer.hideFlags = HideFlags.HideAndDontSave;
|
||||
smearRenderer.hideFlags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor | HideFlags.HideInHierarchy;
|
||||
|
||||
smearRenderer.transform.SetParent(transform,false);
|
||||
|
||||
|
@ -95,7 +95,6 @@ public class TileDrawer : MonoBehaviour {
|
|||
// Cool ramp
|
||||
layerOpacity *= layerOpacity;
|
||||
|
||||
|
||||
layer.color = new Color(1, 1, 1, layerOpacity);
|
||||
|
||||
layer.enabled = layerOpacity > Mathf.Epsilon && SmearDistance > 0;
|
||||
|
@ -113,7 +112,7 @@ public class TileDrawer : MonoBehaviour {
|
|||
var sr = GetComponent<SpriteRenderer>(); // sprite renderer cache
|
||||
|
||||
var subRenderer = new GameObject("Overlay Drawer", typeof(SpriteRenderer));
|
||||
subRenderer.hideFlags = HideFlags.DontSave;
|
||||
subRenderer.hideFlags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor; ;
|
||||
|
||||
subRenderer.transform.SetParent(transform, false); // Direct parent, literal transform setup
|
||||
|
||||
|
@ -135,7 +134,6 @@ public class TileDrawer : MonoBehaviour {
|
|||
if (Overlay) Overlay.color = color;
|
||||
}
|
||||
|
||||
|
||||
// TODO Add wildcard Mystery Spark handlers
|
||||
void Update() {
|
||||
if (!tsi) return;
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8c3256d7fa85ac9488ad5926ec428a45
|
||||
guid: 13773788df82078448a368e2f619dc31
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
|
@ -46,12 +46,14 @@ MonoBehaviour:
|
|||
m_EditorClassIdentifier:
|
||||
tsi: {fileID: 11400000, guid: 18b884ffdbcbecd489662f53d8e1b44d, type: 2}
|
||||
toDraw:
|
||||
data: 800
|
||||
detail: 32
|
||||
color: 3
|
||||
data: 257
|
||||
detail: 1
|
||||
color: 1
|
||||
stackedBelow: 0
|
||||
amountInStack: 0
|
||||
opacity: 0.251
|
||||
opacity: 1
|
||||
smearOpacity: 0
|
||||
SmearDistance: 1
|
||||
--- !u!212 &6929433238081324624
|
||||
SpriteRenderer:
|
||||
m_ObjectHideFlags: 0
|
Loading…
Reference in New Issue