added some stuff
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parent
9b69003715
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3dbf2f9010
520 changed files with 176780 additions and 2 deletions
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Lemon.GenericLib.Utility {
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public class DisableOnAwake : MonoBehaviour
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{
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private void Awake()
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{
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gameObject.SetActive(false);
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}
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}
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}
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fileFormatVersion: 2
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guid: 5dfb25ba3ec4f3b4c9842d81ea238e56
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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//future upgrades:
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//upgrade this to read specific input without needing to set a unity input
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//handle multiple input
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//ahndle muliple input variations like left right, get key up, etc.
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namespace Lemon.GenericLib.Utility
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{
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public class InputBasedTestingScript : MonoBehaviour
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{
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[SerializeField] private string inputKeyName;
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public UnityEvent functionsToTest;
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// Update is called once per frame
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void Update()
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{
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if (Input.GetButtonDown(inputKeyName))
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{
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functionsToTest?.Invoke();
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}
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}
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}
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}
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fileFormatVersion: 2
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guid: 69302d519e9f40c4fa9c50e9bb87f438
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Lemon.GenericLib.Utility {
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public class KeyCodeInputController : MonoBehaviour
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{
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[Header("controlls list")]
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[SerializeField] private KeyCodeControll[] keyCodeControlls;
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private void Update()
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{
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if (Input.anyKeyDown)
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{
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//CheckInit();
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foreach (var controlls in keyCodeControlls)
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{
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if (Input.GetKeyDown(controlls.KeyCode))
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{
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controlls.InvokeKeyCodeFunction();
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}
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}
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}
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}
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[System.Serializable]
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private class KeyCodeControll
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{
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[SerializeField] private KeyCode keyCode;
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[SerializeField] private UnityEvent InputFunctions;
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public KeyCode KeyCode { get => keyCode; set => keyCode = value; }
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public void InvokeKeyCodeFunction()
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{
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InputFunctions?.Invoke();
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}
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}
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}
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}
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fileFormatVersion: 2
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guid: 85106e56a76d0094b8198233c973020e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Lemon.GenericLib.Utility
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{
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public class RestartAndQuit : MonoBehaviour
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{
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public bool pressToQuit = false;
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public bool pressToRestart = false;
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.R) && pressToRestart)
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
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}
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if (Input.GetKeyDown(KeyCode.Escape) && pressToQuit)
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{
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Application.Quit();
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}
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}
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}
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}
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fileFormatVersion: 2
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guid: c58e5fe732daf0144af01eba42dfda38
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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