Extensive additions to the TileDrawer and Gameboard logic to fix any lurking issues with placing and iterating tile setups for air dropping
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03d9d1d083
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@ -17,7 +17,7 @@ using TileStack = System.Collections.Generic.List<TileInfo>;
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using Cluster = System.Collections.Generic.List<(int x, int y)>;
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using Cluster = System.Collections.Generic.List<(int x, int y)>;
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#region Board Logic
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#region Gameboard Class
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public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
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public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
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public BoardState board = new BoardState();
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public BoardState board = new BoardState();
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@ -49,17 +49,12 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
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// Short form for random tiles
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// Short form for random tiles
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TileInfo Random => TileInfo.Random(Options);
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TileInfo Random => TileInfo.Random(Options);
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// Unit testing!
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[ContextMenu("Test board")]
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[ContextMenu("Test board")]
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public void TestBoard() {
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public void TestBoard() {
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board = new BoardState();
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board = new BoardState();
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/*board[0] = new TileStack(new[] {
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new TileInfo(1),
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new TileInfo(10),
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new TileInfo(100),
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new TileInfo(1000),
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});*/
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for(int i = 0; i < BoardState.BoardWidth; ++i) {
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for(int i = 0; i < BoardState.BoardWidth; ++i) {
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board[i] = new TileStack(new[] { Random, Random, Random });
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board[i] = new TileStack(new[] { Random, Random, Random, Random, Random, Random });
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}
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}
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}
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}
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@ -71,6 +66,16 @@ public class GameBoard : EntityBase, IAutoSerialize, IAutoDeserialize {
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[ContextMenu("Recursive Sim")]
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[ContextMenu("Recursive Sim")]
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void RecursiveSim() => board = board.SimulateRecursive(this, out _);
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void RecursiveSim() => board = board.SimulateRecursive(this, out _);
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[ContextMenu("Activate")]
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public void Activate() => board = board.Activate(out _);
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[ContextMenu("Break Pending")]
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public void BreakPending() => board = board.BreakPending(this, Application.isPlaying);
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[ContextMenu("Collapse")]
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public void Collapse() => board = board.Collapse();
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}
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}
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#endregion
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#endregion
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@ -81,7 +86,7 @@ public enum TileColor : byte {
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Empty = 0, // Used for ID'ing air by color alone
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Empty = 0, // Used for ID'ing air by color alone
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Red = 1,
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Red = 1,
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Blue = 2,
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Yellow = 2,
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Green = 3,
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Green = 3,
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Pink = 4,
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Pink = 4,
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Purple = 5,
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Purple = 5,
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@ -206,7 +211,15 @@ public class TileInfo {
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// Make and return a new air tile
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// Make and return a new air tile
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public static TileInfo Air => new TileInfo(0); // Just air
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public static TileInfo Air => new TileInfo(0); // Just air
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public bool isAir => data == 0;
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public bool isAir {
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get {
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if (color == TileColor.Empty) return true;
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return SameAs(this, Air);
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//var irrelevant = TileDetail.Dropped | TileDetail.Poofed | TileDetail.Pending | TileDetail.Exploded;
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//var maskedDetail = (byte)detail & ~irrelevant;
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}
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}
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public static implicit operator int(TileInfo ti) => ti.data;
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public static implicit operator int(TileInfo ti) => ti.data;
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public static explicit operator TileInfo(int i) => new TileInfo(i);
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public static explicit operator TileInfo(int i) => new TileInfo(i);
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@ -373,7 +386,11 @@ public static class BoardLogic {
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public static Cluster ClusterizeVertical(this BoardState bs, int x, int y) {
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public static Cluster ClusterizeVertical(this BoardState bs, int x, int y) {
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var stack = bs[x];
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var stack = bs[x];
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if (stack == null) return null;
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if (y >= stack.Count) return null;
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var self = stack[y];
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var self = stack[y];
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if (self == null) return null;
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if (self == null) return null;
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if (self.isAir) return null;
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if (self.isAir) return null;
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@ -406,12 +423,19 @@ public static class BoardLogic {
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for (int x = 0; x < bs.state.Count; ++x) {
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for (int x = 0; x < bs.state.Count; ++x) {
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var col = bs[x];
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var col = bs[x];
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bool foundAir = false;
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for (int i = 0; i < col.Count; ++i) {
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col[i] = col[i].SetFalling(foundAir);
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if (col[i].isAir) foundAir = true;
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}
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// First, pad to length with air
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// First, pad to length with air
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while (col.Count < BoardState.BoardHeight)
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while (col.Count < BoardState.BoardHeight)
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col.Add(TileInfo.Air);
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col.Add(TileInfo.Air);
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// Create an unlinked copy
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var oldCol = col.Copy();
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var oldCol = col.Copy();
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// Remove all air tiles
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col.RemoveAll(t => t.isAir);
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col.RemoveAll(t => t.isAir);
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// Repad with air
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// Repad with air
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col.Add(TileInfo.Air);
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col.Add(TileInfo.Air);
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// TODO: Better falling logic
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// TODO: Better falling logic
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/*
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// Set the falling flag for drawing
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// Set the falling flag for drawing
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for(int i = 0; i < col.Count; ++i) {
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/*for(int i = 0; i < col.Count; ++i) {
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col[i].SetFalling(TileInfo.SameAs(col[i], oldCol[i]));
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// Set the falling flag if we match
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col[i] = col[i].SetFalling(i > lowestAir);
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}*/
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}*/
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}
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}
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return bs;
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return bs;
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@ -433,6 +458,8 @@ public static class BoardLogic {
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var (first, second, third) = m.triplet;
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var (first, second, third) = m.triplet;
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// FIXME SetAtPoint is shite and doesn't work good??
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state.SetAtPoint(m.location, first);
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state.SetAtPoint(m.location, first);
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state.SetAtPoint(m.locationB, second);
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state.SetAtPoint(m.locationB, second);
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state.SetAtPoint(m.locationC, third);
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state.SetAtPoint(m.locationC, third);
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@ -490,7 +517,8 @@ public static class BoardLogic {
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public static BoardState BreakPending(this BoardState bs, GameBoard gb, bool sendCallbacks = false) {
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public static BoardState BreakPending(this BoardState bs, GameBoard gb, bool sendCallbacks = false) {
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var broken = new Cluster();
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var broken = new Cluster();
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for(int x = 0; x < bs.state.Count; ++x) {
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for(int x = 0; x < bs.state.Count; ++x) {
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for (int y = 0; y < bs.state.Count; ++y) {
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var col = bs[x];
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for (int y = 0; y < col.Count; ++y) {
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var at = bs.tile(x, y);
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var at = bs.tile(x, y);
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if (at.isAir) continue; // Skip air
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if (at.isAir) continue; // Skip air
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@ -500,10 +528,19 @@ public static class BoardLogic {
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if (sendCallbacks)
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if (sendCallbacks)
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gb.BreakFX(x, y);
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gb.BreakFX(x, y);
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at = at.BreakTile(gb.Options);
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var brokenForm = at.BreakTile(gb.Options);
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col[y] = brokenForm;
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}
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}
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}
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}
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}
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}
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// Break FX callbacks
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if (Application.isPlaying && sendCallbacks)
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foreach (var broke in broken)
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gb.BreakFX(broke.x, broke.y);
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return bs;
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return bs;
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}
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}
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@ -518,6 +555,7 @@ public static class BoardLogic {
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bs = bs.Collapse().Activate(out stepActivations).BreakPending(gb);
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bs = bs.Collapse().Activate(out stepActivations).BreakPending(gb);
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activations += stepActivations;
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activations += stepActivations;
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// Repeat until no new tiles activate
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// Repeat until no new tiles activate
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Debug.LogFormat("Processed {0} activations", stepActivations);
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} while (stepActivations > 0);
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} while (stepActivations > 0);
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return bs;
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return bs;
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for (int x = 0; x < TileDrawers.Count; ++x) {
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for (int x = 0; x < TileDrawers.Count; ++x) {
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var col = TileDrawers[x];
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var col = TileDrawers[x];
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for (int y = 0; y < col.Count; ++y) {
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for (int y = 0; y < col.Count; ++y) {
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var tile = col[y];
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var tile = col[y];
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tile.board = gameBoard;
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tile.xCoord = x;
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tile.yCoord = y;
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if (tile.board) {
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var amt = tile.board.board.ClusterizeVertical(x, y);
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if (amt != null) {
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tile.amountInStack = amt.Count;
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tile.stackedBelow = amt.Count(point => y > point.y);
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}
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}
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var tileT = tile.transform;
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var tileT = tile.transform;
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tileT.localPosition = new Vector3(x, y) * TileSize;
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tileT.localPosition = new Vector3(x, y, -y) * TileSize;
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if (boardState.TryTileAt(x, y,out TileInfo ti)) {
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if (boardState.TryTileAt(x, y,out TileInfo ti)) {
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tile.toDraw = ti;
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tile.toDraw = ti;
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} else {
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} else {
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foreach(var td in children) {
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foreach(var td in children) {
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DestroyImmediate(td.gameObject);
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DestroyImmediate(td.gameObject);
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}
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}
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TileDrawers = null;
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}
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}
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void Update() {
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void Update() {
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@ -153,7 +153,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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TilePrefab: {fileID: 6929433238081324627, guid: 2d35555d89dd5e94fb9527d52c616c11,
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TilePrefab: {fileID: 6929433238081324627, guid: 2d35555d89dd5e94fb9527d52c616c11,
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type: 3}
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type: 3}
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TileSize: 0.5
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TileSize: 1
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--- !u!114 &20737163
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--- !u!114 &20737163
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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EntityID: 0
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EntityID: 0
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authorityID: -1
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authorityID: -1
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Options: 01020304
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Options: 05020304
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--- !u!4 &20737164
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--- !u!4 &20737164
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Transform:
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Transform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -183,6 +183,194 @@ Transform:
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1001 &122171322
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m_Modifications:
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m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 11500000, guid: fb5a560c08dbb0c4480cebd43af4d199, type: 3}
|
m_Script: {fileID: 11500000, guid: fb5a560c08dbb0c4480cebd43af4d199, type: 3}
|
||||||
m_Name: BlueTiles
|
m_Name: YellowTiles
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
color: 2
|
color: 2
|
||||||
Generic: {fileID: 3099831667949783345, guid: ba7046a7d637abc4ba486e3e9e4fcfd3, type: 3}
|
Generic: {fileID: 21300000, guid: d583fe4b25f546e4d95c78f04db4199f, type: 3}
|
||||||
TopOfStack: {fileID: -1032256510885150944, guid: ba7046a7d637abc4ba486e3e9e4fcfd3,
|
TopOfStack: {fileID: 21300000, guid: a738f6c420ba63347b26f1c9de9c6e25, type: 3}
|
||||||
type: 3}
|
SecondFromTop: {fileID: 21300000, guid: 6a16bb885cf35b241a6335e8dd39530a, type: 3}
|
||||||
SecondFromTop: {fileID: -8030095101517931983, guid: ba7046a7d637abc4ba486e3e9e4fcfd3,
|
ThirdOrLower: {fileID: 21300000, guid: 27a7c767ef7e75247acff9391d1fe434, type: 3}
|
||||||
type: 3}
|
|
||||||
ThirdOrLower: {fileID: 7642638768051401269, guid: ba7046a7d637abc4ba486e3e9e4fcfd3,
|
|
||||||
type: 3}
|
|
||||||
Puff: {fileID: 6779516872222990126, guid: ba7046a7d637abc4ba486e3e9e4fcfd3, type: 3}
|
Puff: {fileID: 6779516872222990126, guid: ba7046a7d637abc4ba486e3e9e4fcfd3, type: 3}
|
|
@ -18,18 +18,15 @@ MonoBehaviour:
|
||||||
- {fileID: 11400000, guid: 196941731704d204f885aa54cbb5b8bf, type: 2}
|
- {fileID: 11400000, guid: 196941731704d204f885aa54cbb5b8bf, type: 2}
|
||||||
- {fileID: 11400000, guid: 23186780cfc3a1347acd561444139cc7, type: 2}
|
- {fileID: 11400000, guid: 23186780cfc3a1347acd561444139cc7, type: 2}
|
||||||
- {fileID: 11400000, guid: 0922e1e6b1ed5124ca13b943384610ee, type: 2}
|
- {fileID: 11400000, guid: 0922e1e6b1ed5124ca13b943384610ee, type: 2}
|
||||||
IceOverlay: {fileID: -5160244557152387853, guid: ba7046a7d637abc4ba486e3e9e4fcfd3,
|
IceOverlay: {fileID: 21300000, guid: 0c2a57034be842040bacf04045786b0d, type: 3}
|
||||||
type: 3}
|
FairyUnderlay: {fileID: 21300000, guid: acf1dd9a34148b3468417c36b62aac52, type: 3}
|
||||||
FairyUnderlay: {fileID: -5868263060078136879, guid: ba7046a7d637abc4ba486e3e9e4fcfd3,
|
Tanuki: {fileID: 21300000, guid: 442974598bf95ca4596b9db79b82ca71, type: 3}
|
||||||
type: 3}
|
Rock: {fileID: 21300000, guid: 67c5c125cfa5558468d3b69f8d7c175c, type: 3}
|
||||||
Tanuki: {fileID: 3630433040384085778, guid: ba7046a7d637abc4ba486e3e9e4fcfd3, type: 3}
|
Seal: {fileID: 21300000, guid: a347288d47d726c4a93402f569dc9b41, type: 3}
|
||||||
Rock: {fileID: -7609849284663780198, guid: ba7046a7d637abc4ba486e3e9e4fcfd3, type: 3}
|
Bomb: {fileID: 21300000, guid: 6e09953987bbbfc458d5c643f17c2737, type: 3}
|
||||||
Seal: {fileID: -2297644416909811431, guid: ba7046a7d637abc4ba486e3e9e4fcfd3, type: 3}
|
Dynamite: {fileID: 21300000, guid: c5ee0016dc8866e408bb21bb418601cd, type: 3}
|
||||||
Bomb: {fileID: -6920159131614611936, guid: ba7046a7d637abc4ba486e3e9e4fcfd3, type: 3}
|
|
||||||
Dynamite: {fileID: 5530267107363011928, guid: ba7046a7d637abc4ba486e3e9e4fcfd3,
|
|
||||||
type: 3}
|
|
||||||
Mystery: {fileID: -4610881938015499699, guid: ba7046a7d637abc4ba486e3e9e4fcfd3,
|
Mystery: {fileID: -4610881938015499699, guid: ba7046a7d637abc4ba486e3e9e4fcfd3,
|
||||||
type: 3}
|
type: 3}
|
||||||
Spark: {fileID: -4610881938015499699, guid: ba7046a7d637abc4ba486e3e9e4fcfd3, type: 3}
|
Spark: {fileID: 21300000, guid: cb007da673cac344fa5b62e18ad37492, type: 3}
|
||||||
Explosion: {fileID: -4610881938015499699, guid: ba7046a7d637abc4ba486e3e9e4fcfd3,
|
Explosion: {fileID: -4610881938015499699, guid: ba7046a7d637abc4ba486e3e9e4fcfd3,
|
||||||
type: 3}
|
type: 3}
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
[ExecuteAlways]
|
[ExecuteAlways]
|
||||||
|
@ -8,6 +9,10 @@ public class TileDrawer : MonoBehaviour {
|
||||||
public TileSetInfo tsi;
|
public TileSetInfo tsi;
|
||||||
public TileInfo toDraw;
|
public TileInfo toDraw;
|
||||||
|
|
||||||
|
[Header("Internally Managed")]
|
||||||
|
public GameBoard board; // Gameboard associated with us
|
||||||
|
public int xCoord, yCoord;
|
||||||
|
|
||||||
[Header("Tile Info Testing")]
|
[Header("Tile Info Testing")]
|
||||||
//[EnumFlag] No idea why this isn't working anymore whatever
|
//[EnumFlag] No idea why this isn't working anymore whatever
|
||||||
public TileDetail detail = TileDetail.Normal;
|
public TileDetail detail = TileDetail.Normal;
|
||||||
|
@ -16,7 +21,22 @@ public class TileDrawer : MonoBehaviour {
|
||||||
// TODO Use this FX hook
|
// TODO Use this FX hook
|
||||||
// This is called BEFORE the tile detail is updated
|
// This is called BEFORE the tile detail is updated
|
||||||
public void OnBreakFX() {
|
public void OnBreakFX() {
|
||||||
|
// Texel - Little test diagonal debug line :)
|
||||||
|
Debug.DrawLine(
|
||||||
|
transform.TransformPoint(new Vector3(1, 1)),
|
||||||
|
transform.TransformPoint(new Vector3(-1, -1)),
|
||||||
|
Color.red,
|
||||||
|
1f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Updated while the tile state is pending, that is, ready to be removed
|
||||||
|
public void UpdatePending() {
|
||||||
|
// Stacks warble at similar frequency, columns independently
|
||||||
|
float phaseOffset = 0.8f * xCoord + 0.03f * yCoord;
|
||||||
|
float warbleSpeed = 8f;
|
||||||
|
// Warble 5% of scale
|
||||||
|
float warble = Mathf.Sin((Time.time + phaseOffset) * warbleSpeed) * 0.05f;
|
||||||
|
transform.localScale = new Vector3(1 + warble, 1 - warble, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnValidate() {
|
void OnValidate() {
|
||||||
|
@ -93,7 +113,7 @@ public class TileDrawer : MonoBehaviour {
|
||||||
|
|
||||||
// Shift smeared sub-sprite to position
|
// Shift smeared sub-sprite to position
|
||||||
layer.transform.localPosition =
|
layer.transform.localPosition =
|
||||||
new Vector3(0, delta * SmearDistance, 0);
|
new Vector3(0, delta * SmearDistance, i * 0.001f * SmearSteps);
|
||||||
|
|
||||||
// Set the smear opacity
|
// Set the smear opacity
|
||||||
var layerOpacity = opacity * opacityShift * (1 - delta);
|
var layerOpacity = opacity * opacityShift * (1 - delta);
|
||||||
|
@ -146,13 +166,23 @@ public class TileDrawer : MonoBehaviour {
|
||||||
if (toDraw == null) return;
|
if (toDraw == null) return;
|
||||||
|
|
||||||
// Higher tiles draw in front
|
// Higher tiles draw in front
|
||||||
var t = transform;
|
//var t = transform;
|
||||||
t.LeanSetPosZ(t.position.y);
|
//t.LeanSetPosZ(-t.position.y);
|
||||||
|
|
||||||
// Copy the data from the TileInfo reference to local enums
|
// Copy the data from the TileInfo reference to local enums
|
||||||
color = toDraw.color;
|
color = toDraw.color;
|
||||||
detail = toDraw.detail;
|
detail = toDraw.detail;
|
||||||
|
|
||||||
|
// Set the drop smear visibility
|
||||||
|
// Fade out over time when playing
|
||||||
|
if (detail.HasFlag(TileDetail.Dropped)){
|
||||||
|
smearOpacity = 1f;
|
||||||
|
} else {
|
||||||
|
smearOpacity = !Application.isPlaying ?
|
||||||
|
0f :
|
||||||
|
Mathf.MoveTowards(smearOpacity,0f,Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
var sr = GetComponent<SpriteRenderer>();
|
var sr = GetComponent<SpriteRenderer>();
|
||||||
if (!sr) sr = gameObject.AddComponent<SpriteRenderer>();
|
if (!sr) sr = gameObject.AddComponent<SpriteRenderer>();
|
||||||
|
|
||||||
|
@ -164,7 +194,7 @@ public class TileDrawer : MonoBehaviour {
|
||||||
if (deets != null) {
|
if (deets != null) {
|
||||||
sprite = deets.Generic;
|
sprite = deets.Generic;
|
||||||
// Base of stack
|
// Base of stack
|
||||||
if (amountInStack != 0) {
|
if (amountInStack > 2) {
|
||||||
sprite = deets.ThirdOrLower;
|
sprite = deets.ThirdOrLower;
|
||||||
if (stackedBelow == 1)
|
if (stackedBelow == 1)
|
||||||
sprite = deets.SecondFromTop;
|
sprite = deets.SecondFromTop;
|
||||||
|
@ -176,10 +206,13 @@ public class TileDrawer : MonoBehaviour {
|
||||||
if (detail.HasFlag(TileDetail.Poofed))
|
if (detail.HasFlag(TileDetail.Poofed))
|
||||||
sprite = deets.Puff;
|
sprite = deets.Puff;
|
||||||
|
|
||||||
|
if (Application.isPlaying)
|
||||||
|
if (detail.HasFlag(TileDetail.Pending)) {
|
||||||
|
UpdatePending();
|
||||||
|
} else {
|
||||||
|
transform.localScale = Vector3.one;
|
||||||
|
}
|
||||||
|
|
||||||
// FIXME This is wrong
|
|
||||||
if (detail.HasFlag(TileDetail.Pending))
|
|
||||||
sprite = deets.Puff;
|
|
||||||
} else {
|
} else {
|
||||||
// no matching TileObject data
|
// no matching TileObject data
|
||||||
switch (color) {
|
switch (color) {
|
||||||
|
|
Loading…
Reference in New Issue