84 lines
3.3 KiB
C#
84 lines
3.3 KiB
C#
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using UnityEngine;
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using System.Collections;
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using DentedPixel;
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public class GeneralBasic : MonoBehaviour {
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public GameObject prefabAvatar;
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void Start () {
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// Setup
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GameObject avatarRotate = GameObject.Find("AvatarRotate");
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GameObject avatarScale = GameObject.Find("AvatarScale");
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GameObject avatarMove = GameObject.Find("AvatarMove");
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// Rotate Example
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LeanTween.rotateAround( avatarRotate, Vector3.forward, 360f, 5f);
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// Scale Example
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LeanTween.scale( avatarScale, new Vector3(1.7f, 1.7f, 1.7f), 5f).setEase(LeanTweenType.easeOutBounce);
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LeanTween.moveX( avatarScale, avatarScale.transform.position.x + 5f, 5f).setEase(LeanTweenType.easeOutBounce); // Simultaneously target many different tweens on the same object
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// Move Example
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LeanTween.move( avatarMove, avatarMove.transform.position + new Vector3(-9f, 0f, 1f), 2f).setEase(LeanTweenType.easeInQuad);
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// Delay
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LeanTween.move( avatarMove, avatarMove.transform.position + new Vector3(-6f, 0f, 1f), 2f).setDelay(3f);
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// Chain properties (delay, easing with a set repeating of type ping pong)
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LeanTween.scale( avatarScale, new Vector3(0.2f, 0.2f, 0.2f), 1f).setDelay(7f).setEase(LeanTweenType.easeInOutCirc).setLoopPingPong( 3 );
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// Call methods after a certain time period
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LeanTween.delayedCall(gameObject, 0.2f, advancedExamples);
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}
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// Advanced Examples
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// It might be best to master the basics first, but this is included to tease the many possibilies LeanTween provides.
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void advancedExamples(){
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LeanTween.delayedCall(gameObject, 14f, ()=>{
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for(int i=0; i < 10; i++){
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// Instantiate Container
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GameObject rotator = new GameObject("rotator"+i);
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rotator.transform.position = new Vector3(10.2f,2.85f,0f);
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// Instantiate Avatar
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GameObject dude = (GameObject)GameObject.Instantiate(prefabAvatar, Vector3.zero, prefabAvatar.transform.rotation );
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dude.transform.parent = rotator.transform;
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dude.transform.localPosition = new Vector3(0f,1.5f,2.5f*i);
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// Scale, pop-in
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dude.transform.localScale = new Vector3(0f,0f,0f);
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LeanTween.scale(dude, new Vector3(0.65f,0.65f,0.65f), 1f).setDelay(i*0.2f).setEase(LeanTweenType.easeOutBack);
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// Color like the rainbow
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float period = LeanTween.tau/10*i;
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float red = Mathf.Sin(period + LeanTween.tau*0f/3f) * 0.5f + 0.5f;
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float green = Mathf.Sin(period + LeanTween.tau*1f/3f) * 0.5f + 0.5f;
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float blue = Mathf.Sin(period + LeanTween.tau*2f/3f) * 0.5f + 0.5f;
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Color rainbowColor = new Color(red, green, blue);
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LeanTween.color(dude, rainbowColor, 0.3f).setDelay(1.2f + i*0.4f);
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// Push into the wheel
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LeanTween.moveZ(dude, 0f, 0.3f).setDelay(1.2f + i*0.4f).setEase(LeanTweenType.easeSpring).setOnComplete(
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()=>{
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LeanTween.rotateAround(rotator, Vector3.forward, -1080f, 12f);
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}
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);
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// Jump Up and back down
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LeanTween.moveLocalY(dude,4f,1.2f).setDelay(5f + i*0.2f).setLoopPingPong(1).setEase(LeanTweenType.easeInOutQuad);
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// Alpha Out, and destroy
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LeanTween.alpha(dude, 0f, 0.6f).setDelay(9.2f + i*0.4f).setDestroyOnComplete(true).setOnComplete(
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()=>{
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Destroy( rotator ); // destroying parent as well
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}
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);
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}
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}).setOnCompleteOnStart(true).setRepeat(-1); // Have the OnComplete play in the beginning and have the whole group repeat endlessly
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}
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}
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