77 lines
2.3 KiB
Plaintext
77 lines
2.3 KiB
Plaintext
[gd_scene load_steps=12 format=2]
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[ext_resource path="res://Scripts/Units/DownhillAutoscrollerPlayer.gd" type="Script" id=1]
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[ext_resource path="res://Graphics/Units/Player.png" type="Texture" id=2]
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[ext_resource path="res://Graphics/Units/Kyouko/Move-2.png" type="Texture" id=3]
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[ext_resource path="res://Graphics/Units/Kyouko/Move+2.png" type="Texture" id=4]
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[ext_resource path="res://Graphics/Units/Kyouko/Jump.png" type="Texture" id=5]
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[ext_resource path="res://Graphics/Units/Kyouko/Move0.png" type="Texture" id=6]
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[ext_resource path="res://Graphics/Units/Kyouko/Fall.png" type="Texture" id=7]
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[ext_resource path="res://Graphics/Units/Kyouko/Move+1.png" type="Texture" id=8]
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[ext_resource path="res://Graphics/Units/Kyouko/Recoil.png" type="Texture" id=9]
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[ext_resource path="res://Graphics/Units/Kyouko/Move-1.png" type="Texture" id=10]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 9, 34 )
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[node name="Player" type="Area2D"]
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z_index = 1
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collision_layer = 0
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2( 0, -36 )
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shape = SubResource( 1 )
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[node name="Idle" type="Sprite" parent="."]
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visible = false
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texture = ExtResource( 2 )
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offset = Vector2( 0, -15 )
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[node name="Move0" type="Sprite" parent="."]
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visible = false
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texture = ExtResource( 6 )
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offset = Vector2( 0, -48 )
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[node name="Move+1" type="Sprite" parent="."]
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visible = false
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texture = ExtResource( 8 )
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offset = Vector2( 0, -48 )
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[node name="Move+2" type="Sprite" parent="."]
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visible = false
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texture = ExtResource( 4 )
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offset = Vector2( 0, -48 )
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[node name="Move-1" type="Sprite" parent="."]
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visible = false
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texture = ExtResource( 10 )
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offset = Vector2( 0, -48 )
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[node name="Move-2" type="Sprite" parent="."]
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visible = false
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texture = ExtResource( 3 )
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offset = Vector2( 0, -48 )
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[node name="Jump1" type="Sprite" parent="."]
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visible = false
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texture = ExtResource( 5 )
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offset = Vector2( 0, -48 )
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[node name="Jump2" type="Sprite" parent="."]
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visible = false
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texture = ExtResource( 7 )
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offset = Vector2( 0, -48 )
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[node name="Recoil" type="Sprite" parent="."]
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visible = false
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texture = ExtResource( 9 )
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offset = Vector2( 0, -48 )
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[node name="SpinningSprite" type="Sprite" parent="."]
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visible = false
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position = Vector2( 0, -48 )
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texture = ExtResource( 5 )
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[connection signal="area_entered" from="." to="." method="_on_Player_area_entered"]
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