134 lines
5.5 KiB
GDScript
134 lines
5.5 KiB
GDScript
extends Control
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export var cutscene_name : String
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export var next_scene_to_load : String
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var text_speed : int = 30
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var text_label : RichTextLabel
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var animation_player : AnimationPlayer
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var audio_stream_player : AudioStreamPlayer
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var cutscene_index : int = 0
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var cutscene_sub_index : int = 0
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var this_text : String
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var message_time_elapsed : float
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var chars_rendered : int = 0
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var dialogue_fading_in : bool = true
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var cutscene_directory = {
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"Cutscene1": [
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["Kyouko is relaxing outside while neglecting her duties.",
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"Aya flies across Myouren Temple while the Bunbunmaru Newspaper falls down from above and hits the ground, Kyouko notices it and picks it up."],
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["Kyouko: Huh, what’s this?"],
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["She unfolds the paper and reads it."],
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["Kyouko: A winter game competition, eh? I wonder what this is about?"],
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["~~ Looking for something to do with your holiday? Then come on down to Moriya Shrine, we’re looking for competitors to participate for our winter festival, winners will receive a statue of the legendary Inari Okami which will grant blessing for the upcoming harvest.", "We hope to see you attend Moriya’s Wanton Winter Wager! ~~"],
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["Kyouko was hesitant at first about attending the winter fest, but her boredom got the best of her and decided to journey to Moriya Shrine."],
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["Kyouko: I made up my mind, I'm going to Moriya shrine to win that statue for myself!"],
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["Kyouko decides to rush down to Moriya shrine to compete for the prize, despite not knowing what was in store for her.", "Kyouko arrives at Moriya Shrine, though she’s a bit nervous to see a large crowd of people gather from all across Gensokyo."],
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["Kyouko: This place looks crowded, I’m not so sure about this…"],
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["As her shyness grows, she turns her attention away from the crowd and to Sanae and Reimu, they both seem to be talking about something."],
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["Reimu: So where'd ya get this statue anyway?", "Sanae: Oh, I just found it in our storage one day. Guess we had it all along, huh?", "Reimu: Huh, weird."],
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["This piqued Kyouko’s interest and she wondered just how valuable this statue would be if were to win it for herself, this gets her excited for the competition."],
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["Kyouko: Well, I guess I’ll have to do my best!"],
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["As everyone in the crowd prepares for the winter games, Kyouko braces herself for whatever challenge faces her."],
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],
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"Cutscene2": [
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["After a long competition, Kyouko was rewarded with the honor of opening the present that holds the statue inside, after she opened it everyone was greeted by a surprise."],
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],
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"Cutscene3": [
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["Luna, Sunny, Star: Congratulations, you’re the winner!", "Kyouko: Whaaaaaaaat?!?"],
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["Kyouko was bewildered by what she had seen, it turns out this wasn’t the Inari Okami but a prank!"],
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["Sanae: Wait, this was all a setup?", "Sunny: Hehe, surprised?", "Star: We fooled you!", "Luna: You should’ve seen it coming!"],
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["There was confusion among the crowd, Kyouko was troubled by all this."],
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["Reimu: So you were the ones who set all this up!"],
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["Sunny: That’s right. While everyone was busy competing for the Okami statue, we decided to hide ourselves in this present while pretending to be the statue itself!"],
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["The fairies were greeted with dead silence for a brief moment until Kyouko started laughing. Reimu and Sanae looked at each other in confusion."],
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["Kyouko: Bwhahaha, you got me good, I haven’t had this much fun in a while!"],
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["The three fairies looked at each other in confusion at first, then decided to laugh all together while the crowd decided to leave.", "As the sun sets, Kyouko waves goodbye to the fairies as they part ways."],
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["Kyouko: I can’t wait to tell lady Byakuren about my journey once I return to Myouren Temple!"],
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],
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"LostRace": [
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["You lost the race - try again!"],
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],
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"WonRace": [
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["You won the race! Onto the next one!"],
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],
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}
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func _ready():
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text_label = find_node("RichTextLabel")
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animation_player = find_node("AnimationPlayer")
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audio_stream_player = find_node("AudioStreamPlayer")
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animation_player.play("InitialFade")
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if cutscene_name == "Cutscene2":
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MusicController.play_score_end()
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func advance_dialogue():
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if cutscene_sub_index == cutscene_directory[cutscene_name][cutscene_index].size() - 1:
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animation_player.play("DialogueFade")
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else:
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cutscene_sub_index += 1
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message_time_elapsed = 0
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chars_rendered = 0
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func mid_dialogue_fade():
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if cutscene_index == cutscene_directory[cutscene_name].size() - 1:
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animation_player.stop()
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animation_player.play("FinalFade")
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else:
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cutscene_index += 1
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cutscene_sub_index = 0
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message_time_elapsed = 0
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chars_rendered = 0
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dialogue_fading_in = true
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func dialogue_fade_done():
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dialogue_fading_in = false
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func final_fade_done():
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get_node("ColorRect").modulate.a = 255
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get_tree().change_scene("res://Scenes/" + next_scene_to_load + ".tscn")
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func _process(delta):
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this_text = cutscene_directory[cutscene_name][cutscene_index][cutscene_sub_index]
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if Input.is_action_just_released("mouse_click") and not dialogue_fading_in:
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if chars_rendered < this_text.length():
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message_time_elapsed = 60
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else:
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advance_dialogue()
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if not dialogue_fading_in:
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message_time_elapsed = min(60, message_time_elapsed + delta)
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var chars_to_display : int = floor(message_time_elapsed * text_speed)
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chars_to_display = min(this_text.length(), chars_to_display)
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text_label.text = this_text.substr(0, chars_to_display)
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if chars_to_display > chars_rendered:
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audio_stream_player.play()
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chars_rendered = chars_to_display
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